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Benirons

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Everything posted by Benirons

  1. First off, compared to patch notes, descriptions is completely wrong. It says rocket punch heat reduction is 2 when it is in fact 4. There is no mention of dmg boost proc like in patch notes, but it triggers accordingly. Dmg boost is not 10%, it seems to be 2%ish, like the set bonuses in 5.0. There is no mention of 50% heat cost reduction for 20 secs which also seems to proc correctly, but w/o any kind of buff in the buffs section indicating that it is there.
  2. We r talking abouth PVE content being scaled to lvl 75. And by PVE content i mean FPs and operations. Lowbies r scaled to max lvl in fps anyway, so it wont make a lick of difference. I think SM ops too. Nobody does hardmare ops w/o being max lvl.
  3. I had a full 6/6 set of established foothold for sniper dps borrowed from the vendor (meaning no mods in them whatsoever, sell back timer still ticking cause i dun wanna get ripped off). I believe the damage increase at 6/6 does not work properly (each second of entrench gives 3% dmg boost, up to 5 stacks). I tested with corrosive dart with the 6 empty set bonus shells on, rest 306 gear. W/o set bonus dmg boost ticks were 2414 base. W/ set bonus dmg boost at 5 stacks ticks were 2482. That is less than 3% dmg increase, a very far cry from the max 15% dmg increase at 5 stacks. Im glad i borrowed, cause this is utter garbage.
  4. I had a full 6/6 set of established foothold for sniper dps borrowed from the vendor (meaning no mods in them whatsoever, sell back timer still ticking cause i dun wanna get ripped off). I believe the damage increase at 6/6 does not work properly (each second of entrench gives 3% dmg boost, up to 5 stacks). I tested with corrosive dart with the 6 empty set bonus shells on, rest 306 gear. W/o set bonus dmg boost ticks were 2414 base. W/ set bonus dmg boost at 5 stacks ticks were 2482. That is less than 3% dmg increase, a very far cry from the max 15% dmg increase at 5 stacks. Im glad i borrowed, cause this is utter garbage.
  5. How could giving more HP to things possibly break anything? Level lock is stupid.
  6. Id like to add my voice to this outrage. I did not do PTS cause I did not get payed for "testing," period. So this is first time im seeing crafting with my own eyes. Right off the bat, the next tier of assembly component requires the previous tier of assembly component. Just y? U r making crafting awfully convoluted. Thats as far as i got. Im seeing in other posts and elsewhere just how much stuff inconsequential items need to be crafted. On top of that the horrid RE chances. Tyvm, crafting is dead to me, im going to stay with my mk-10 stuff. Shame on you Bioware. I wish we could strip u nekkid and march u through a medieval mob to get pelted with rotten vegetables. Thats what u deserve. Tons of feedback was given and ignored.
  7. So we r lvl75. As far as i know, the only 2 PVE instances that r actually lvl75 are the new FP and the new raid. Everything else is lvl70. What in the world did we level for? Further problem with lvl lock is that we get stat capped pretty quickly. I see my mastery and endurance capped on my tank with like 3 augs on. DPS might get power capped as well i think. This renders consumables and actually useful relics useless. Im also finding that im actually doing less DPS when locked to 70, than when i was lvl70 in 258 gear. This is a really puzzling experience. I almost wish i could just auto lock myself to lvl70 and just never level up. Would avoid all the gearing nightmare, the optimisation, getting new set boni. Could still do like 90 something % of the PVE content. So pls get rid of lvl locking down to 70 for 95% of PVE content, it is counter intuitive: consumeables r useless, gear is useless, optimisation is useless. #make PVE great again, scale everything to 75!!!!
  8. I dont care about the set bonus. I care about not being able to wear the gear. The point is, my assassin (to stick to my example) cannot even put on set bonus gear that is intended for a jug in 6.0, while in 5.0 it could. As u said, one needs to make a separate tank set for the sin, even if they do not want to be playing that toon much. All classes should be able to wear any set bonus gear, this is really annoying.
  9. This is super counter intuitive. All gear is legacy. Y does there need to be class restriction on set bonus shells? Say i got a decked out juggernaut tank set bonus. I cannot put it on my assassin tank to use so that they have something to wear at least. Instead, i have to put together an extra tank set for them to wear, whereas i could just share my tank right side across all my tank classes back at lvl 70. On the one hand u r encouraging alting with everything being legacy gear. On the other hand, u r discouraging alting because not anyone can where set bonus gear. U give with one hand, while u take away with the other. Pls fix this.
