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HerrLoom

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  1. Already posted in another thread, same as DeannaVoyager... This is freaking annoying... Opened an in-game bug report, ticket, whatever, still the same crap. It seems that PTS doesn't serve as a testing platform at all. I mean it does, yes, but if you freakn do something with the UI, then for FSake test them changes somewhere before releasing it into production! And please BioWare, don't try to tell us that such a thing went "...below your radar" as it is a huge thing painfully visible! There are so many people here who pay their hard earned money to play, thus letting something as this unattended is unacceptable for a company of your magnitude! Fix that bloody thing, ASAP!
  2. So Bioware, what's the thing? Are you gonna fix this or not? As DeannaVoyager said, we are spending more time fixing our UI the playing... This is more than annoying because as a subscriber, we pay2play and this, if nothing else is not something you should neglect!
  3. @ReKabNadI totally agree with you - there is such inconsistency in the crafting levels. The whole idea has become too complex as if the game needs to "split" between two completely different game paths - one, we all already know, and the other dedicated to SWTOR but from a different angle - > CRAFTING and just that. This part of the game should be reworked to suite only to players who's Star Wars fantasy goes deeper into "tinkering'n'crafting" rather than blasting, demolishing and cutting. Basically what I am saying is that it would be a great idea to create a set of toons that become VENDORS by trade - setting up shops that "gung ho" players can visit for goods you created rather then blasting and smashing your way across the Universe. This would not only enrich the current SWTOR game-play, but it would open so many doors to new stories, plots, interactions, economy... Imagine: a HEROIC/FP/OPS where you need an Assassin, an ENGINEER and Juggernaut (whatever an ENGINEER may be). This is just an idea...
  4. We all agree that the STORY is something that has to DRAW you in - "immerse yourself into a time and place" has never been so utterly neglected by people who's only enticement is to shout "press SPACE pls"... It seems people have forgotten that this is still just a GAME that needs to be enjoyed and not become another part of your daily life routine -> for that we have our jobs and marriages. It would be nice to see Devs doing something about this as well - yes, we can't change people and we can't please them all but something needs to be done eventually.
  5. Not bad -> choose your playing experience and skip the unnecessary chatter...
  6. As a Cartel market item!? Sure, why da hell not Bio 😜 Pop it over 5k CC and that's an easy 35US$ cash unlock as people will be making changes. I have never seen an opportunity for easy $ that Bio has dismissed so easily 🤣. Naaah, not gonna happen, the temptation to cash in is too big... But I think they'll justify it as request "popular demand" 😝
  7. A part form other classes, here is a very nice JGVigilance guide from vulkk's kitchen... https://vulkk.com/2019/11/20/swtor-6-0-vigilance-guardian-guide/
  8. Just a friendly suggestion, I mean more of a question actually - why r u frustrated generally over something that should be fun? It's a game... I am not an swtor expert, I just enjoy the game as it is yet in my experience, parsing and live event (like pvp) can't be compared simply because all the variables that make parsing a "single player event" and pvp a "multi-player event" differ tremendously - start by calculating the shear data difference between single parsing and pvp contest. In my opinion and from a IT point of view, this could be enough to make huge differences - it would be a complete different story if you say that you are doing bad in pvp yet you parse 20-25k each time. Have you measured your "output" during a pvp event? I think there should be a way to do it... I kinda remember that group leaders had a software gadget that would tell ya who is "slacking" in a group... Don't know, if you think that this is very important go search online a bit but I wouldn't bang my head around that...
  9. Thank you for the comment ottffsse! So if I understood you correctly (and I'm a noob returning to the game after a while ), stop with accuracy @110, pump crit and alac and balance the rest with power and mastery? in regards to the gear, as before - 2-4-6 matched sets I guess... "I sense a heavy grinding coming on"
  10. Man, do not think whether you should do it or not! Your guide was the only thing that made any sense - especially for those who don't handle complex lingo well, like me! It was simple and in pictures and it was great! Apart from everything else, it would be greatly helpful to us who kinda "left" the game a long time ago and just recently got back! So pretty please, with a cherry on the top, UPDATE the guide for Guardian / Juggernaut in all its glory details! Thank you very much!
  11. I guess it is safe to say that it's still bit early for all the data to pour in... Hopefully it'll be soon - I kinda use the old guides from 5.0 onward as a starting point. It seams to be logical yet what has been changed, which requirements have been increased/decreased is still a guessing game.
  12. Hello BRKMSN, Very accurate description, exactly what happens to me. You are completely right when you say that it is a bug and most certainly it is not ill intended - these things happen due to various reasons. I wouldn't be honest if I'd say that such bugs don't have their clear advantages yet I would rather see them fixed... If nothing else, for the sake of other players without such "advantage"
  13. Hello Steve & BRKMSN, Thank you very much for clarifying the whole thing! Now, all of it makes much more sense thus only thing that remains to be addressed are those already "completed" missions...
  14. Hello Steve, Thank you for your reply and time taken to answer in such detail - I appreciate it very much. Quite honestly, I don't consider my self as "game veteran" thus my, maybe, "noobish" description, apart from my English that certainly needs brushing up, might have caused a misunderstanding... Let's see... At this moment, I am going over my main toon's Activity Window considering that it is Tuesday and everything is restored to, let say, default values... Lets skip every single offered instance and focus on just one in the list -> Daily Area: Black Hole On the right side of the screen there is a mission list required to fulfill the task -> [HEROIC] Chasing Shadows [AREA] Criminal Crackdown [DAILY] Counter Eco-Terrorism [DAILY] Eyes and Ears [DAILY] Forced Labor [DAILY] Stolen Victory Right, now, considering that the statement and emphasis is on DAILY AREA and DAILY missions, am I wrong to assume that all these should reset after 24 hours (even with some plus time difference due to a fact that I play irregular times and use EU servers...)? Same thing with CZ-198? Emphasis is on DAILY... For me and my understanding, DAILY means an 24 hour recurring event, like your alarm set on a mobile phone for example... If I set my alarm for DAILY recurrence, it will beep every single day at the same time, right? Or something like Daily Telegraph, Daily Mail, or whatever we use in everyday life with DAILY as a prefix... On the other side, if something is labeled WEEKLY, it happens once per week and as such I understand the "issue" with Yavin 4 as you have explained. Quite confused to be honest...
  15. That makes perfect sense Steve, that WEEKLY thing on Yavin but it doesn't make sense for other missions which are strictly DAILY based... Regarding the time difference, certainly, that is logical and no issue there. In my case, I am not turning the missions in on the next day but on the same day I pick up the mission initially. In any case, the whole thing has been acknowledge and confirmed as a bug (definitely - got a written confirmation in my toon's inbox) thus what remains is the solution and a closure to this issue. Furthermore... http://www.swtor.com/community/showthread.php?t=942847
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