Jump to content

Turajin

Members
  • Posts

    452
  • Joined

Reputation

10 Good
  1. Just because it's making tons of money doesn't mean it is good. It is successful, yes, but I still consider the story, its premise etc. (or what I have so far read about it) so unimagianbly bad that I have decided that I will not see this movie (at least, not before it will be aired on free TV) - and, for that mater, I care even less for the movies that might follow. Why should I change my mind? If you can enjoy this Jar Jar Abrams abomination - good for you. I am too much of a Star Wars fan to accept this piece of garbage as part of the canonical SW-Universe. Instead, I'm going to read the Thrwan-books once more.
  2. Well, the books where Canon, for decades, long before moneyhungry Mickey Mouse Inc. decides to take a dump on the fans and tell them "the universe you love ain't canon anymore". My interest in the new Star Wars Movie died the second I heard that news.
  3. When will I see TFA? Well, maybe when some friend gets it on DVD... or I'll wait till it's shown on free TV. If I will see it at all. Not gonna pay for this one, propably not watch it at all. Instead, I think I'll take my copys of the Thrawn Trilogy and read them (and some other of the EU books), the real continuation of the Star Wars Saga. This Disney/Jar Jar Abrams-BS-Movie ain't canon, not in my world, so there's no need to hurry and watch it. Read enough about this movie to know that it sucks, and never ever should have been released.
  4. Sure, if i go to my local butcher, I can ask for a sample of that sausage here or that beef there... but he wouldn't hand over 4 sausages or 2 pounds of that beef for free so that I can go home and make dinner out of it. And he defenetly wouldn't do it every single day. And exactly that's what F2P is - a free sample. You can try the game (you can even play through the whole story content afaik), but if you want the full experience, you have to buy it, wich means sbubscribe in this case. Actually, you get much more compared to that free samples at a fair/shop analogy. As mentioned, you can play through the whole vanila story. Why should they give more to F2P? In how far would it increase subscriber rates? You'R friend couldn't use a given item because he is F2P? Well, he should subscribe so he can use it. Would he subscribe if he would be able to use that item without subscribtion? Propably not. Your friend is annoyed by credit-limit? Well, he can subscribe and can have as much credits as he wants. Would he subscribe if there would be no limit for F2P? Propably not.
  5. This... or at least faction-based missions and story-lines where republic and empire fight each other, combined with the removal of that "empire and republic ally against a third faction"-crap...
  6. And that's the problem: they are not part of the story. Instead of having a story that is driven by the companions I know for several years, the companions I got attached to while playing through the original game, those companions dissapear, and are replaced by a bunch of companions that I don't care about - and thopse blant, uninteresting and/or annoying characters are the same on evey toon I will play, regardless of class or afflication. I played KotFE on my insta-lvl-60 toon with a jedi-consular (one of three classes that I haven't played through the whole class story yet, and the only one where I haven't reached the point where I get cthe second companion), a new, fresh toon where I am not attached to any of the old companions... it still doesn't work for me. I get a sith as a companion. I didn't like the idea when my Jedi-Knight was forced to get along with Lord Scourge, and I still don't like the idea in KotFE - this is Star Wars, Jedi and Sith should battle each other, not fight alongside. So, there's the first companion I dislike, and it seems I can't get rid of this sith-thing.... second, we get this annoying pilot, so stereotype, so full of cliché, that it is, from my point of view, impossible to not want to kick him out of the airlock the second you meet him - not to mention his crew, that I would never ever allowed to enter the shp if the game would give us the choice (so far to "choices that matter", btw).... third, there is this knight of zakuul. Can't stand her. Can't tell what exactly it is, but I dislike her that much that I wish she'd be killed before she was even mentioned the first time in the game.. So, even with my insta lvl-60 toon I regret to have started the expansion. I don' know how the companions the consular gets are (apart from Qyzen), but they can't be worse than what KotFE has to offer as plot-relevant companions. So, no, I will never ever start the expansion with any other toon than this one - and I even doubt I will continue playing it with that one toon, because apart from having to deal with annoying companions, for me the story itself sucks. While it isn't a bad story (if you consider it separated from Star Wars and put it in a neutral, generic Sci-Fi setting), it sucks enormously as a Star Wars story. As I mentioned before, Star Wars is about Sith fighting Jedi, Empire vs Republic, light side vs. dark side... this storyline kills everything that defines Star Wars, at least for me. This whole "Republic and Empire form an Alliance"-BS is an absolute no-go that ruins everything. I didn't play SoR for exactly that reason. No the BS that started there goes on... Yes, it's good they found theyr way back to story-driven game. But no, not every story works in every setting. That's another thing the devs don't seem to understand. I can understand that going on with 8 class stories is to much work... but it shouldn't be a huge problem to at least make 2 faction-specific storylines, on for the reps, one for the imps. I think it is not to much to expect they make this little efford and bring back not just story, but stories that fit into the setting.
