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AriaHimmelberg

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Everything posted by AriaHimmelberg

  1. I'm not sure if anyone reported this one already. I'm blocked from progressing further on my main character in "The Lost Colony" story mission. I cleared the place out, and looted the item, but the mission is stuck at "talk to Tau on the holo in the cave" where I am. I exited, and reset the phase. Then I logged out, and went back inside to see if that would help, but it didn't. Please fix this bug. So the NPC holo conversation is available to progress further, because I'm dying to see what happens in the rest of the story.
  2. I work. So I can't answer posts here right away, but I will answer this since I'm home today, and because my original post was twisted up within. You also seem to answer a lot of people's posts in this forum in a half cocked way. Either you don't read them in full and /or correctly, or you have trouble answering, or you just want to play trollollollolloll which I hope isn't the case. Whatever the case is, I'll get on with my point now. You neatly picked out a piece of my post to rant on a little, but in doing so you didn't make complete sense. As mentioned within my post we are already, but barely, taking down the hardest bosses there are. So we, obviously, do know our specs. My concern was and is for all players not just my raid teams. It was a concern for how the tank dps decreases will impact high and low level content, which is why my post was and is meant to be taken as a whole. I, merely, put a sample of situations out there where Tank dps is important whether in solo or in endgame play. However, you stated that Tank dps is a bonus in ops. In story mode yes, yet there are other modes. It actually is not just a bonus on certain HM or MM bosses. All tanks in MM should do as much damage according to their spec as possible, especially when said tanks are not hindered by other priority mechanics. Tank Dps is and has been calculated into group dps in mm ops and mm fps. So a reworking of their dps does require some adjustments for group output. Also, tanks need dps for solo play, especially since all players pick their specs at low levels now. A brand new player tanking with no companion yet and at low levels should still have some decent dps. All of the points are still in my original post on page 24 or 25 and I stand by them. These nerfs are too high for PvE and more importantly will not stop skank tanking in PvP. Setting caps to dps stats for tank specs in PvP only and /or setting a minimum amount of tankier stats for PvP or a new gear set for tanks in PvP (however unlikely) would come closer to reaching that goal without weakening tanks in PvE. These are just my opinions based on the changes proposed nothing more and nothing less. Also, I'm posting them within the appropriate topic as I should, because I'm concerned about the impact said changes will have on the game.
  3. Good evening all. What alarms me most here is not just that tank dps ends up too low for PvE leveling and endgame (especially ops and flashpoints) if they implement these changes, but also and unfortunately, the team hasn't even responded after seeing the flip side of how badly their changes effect the game. By not answering, I'm seeing a lack of flexibility and transparency to work it out for the better of the players and the game as a whole. Otherwise, they would've made a statement after legitimate complaints and concerns arose. Yet they did not. So please, tell us what will be done to ensure tank dps concerns for solo and especially group play (vet and mm ops)will be met for all tank classes and met equally, including their group dps targets? Threat sadly won't kill enemies. How will tanks be able to kill things with significantly reduced dps on tython/ord mantel and no companion yet and even with a level 1 companion on later planets? It will take too long to kill enemies and they will suffer more deaths. That is not fun. PvE and PvP Queues and LFG already lack tanks very often. Why unnecessarily risk making it worse? How will those already tight Vet and MM bosses work with the reduced dps from tanks and no (mentioned)boost to dps? We know the fights are usually only 1 or 2 that have a harder dps check in the ops, yet never the less, "really good" dps are already pulling max dps and barely getting certain bosses down with help from heals and tanks already. So what is the point of pushing this change in this way? Balance is completely lacking within this idea because skank tanks will still exist just slightly different . Maybe, just maybe, the team could implement a minimun shield, defense, and absorb stat base and/or cap of power, mastery, alacrity, critical stat base for PvP tanks instead while making tank stats a bit more useful. Just a concerned player
  4. I lost 1 out of 58 names across 2 servers. So all in all I can't complain.
  5. The title of this thread is misleading and it should be closed or deleted. It in no way touches upon lack of rewards for subbed players. It is only a complaint to receive compensation for down time. These things happen sometimes because server maintenance is RL work and it required real time to be corrected. I won't even get into the rest of it because this thread shouldn't even be here.
  6. Quite a few people are asking if server transfers will be up soon. Yet we have no date or even an estimation as to when server transfers will be up. Bioware devs can we please get an answer or even an estimation on this topic?