  10. Literally all the good stuff is in the heroic section. The one im particularly upset about is the AOE DR with entrench. Im pretty sure every other class can pick up aoe DR in tier 1 or 2 utilities. As a result of that, there is just not enough meaningfully useful stuff to pick up in the first two tiers of utilities with 6 points. 2 of my points r actually spent on literally whatever i click on first. This is a PVE perspective mind u.
  11. Battlefield Command on guardian does not help reduce the CD of force leap.
  12. Yup same here on a guardian. I figure this is because force leap can have multiple charges now (pun intended i guess). The new jedi knight, sith warrior ability consumed one stack at a time per eligible ability. So instead of say guardian slash doing double damage, said ability and the next 3 melee attacks do 25% more dmg each. I was under the impression all the stacks would be consumed at once. I did dark side/saboteur choices in story, and when i was having the chat with lana and theron back on the fleet, theron stroms off angrily, only to have a line with audio soon after, w/o being there at all. There r also mistakes in subtitles at places, where the subs dont match the order of words in the audio.
  13. honestly, tanks r overrated, in fps and SM ops... u take so little damage, ur HP prolly wont fall under 90% most of the time so quite frankly as a healer in MM fps id prefer 3 dps to actually make it interesting to heal, but that cant happen so i make healers suffer instead by DPS tanking on a PT (did almost all FPS successfully like that by the by) this of course will change with 6.0 and new gear PVP (arenas especially) and hardmare ops r where tanks really shine as for pulling b4 tank, let them if they know what they r doing they will live, if not they will die, no big loss for u... if im actually tanking, i set a pace that i like (usually blazing fast) so nobody gets to pull b4 me anyway sometimes DPS just do weird things that make no sense, thats what the vote kick is for, they r a dime a dozen
  14. Ty for writing this all up, i found the stat threshold values particularly useful!
  15. Nerf had to happen, there is no doubt about it. 15 sec CD 60% DR is just godly in PVE (does not do much in PVP though). It should really be the other way around though. Give DPS force regen, and tanks the 25% DR.
  16. Not good enough. So only green items cost less mats to craft? And only green items dont need the conquest mat? What kind of ****** compromise is this? Everything above the most basic of basic schematics will still need isotopes or whatever, tons of mats, and conquest mats? Wow thanks for nothing. Instead of millions of jawa scrap we only need a few million jawa scraps (to put matters into some form of perspective). Nothing mentioned about RE chances either, i take it they r still as terrible as ever. What r supplementary materials? This is the first i heard of them. Someone said it is also a roll drop? How is this gonna help exactly, unless they contain thousands of mats? And jawa scrap? Unless we r getting thousands of jawa scrap per deconstruction, this source of mats is just a drop in the bucket. I trust u still remember the 200:1 cost for grade 11 mats? And open world node gathering... dont even get me started. Everyone and their mother will be all over them, especially botters. U r correct that there r more sources of mats, but in practice they really do not amount to anything significant from what i can tell.
  17. I tested saber ward (25% absorb) and shield adrenal (30% absorb) together while standing in melt armour puddle of bug WB on ossus. Each tick of melt armour is always the same: 29978 dmg if unmitigated (with 20% tank iternal DR). With just saber ward i absorbed 7494 dmg (expected value). With just adrenal i absorbed 8993 dmg (expected value). With both saber ward and adrenal, i absorbed 6745 dmg (wth? 25% and 30% absorb results in a 22.5% absorb?). The above makes absolutely no sense.
  18. I was taking a closer look at my DTPS logs to better understand how absorb really works. I have a few examples which give the theory in the title a strong case. Case 1: juggy saber ward + sorc bubble vs double monster pulverize Result: Versus the first tick of pulverize damage, saber ward was completely ignored. I know this because the absorbed amount is a very specific value of 14227 (i have seen this value pop up many times) which appears to be the amount of dmg sorc bubble can mitigate with my healers mastery value. Combat log: 38999 dmg taken, 14227 dmg absorbed, 53226 threat (this last value will make more sense soon) With the first tick sorc bubble got used up, therefore saber ward was useful for the next hit of pulverize. Combat log: 39920 dmg taken, 13306 dmg absorbed, 53226 threat The damage absorbed is exactly 25% (saber ward absorbs a quarter of dmg) of the amount of threat the attack did (which is basically the value the attack would have done in terms of damage completely unmitigated). Since saber ward absorbs less damage than a fresh sorc bubble (in this case at least), only sorc bubble absorb was used. In short i have lost out on preventing 13306 dmg on the first tick of pulverize. Case 2: sorc bubble and force scream bubble vs TFB scream Force scream bubble was ignored every single time when i was sorc bubbled b4 scream. My force scream bubble even got removed after damage from scream was taken, losing out on some 4k dmg absorbed. The only time force scream bubble did successfully absorb scream dmg, was when i had no sorc bubble on me. TLDR: mixing % absorb with a flat absorb or mixing various flat absorbs will only result in the highest absorb value being utilised, the rest ignored (or even removed entirely w/o any benefit).