  7. Problem is: at far as I get it, at the moment it is just like that - if you don't do the pvp-BS for recruiting 4x/Pierce, the next companion mission on that quest giver doesn't appear.... Same goes for all the "we want more warzones"-cyring of the pvp crowd. Just be happy with what you have, stop asking for new pvp stuff, party when old warzones get removed from the game and yell "huzzah, BW is doing a great job!". If you act like that, maybe then I will accept what they with theese "aquire 4x/Pierce"-Missions. And no, I will either not do this BS, or if I really want to have 4x/Pierce on a given character, I'll do my very best to soil the fun of the pvp-crowd as much as possible by doing nothing in the warzone. I hate pvp, I never ever want to participate in it, and if some dim-whitted game designer thinks it'S agood idea to force me to do it, well, I'll do my very best to show everyone how stupid that idea is.
  8. What about the movies of Quentin Jawantino? Reservoir Jawas Pulp Jawa Inglorious Jawas Jawa unchained
  9. That's what I have done - so far, I'm in Chapter 8, and for several times I thought about what of my other characters that I actually levelled up to (former) max lvl I will send to this part of the story... So far, I doubt I'll try it on anyone of them: as far as I have seen, your original companions play no big role in the KotFE Storyline (if they ever appear). Well, you do get T7, so if you played a Jedi-Knight, you get one of your former companions as a main character back... although in the beginning it seems otherwise. Apart from him, everything is centered around a cast of new companions - sadly, from my point of view, none of them is interesting enough to get any kind of connection to them, even more, some of them like Koth ans Sanya (not to mention Koth's filthy loud-mouthed crew-members like that bulky guy or that blue haired chick) are so annoying that I wish they'd died the second you meet them. And even though I play on a insta-lvl 60 toon, on a class that I have so far not completed the class-stories on, I find it hard to continue with the game, because of this new companions and how annoying they are, or how much they don't fit to my character.