  7. Do they hate women? I doubt it. I do not believe. They intentionally wanted to make those love interests make us want to cringe. However, I can believe they lacked enough female input while putting the romance storylines together though. Many of the romance options and storylines are poorly chosen. Would we like more and better choices in the future? definitely.
  8. I have a lot of characters and it still feels okish at best, I'd rather see more new content to be honest.
  9. considering the last paid expansion (not free dlc with only 1 boss every once in a while when they feel like it) was years ago. I think we have been more than patient.
  10. I hate to just blirt out the obvious here, but we already knew the server mergers were inevitable because there is so little new and engaging group content being released to keep the players online. Many players have been leaving for years and only a few new players came into the game. It is pretty obvious when 13 people are on the fleet during prime hours on our server and only 37 on a more populated one. So, announcing once again there will be very little new content and only a merger is no consolation to most of player base at all. It is a temporary band aid solution at best. Seriously, you can't do Operations or PvP or flashpoints with QoL legacy bank changes or those ridiculous wink,wink "balance" changes. QoL is nice but it isn't the meat and potatoes of this or any other mmo. End game group content is that full meal for mmo players. It is the reason to want to play at all. The QoL is just stuff that should be done on the side. The hints for 2018, which didn't mention any expansion or address the reintroduction of preferred and f2P back into our fold, is really sad. It is a missed opportunity at a SWTOR comeback into the MMO world. As unfortunate as it is, not releasing a full new expansion = little reason for many gamers to play SWTOR anymore, especially since other mmos are releasing large dlcs on a quarterly basis and major expansions every 6 months without tossing out their non subs. Server merger or not, the numbers will keep going down unless we get an exciting new expansion packed with end game content and get the preferred/F2P back into our queues. This is just an opinion of a subscriber who's played this game for years, nothing more nothing less. Have a nice day/evening all.
  11. I, for one, would like to see a full expansion soon. (2-3 new planets 2-3 full ops at minimum, 4-5 flashpoints, 3-4 new PvP arenas and finallly the game changer 1-2 full new classes with full storylines and missions. Then add a nice pound of dramatic story to bring it all together. Wrap it all up in a nice bow, and give the players what they are waiting for. SWTOR needs something BIG, really BIG to turn this game around into the right direction, and this would be the most likely solution. At this point they have nothing to lose and everything to gain by moving with enthusiasm towards a full expansion. Without that, I'm finding it harder and harder to justify the "hundreds of thousands" of cartel coins and subscription i pay for each year in this game. Especially, if I don't feel everyone is getting the most bang for their buck, and while I'm at it today. For goodness sake, let the preferred guys back in. Maybe give them access to the command system with a 15-20% percent reduction of CXP and the return of ops/flashpoints passes, but don't keep them out in the cold and out of our queue like this. Some of these players were long term subs in the past. Instead of punishing them for canceling sub, give them a reason or rather an incentive (by means of a massive expansion combined with better testing and maintenance) to reconsider their stance. There is one last thing I'd like to mention or rather ask of the devs. Can we please have less RNG in our command crates this time, especially at top tier, we shouldn't see so much if any blue set pieces at all, especially the suboptimal relics over and over that almost no one is interested in using or else make them equally competitive. So they can actually be used. It can be a total letdown, grinding at max level and getting 6-8 boxes in a row with blue gear items and not getting to play your other chars because the first isn't geared up yet. This is just my humble opinion, nothing more, nothing less. Have a nice one all.
  12. My humble opinion is this. We were inconvenienced by not having the service available that we pay to have available. The least that could have done, for the players who bothered to log into the forum during this long downtime, (not to mention during an event)is to have made the code available to all during the downtime only. Then cancel the code when the servers go up. Simply due to the fact that many people are upset about the downtime not just 3. This is insult to injury. throw out all the codes you want but make at least one of them for all of us.
  13. the people who didn't patch still had their game in tact and they should have been refused access to the servers for not being up to date, but they were still able to log on. way too many things went wrong all at once.
  14. I owe a big thanks to Keith if he really is the person who got the cxp values high enough to actually feel progress while leveling alts. Those raised CXP values in the missions are what encouraged me to pick up the game again and start leveling my main and various alts through the command system. Thank you for making the game feel more rewarding.