  19. Thanks for the confirmation. I have not been using reactive warding since forever cause im not a fan of RNG mitigation (does not help u on demand when u need it most). Ill go ahead and post these findings in bug report as well.
  20. I was taking a closer look at my DTPS logs to better understand how absorb really works. I have a few examples which give the theory in the title a strong case. Case 1: juggy saber ward + sorc bubble vs double monster pulverize Result: Versus the first tick of pulverize damage, saber ward was completely ignored. I know this because the absorbed amount is a very specific value of 14227 (i have seen this value pop up many times) which appears to be the amount of dmg sorc bubble can mitigate with my healers mastery value. Combat log: 38999 dmg taken, 14227 dmg absorbed, 53226 threat (this last value will make more sense soon) With the first tick sorc bubble got used up, therefore saber ward was useful for the next hit of pulverize. Combat log: 39920 dmg taken, 13306 dmg absorbed, 53226 threat The damage absorbed is exactly 25% (saber ward absorbs a quarter of dmg) of the amount of threat the attack did (which is basically the value the attack would have done in terms of damage completely unmitigated). Since saber ward absorbs less damage than a fresh sorc bubble (in this case at least), only sorc bubble absorb was used. In short i have lost out on preventing 13306 dmg on the first tick of pulverize. Case 2: sorc bubble and force scream bubble vs TFB scream Force scream bubble was ignored every single time when i was sorc bubbled b4 scream. My force scream bubble even got removed after damage from scream was taken, losing out on some 4k dmg absorbed. The only time force scream bubble did successfully absorb scream dmg, was when i had no sorc bubble on me. TLDR: mixing % absorb with a flat absorb or mixing various flat absorbs will only result in the highest absorb value being utilised, the rest ignored (or even removed entirely w/o any benefit). I dont yet know what happens when u mix various % absorbs like saber ward + shield adrenal. Edit: I tested saber ward (25% absorb) and shield adrenal (30% absorb) together while standing in melt armour puddle of bug WB on ossus. Each tick of melt armour is always the same: 29978 dmg if unmitigated (with 20% tank iternal DR). With just saber ward i absorbed 7494 dmg (expected value). With just adrenal i absorbed 8993 dmg (expected value). With both saber ward and adrenal, i absorbed 6745 dmg (wth? 25% and 30% absorb results in a 22.5% absorb?). The above makes absolutely no sense.
  21. Thanks, that sounds reasonably convenient. Y does it take 3 secs to do that though, is it a channel like when u RE something and movement can break it?
  22. I personally like my inventory as empty as possible. From what I gather, you'll be getting several drops of gear per boss in an FP. Isn't that going to be a logistical nightmare, especially when we have to sift through all the pieces to see what's actually useful? What about when you are 306, and could not care less about loot any more? (This is probably a bit down the road, mind you.) To put this in another way, I've been at the point for a while now that I outright delete tier 4 command crates simply because I cannot put up with sifting through all the items in there. It is just a hassle, nothing useful drops. So when gear is not useful any more that drops for you en mass, how easy is it to break it all down? Can you break it all down at once in a few clicks, or do you have to break them all down individually? Can you tick off items that you would like to keep (i.e. does it work like crates currently with the list where you can pick what to keep/deconstruct)? Simply feels like that sooner than later the metric tons of loot will quickly become a giant PITA due to the inventory management you have to do all the time you are doing content. Part of the reason is that gear advances in ratings of 2.... gosh, why?! So in order to compensate for that slow creep we are showered with more loot, yeyyy (sarcasm). Would much prefer to get less but more relevant loot to be honest, with decon giving accordingly adjusted amounts of the fragments.
  23. From what I understand, all your hard earned billions will be spent on a few augments and aug kits. Maybe a few reusable things too if anyone is actually able to get the schematics on live...
  24. So while conquest points from activities have increased accordingly, are the conquest points from just XP still the same? If yes, then by definition it will be harder to meet thresholds especially with limited time. I like the way it is now. Perhaps it needs a bit of tweaking, but for the average player conquest can be accomplished in a reasonable time, which is a good thing. I did not like the days when I had to do a million and two objectives on a daily basis to get conquest on multiple toons. Instead now I can just play the content I would like and not have to run say a couple dozen fps to get conquest done on just one toon.
  25. Daaaaaaaaaaaaaaaaaaaammmnnnnnnnnn..... Hopefully out of this world statistics will wake bioware up. Ty for ur efforts!
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