  10. Better? More interesting? Who? Lana? For sure she is in no way more interesting like, i.e., Jaesa, Kira, Khem or even Qyzen. And Koth? Anotherone of that cliché gung-ho-pilots with an attitute. And that "Knight of Zakuul"-Chick (can't remember her name)? Nope just awful and annoying, far away from "interesting"... While some of the characters I played so far could tag along with one (or more) of them, at least as much of them wouldn't get along with even a single one of them. And that is, from my point of view, a big drawback in this new storyline. It's this "one story fits all"-approach that simply just doesn't fit everyone. And it wouldn't have been that hard to avoid it: theywouldn't have to make 8 different storylines, 1 for each class (although that is what quite some people would have preferred), but it would be great if they would have at least replace Lana with someone else, depending on the players class: Imagine that your Jedi-Guardian would be rescued by Kira instead of this dull sith-lady... or your republican trooper would be rescued by Aric Jorgan... or Torian Cadera is the one saving you if you are a Bounty Hunter... and the Sith-Inquisitor gets saved by Khem Val (returning the favor of beeing freed from imprisonment)... Almost everything else - the escape, the crash-landing in the swamp, finding the gravestone etc. could still be the same (same story for every class), but everyone would have a connection to the original storyline, some familiar face, some old companion... chances are good that it would be someone the player likes more than Lana. I started KOFTE with that instant lvl60 character, picking a Jedi-Sage (one of the 3 classes that I, so far, haven't played through the original storyline), just to be sure that there are no companions I have to much of a connection to. That way, it wouldn't be a letdown if I realize that companion X or Y isn't available anymore. So far, I've been through chapter 1-6, and while I can get along with this (so far) bland and dull insta-lvl-60 toon I don't care much about, I always try to imagine how my other toons would get along with those new companions, and as I already mentioned, I'd say with about half of the toons I've gone thorugh the oroiginal story, playing theese first 6 chapters wouldn't be much fun, and the other half would still have their troubles with parts of the new crew. And in addition: what's with this "choices that matter" thing? When do theese chices come? And in how far will they "matter"? So far, I didn't find any. Yes, there was this guy on the Asylum that thanked me for saving his life because I picked "evacuate the ship" during Chapter I... yea, but seemed to more of just some "flavor text" and seems to have as much impact on the further storyline as many of the sidequests in the original game where had choices like "kill him/her or let him/her run" - you get an ingame mail, and that's all. There was one moment where I thought there would be a decision that matters - that fight in the swamp where everything freezes and Valorion asks you to let him take control to save Lana. Guess what, I picked the LS option (refusing Val to take control of me), and nothing happened. The SIth gets injured, but survives nevertheless. As I have read, picking DS option has basically the same result (maybe she doesn't get injured)... at that point, I actually hoped that Lana would die (not that I dislike her, I'm more like indifferent towards her, neither liking nor disliking her... I just hate it that my Jedi has to get along with some SIth), but that didn't happen. So far to the "choices matter" thing. Don't know if there are more obvious things in the remaining chapters, or in those planned for the future, but so far, I didn't find those choices. Actually, it's more the opposite: where in chapter 3 is the option to get T7 onboard? That droid helps you, and you just leave him behind? We have the time to stop a reactor from exploding, but we don'T have the time to pick up one of our comrades? Especially if I think of my Jedi-Knight, that would be one part in the story that would really suck - leave a trusted friend behind, but have that evil corrupted being (aka Sith) ride along...? No way. Just because this situation would bother me and leave a bad taste in my mouth, I doubt I will play this KOFTE-Storyline on my Jedi-Knight. So, as I said before, this "1 story fits all" doesn't fit all. I think there is some need for alterations in the very beginning. The story isn't bad (although I dislike this "rep and imp have to fight together against a greater enemy" premise), and it might work fine with a new, unbiased character. But with characters that have actually been though the whole class quest related storylines? No, not from my point of view, not with every character. Just some slight alterations (as mentioned above: being saved by a former companion instead of Lana) would make it much better.
  11. Well, wether this will be fun or not willgreatly depend on how it is done and how every individual player perceives it. For me, in example, the whole premise of the new expansion (you have been frozen in carbonite for several years, all your companions are scattered around the universe, there is yet another greater evil that once again rep and imp have to fight together) doesn't sound like a storyline I really like to play - and the fact that there will be no large difference depending on class (no matter what class you play, the basic plot will be the same) doesn't add positively to that feeling. And the fact that I again have to travel across the whole galaxy to find all my companions again, with the possibility that some of them (propably my favorite ones) will be found in one of the later chapters, or never at all (at least not as a chosable compnion) is another think that's rather makes me doubt I will like the new concept.
  12. I'd say the reason why he ignores almost every post in here is because he himself is part of the "majority that can't take constructive criticism"...
