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Kaidensareno

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Everything posted by Kaidensareno

  1. We run them on Guild Night. 16m HM and just blow through the content. We don't pug them though, too many bads who aren't familiar with mechanics.
  2. Report him for what.. exactly? I saw no breaking of in game rules or the TOS. Reporting is a waste of your time.
  3. And the fact the leaderboard isn't ranked by DPS anymore. It is listed by TTK (time to kill) on a 1m Dummy.
  4. Kaidensareno

    Valor??

    The problem is that you can have 75+ valor and still absolutely suck at PvP. There's no method to matchmake based on skill.
  5. 1 piece of Acc. gear, 1% from companion, and the bonus you get out of the Vigilance tree you should have a net 94.97% acc rating. As close to 95 as you'll get in Conq. PvP gear.
  6. Having 99 Acc in PvP gear will absolutely KILL your stat optimization and you will have zero Surge/Power/Crit after dumping every enhancement/ear/imp into Accuracy. Generally most Classes want about or around 95%, which is your base + the 1% from your Companion. Lately I've switched my only Acc piece out for another Crit/Surge piece and I do absolutely fine in PvP and Arenas without the boosted Acc.
  7. Why would you be wanting to run Flashpoints at end game level besides to experience the story or get other non-gear loot rewards? At 55 and geared you should be running Operations or other post-55 game level experiences - not playing around in instances designed to help pre-55s level up.
  8. If you're in full 78s, (probably commendations gear I'm assuming), why would purple Arkanian 69 gear be intriguing to you? What value would it have for you to run that content - would you be dropping down 3 tiers of gear for the Flashpoint 69 gear?
  9. http://www.torparse.com/a/614485 another good one. Weird thing is Parsec told me I got 3400 even, which is where I wanted to be in my gear with the terrible enhancements. But Torparse says otherwise. Idk lol. Parsec 3400 DPS
  10. Yeah, I absolutely regret losing the good 72 enhancements for the bad Commendation 78s. I've recently replaced all but 4 of my enhancements with the better low endurance / high secondary versions but I still could have much higher bonus dmg and force dmg if I went back to using the better 72 enhancements - which is something I have very much considered doing. http://www.torparse.com/a/598139/time/1392955742/1392956042/0/Overview Here's my Grob'thok if you were wondering how that one went.
  11. The fight in question was actually Grob'thok, not Nefra. I haven't put out a 3400+ Nefra fight yet. I maintained a 3550 fight during one of our pervious DF HM nights. A personal best of mine.
  12. http://www.torparse.com/a/614120 this is the best I've gotten since obtaining my Oboran relics. I can't quite seem to break 3400 on the dummy and its frustrating me after pulling 3500+ on an actual boss fight.
  13. More than likely it will not change. When DF/DP HM came out they kept the 75's on a token based system. My guess is that they will continue to do so with NiM drops. 78s will become craftable according to the PTS.
  14. Cool Kids Club would love to have you come back for another run Bacon.
  15. The Harbinger is a US Western server with APAC players on it. Republic Side has 16m Operations going at all hours of the day except really early in the morning 3-5am.
  16. (I'll try and use Imperial terms to make it easier for you) I'll start with the gear, since it is the easiest thing to explain and begin working on as soon as you are ready. Currently, Best In Slot gear for Veng Juggs is the 2pc Marauder set for the increased damage to Ravage and the 2pc Juggernaut set, allowing you to use Saber Throw without regard to min range. Might augments are the way to run with the class since we have the 6% Strength increase in our middle tree - a must have. As far as the skill tree is concerned, 6/40/0 isn't viable for much anything if you are running any sort of group content. The middle tree is bloated to the extreme as is and I can try and show you what skills in the tree you are taking and explain why you don't necessarily need those skills in group/solo content. 2/2 Unyielding (2nd tier) unless you are PvPing or solo Daily content, I would advise against taking these two skill points in the talent and use them elsewhere. Juggernauts have easy methods of generating rage to use for your offensive skills and the need to generate more while stunned is not worth the 2 points placed here. 2/2 Overwhelm (4th tier) again, another PvP talent that - again - if you aren't finding yourself running a lot of back to back PvP matches or OW-PVP I would highly advise not taking this talent. Most PvE bosses or enemies will be targeting you and not moving (if solo content is your aim) and all Operations and Flashpoint bosses will have Boss Immunity - making this talent useless for PvE. 1/3 Quake (defense tree) & 1 Guard Stance (defense tree) While somewhat useful in solo PvE situations, these 2 points could be better spent in the Rage (right) tree in the form of offensive abilities that will serve to bring your foes down faster. Placing 3 points in Malice will improve your Force Critical chance, improving the damage of crits of Scream and other Force-labeled abilities. 2 points in Decimate will improve the damage done by Smash, a free no cost filler in a Veng Jugg's rotation. Finally, 1 point in Brutality will raise the damage done by your Slash and Vicious Throw. Now, unless your own skill tree was built with some PvP and solo PvE daily content in mind, I would highly suggest altering your build to the aforementioned link and try it out for a few days. It is the build I, and other, highly skilled DPS Juggernat/Guardians use to clear some of the hardest content the game as to offer at the end game level. This guide and User is a skill Guardian/Juggernaut and his guide is well written and worded. You can't go wrong giving it a good read through to see where you might improve. Good luck!
  17. Dara'gon - Vigilance Guardian - 4/36/6 - 1.5m HP - 3265.1 Not my best by far, but I normally don't use the 1.5m Dummy. Figured I'd snatch the second place spot for my Guild though.
  18. I guess in the end all we can really continue doing is hitting our recommended Accuracy rating and then stacking Power/Surge enhancements. Once NiM DF hits live on April 8th and 81s become the new tier of gear we can drop one Accuracy enhancement and still hit 100% and just throw everything into surge/power and hit the DR of Surge.
  19. I raid too much. Everyone is in commendation 78s and those that raid HM DF/DP only have a few set bonus pieces (helm/gloves) and their implants. We're just starting to push harder into DP for relics and the other pieces while we puzzle of Corr Zero. I wish I was BiS for my Guardian, but not quite. Still rocking the 72 MH and UW relics.
  20. If you don't like the Sage's rock throw and pebble channel, you won't enjoy the Jedi Shadow (the opposite Consular advanced class) very much either. Infiltration (middle DPS tree) uses the same Project/Rock throw animations at shorter range and is extremely melee oriented. I don't have any experience with the Focus tree on either Sents/Guardians so I can't offer how their tree animations differ from Guardians. I only know Tanking and Vigilance - both of which have great animations and usefulness in the game from an early and endgame standpoint. Honestly, I think you should just roll with one and play it out to see how you like it. The longer you stick with a class, the more you grow to enjoy its animations later on in the levels once they have a full arsenal to deliver. Low level classes (Sage to Shadow) and (Sent to Guardian) have extremely similar animations until you begin to build up the skill trees to unlock their unique skills.
  21. Vigilance Guardian is very melee/acrobatic oriented. Very Anakin Skywalker-esque with its leaping and slashing with Overhead Slash and Plasma Brand. Force animations aren't very prevalent but there is Blade Storm, Force Sweep, and Force Push. Push isn't exactly a prime damage dealer but more of a situational move that can push an enemy off of a ledge or closer to your group / and serves to reset the cooldown on your Force Leap - handy for leaping to an add in raids and getting right back to the boss.
  22. I ran that fight with 2 crit mods, 138 crit rating. 3541 has been the best I've seen from myself since the changes to our dps tree. I have to say, I'm officially impressed with myself.
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