  15. I have played this game since the beginning. I tried every single class and spec as the game expanded and changed. Not once did I unsub until now, even when I wasn't playing much do to RL things. I stayed because I thought they were at least putting some effort into balancing the game from time to time, and they kept promising new solo and group oriented endgame content from time to time. So I supported the game thinking we would be getting more and more content as time went on, not just tidbits. The game changed so much from the beginning until now. Some changes were good, some changes were just meh nothing special, and some changes were just huge mistakes that took away from the fun game play we all enjoyed and should've been reversed and/or changed to meet some middle ground before they went live. The devs sure made it sound like they were finally going to get a grip on balancing, and the classes would finally mirror the intended targets, but we're still seeing overpowered and underwhelming classes. The point of balancing classes is not just to ridiculously reduce the flavor of the month dps by totally gutting multiple abilities at once like with the commando and sage until it is almost useless in PvE, but rather to bring into the target dps range of it's class type. while keeping the class's unique abilities, passives and utilities in mind. Each class and spec should have enough dps, defense and utility within it to be an asset in any given boss fight or in any PvP match if they play their class well. We shouldn't see skilled PvP/PvE players here complaining that both PvP / PvE is unbalanced. It should've been fixed in a PTS envronment ages ago. Most players don't enjoy killing an experienced player in PvP who is playing an underpowered class, because they always have the truth nagging in the back of their minds that the other person's class being weaker is contributing to their own win. Most players want to see balanced classes just so each kill can count as an optimal usage of good sense, dps, and dcd's. After all these years, overnerfing and overbuffing should no longer be happening, and bugs shouldn't be running for weeks and months on live servers leaving certain classes overpowered and others underperforming. Every few weeks some other class is getting the massive reduction while others remain overpowered and for what? if the classes aren't coming closer together in dps according to their class type there is no point to the nerfs, or is this all just a systematic reduction by the devs until finally all or almost all classes are underperforming, thus creating a gateway to introduce a new tier of gear in the failure of this RnG Command System instead of putting out more content for us??? 1 boss here and there, 1 flashpoint here and there and 1 or 2 new pvp arenas that were copy pasted from other content isn't very much for new content. There is a reason why other games are taking over the market. They put out way more content on a regular basis and they balance PvP and PvE seperately from each other which should've been implemented here long ago. Some people say It takes a big man to admit a mistake and an even bigger one to fix it, but I also think it actually takes someone who cares enough about it in the first place to get others motivated to help him fix it. Plenty of players are reaching out in the forums to devs. So the question here is do they care enough to do what's necessary to get the game onto the right track?
  16. There isn't a smile big enough to add to this message. I'm very happy to report that the last few back end maintenances have done the trick and removed the problems with lagging and dcing that I had reported earlier. I didn't change anything on my end. So I'm quite happy this was resolved for the best. I can finally raid without frustration again. "HUGE THANKS" to those who actually handle these issues and made this happen.
  17. There are multiple threads in the forums like this one. Many people on multiple servers are having similar connection issues. These are just a couple of the most recent examples from progenitor. There are other similar threads on the red eclipse as well. http://www.swtor.com/community/showthread.php?t=911253 http://www.swtor.com/community/showthread.php?t=911533
  18. There are multiple threads complaining about this same issue. It would be nice if they would all be pulled together at some point. Anyway, I messaged the developers last night after a heavy bout of lag and disconnects. I'm at my wits end because I cant play anymore when it happens. The problem for some people seems to be the lagging servers between jumps 8 through 11 which are the servers belonging to Bioware's provider. Hopefully, they are already working on a solution and it will be straightened out soon since it has been going on for weeks.
  19. I've been having the same issues and many people in the game are complaining as well. I used to have constant 37-47 ms rarely ever getting any spikes at all. Now, I'm getting spikes every single day some times to only 350-450 and other times higher around 1500-1600 and even 25000-125000 with the red dot of death and the red X of death. I have a good system on a fresh install and good connection on my end. When I did traces to see where the lag is coming from it was always the 8th to 10th jump on their servers with high lag and even time outs. This happens in solo play and in groups in all areas. I'm at my wits end in my ops group. Sometimes, I can't go more than a minute or two before the game is unresponsive due to lag spikes and dcing again. Other times I can last 10-15 minutes. Regardless, this is getting very frustrating. I really hope. They will be looking into this and doing something about it. I see at least a dozen different people in the chat each day complaining about lagging and dcing. Other than a few messages in the forums that went unanswered here and there, I'm not seeing all of those people complaining here. So do they expect their minds will be read or do they think their issues will be ignored? Why sit around complaining in the game to people who can't fix it at all, instead of coming here to let the support team know there are some issues? So then we would at least have a chance it would get fixed.