  13. For me, this "some things are hard to get" is one of the rather unpleasant parts of MMO. What about getting a job and a real life? Sorry, don't want to be rude, but I can't get how someone can be "proud" because he achieved something in a computer game... For me, computer games are entertainment and a means of relaxing after a weak full of work and stress. The last thing I want in a game is more stress and more work. For me, this "some things are a) hard to get or b) insanely expensive"-attitude is something that's ruining MMO's for me. It's annyoing enough to know that there are several items that I will never get (even though I'D like to have them because they would fit to some of my toons) because they sell at insanely high prices at the GTN, and I don't want to "work" ingame, grinding daily after daily, just to get the credits to be able to by that stuff, because, well, as I said, I already have ajob. I already have something that I work for (it's called living). I don't want a second job (although when I read my bank statements it seems like I could use one), and I especially don't want a game to become some kind of second job.
  14. Well, it still leaves many important questions unanswered. How large is the pool of companions we can chose from? Will it be the 5 new ones + 8 old ones (one from each class), or 16, or all 40? How many companions will we be able to keep? At the moment, we are limitet to 5 (not counting CC-bought companions like Treek). Will this limit of 5 stay? Or will we be able to have 6, 7 or 10 companions? If we are limited in how many companions we can keep... can we dump one of those we already recruited to get instead anotherone once he/she appears in the storyline, or will it be something like "you already have 5 companions, you cannot recruit your former spouse/favorite companion because the soryline was written in a way that that companion appears as the 8th possible recruitable character". Or, the other way round: can we return and recruit companions that we didn't recruit because we thought someone we like more will appear later along the storyline but that doesn't happen (because all other companions that appear later on are worser than the one we decided not to recruit)? And what about group-play? Let's assume there are more instances where you can either hire or kill a possible companion, and you are playing in a group. Player 1 choses "kill him", player 2 choses "hire him"... what will happen? And apart from companions: all this "decision will matter" stuff... how will that work with playing in a group? How will things like "if you choose option 1, event A will occur, if you choose option 2, event B will occur (and if you chose option 3, event C will occur - in case there are three options)" work in a group when different players make different choices and those events A, B and C are more than just cosmetic (like different anwers that lead to the same end)? While I am playing solo most of the time and these questions are thus not of great concern for me, I think those who enjoy playing in a group would find it quite interesting to know how this will work out (not to mention of having up to 4 "chosen ones" within the group...).
  15. The problem I see here is tht, from a casual gamers poiunt of view, the gear-rating is a somehow incomprehensible thing. I do not understand why there is 186-rating gear, or 192-rating gear, or whatever the numbers might be. I'd say it would have been much easier if the gear rating would be similar to your level, thus the gear rating would range from 1 to 55 (or 60/65 with the new expansions). Everyone would intuitively know that a lvl 40 character needs lvl 40 equipment. I, even after playing the game for 2 years now, still don't understand the rating numbers of all the equipment pieces and simply look at the "what level do you have to be able to use this thing"-entry to know wether that thing is useful or not. Again, I'd say this is a proplem of the game not being accurate enough in regard of explainiung things, combined with being (in this regard) a bit non-logical. For example, if I roll a smuggler, who uses guns, it would sound, at first glance, logical to give him equipment that enhances "aim", since "gun=ranged weapon" and "aim=stat that is necesseray for ranged weapons" are logical-chains that propably everyone would come up with his common sense. That it is not helpful, and "cunning" is all a smuggler need, regardless wether he uses blasters or not, is not that obvious. While the first is easy to recognize (just read skill describtions), the latter is far from obvious. When I was playing though my sith-warrior (one of my first toons), I never ever used interrupts, because they just seemd not worth using them (especially with that long cooldown). The first time I used intentionally was during the final fight of the main storyline, but even then only during the second try (after I got crushed by that uberattack - whatever it's name is - that Darth Baras uses during that fight during the first try).
×
×
  • Create New...