  20. Pops except Gsf are good. Not sure about dark side, but there are plenty of rep side raid teams active too. Some are doing Hm only and some are doing Hm/Nim.
  21. I'm having issues as well. i either cant log on at all or when i finally get onto the server I get dced within a few seconds. The only other time i dced this often before was when the entire progenitor server went down. It is definitely not my anti virus or my connection. All other programs and games are functioning normally and I flushed the dns, restarted the router, did a few speed tests, just to verify it isn't my connection and it is indeed not my connection. Is anyone else having issues? either i stay dced for a few minutes and get tossed out or I get 15000ms and higher then it suddenly reconnects and then disconnects a few seconds later. This is happening constantly. The game is unplayable like this and I missed my favorite raid tonight.
  22. I'm very disappointed. The idea that we're supposed to regrind insane hours of old content to get our heals, dpses, and tanks all geared because the level at which higher tier available is pretty high and the Rng doesn't seem to be anywhere in our favor. It is an insult to all vet players who have supported this game for so long and to new players alike. All we wanted were a pack of new flashpoints, warzones, and operations yearly with a few new story ideas thrown in here and there, but no. Once again the developers are pushing the customers out with the bad changes. The whole point of doing end game content is to group together and get a piece of gear and worse case scenario you could trade it with someone in the group to get a piece you need more. Now, we will just open boxes of stuff that will rarely have the pieces we want in it. Why would most people want to RE non set stuff ? Seriously, when all we want are the set pieces. We will all be able craft our own RE crap that we won't even want to use. Nice way to ruin the already limited crafting system. Another point, I and many others like me want to play harder content on multiple chars and gear them accordingly when we do group content, not sit around waiting for our mainhand or chestpiece to drop on each character because we got 5 of the same belts, 6 feet,14 trashy non set gear pieces and 8 regurgitated speeders on each char. With this new system we become very limited on characters we can play because the time demand on each is way too high. If it isn't already obvious, it's a really bad idea to push this RNG gearing for both old and new players alike. If this were a good idea I'd be singing it from the mountain tops , but it sadly is not. Story patches and a bunch of rescaled old content just won't give much if any incentive to play end game, especially without set piece drops after killing bosses, and the subs that are still here are already starting to look elsewhere, because most good things about the game are gone. I'm confused as to why you would want to continue to destroy this game by removing good features and keeping bad ones, instead of giving us what we want. So we can enjoy the game. If you knew better what the players wanted, the servers wouldn't be the ghost towns that they are now. Fyi, heroics never should've been nerfed, companions can stand to lose some percentage of effectivity, classes should'nt be nerfed for pvp because it effects pve too (only altered to perform differently in pvp only). There are many things besides heroics that used to be fun that were ruined. The time since the Revan expansion and during the DvL event should' ve been used to create new Flashpoints and Ops to launch with the 5.0 expansion. After all of this time, I honestly can't say I am getting a value for my sub anymore. Things in game aren't looking as appealing as I had hoped they would be for 5.0 with one exception the uprisings. I really hope we will get many new ops, fps, and pvp maps, and the RNG will be reworked or removed. We need good, playable endgame content not gimmicks like DvL. and I also hope. The servers won't be ghost towns shortly after expansion hype wears off like in 4.0.
  23. Can we get an estimate on when the Progenitor will be back up?
  24. This is just a small suggestion, but I'd like to see some interesting new pets and other players probably have awesome suggestions for some that we dont currently have. At the top of my list right now is a Huttlet = a baby hutt. Then maybe mini magna guards and then maybe see a mini ground ship that flies. when it lands small group of troops jump out, disperse running to their positions then disappear. Then it flies again....
  25. I play story, HM+ raiding and PvP. I'd like to see more of both OPs and PvP as well. I personally see no reason to keep my recurring sub going for an MMO that gives us nothing new and challenging to play in larger groups. If they aren't going to offer the meat and potatoes of the meal why should people continue paying for it? I could watch the story on video sites for free or click once a year for 7 days free sub to play through the chapters once, but instead I invested in the game hoping for full game content. The few Ops available are so old and played out and in no way representative for an MMO that has been out for 4 years. WOW is much older and still has millions of loyal players mainly because they constantly get new endgame content to keep their base busy playing together.
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