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SteveTheCynic

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Everything posted by SteveTheCynic

  1. The other thing to bear in mind is that *all* the railshooter space missions are fully deterministic - the enemies always appear in that order and in those places and times - and the more demanding (i.e. higher-level) missions are more demanding because they require progressively more and more precision and accuracy in terms of where and when you shoot what. The Heroic ones are even more demanding.
  2. Almost. Before KotFE (patches less than 4.0), the change was when you arrived on the Fleet after finishing your starter world's origin story (then called "class story"). Starting from the release of 4.0 but before the release of 5.0 (KotET), the changed was allowed starting at level 10 rather than when you finished the starter world's story.
  3. I prefer not having the cover bar. It became optional a while back, and I didn't even realise that it was made absent-only. So bring back the option. Do not force it on players like who prefer not having it.
  4. Perhaps, but an automatic thing for existing characters will be wrong for *someone* (probably a substantial number of somebodies). What is your source of inside information that makes you say that they store it the way you typed it? (Or is this a proposition for how you'd like it to work?) It isn't used anywhere. (The phrasing here makes me thing you meant that it is currently stored how the player capitalised it, and you have shown no evidence for that.) Even if it's not a guild member, the second bubble happens, and the "Firstname lastname" thing in chat is exactly the problem. *Something* is stored, but probably not the capitalisation that the player typed. Imagine that I try to use certain Irish Gaelic family names *correctly*. That would require me to type "Firstname lAstname", which would not be displayed *anywhere* (it would show "Firstname Lastname" everywhere except chat, where it would show "Firstname lastname"). Not in my view of my nameplate, not in your view of my nameplate, not in the various other non-chat places that show mixed-case, not in chat either, nowhere. Yes, I agree that it's a bug (I've never contested that *anywhere*).
  5. Once they invent magic, I suppose. EDIT: It's worth noting that they never said *anything* about ever bringing out a way to change either the first or the second style, neither for nor against.
  6. What you suggest is not impossible, except that the chat database probably doesn't (er, sorry, shouldn't) contain actual character names, but some sort of internal ID for the character, to reduce the "hit" when a player changes the name of a character. (If the character name is part of the chat database, the name-change has to (or at least "should")(1) update those rows of the chat database. If it has an internal ID instead, the name-change can leave the chat database alone.) But it's entirely possible that the game stores e.g. "Kylarina Lyuze" in the *character* database as "Kylarina lyuze", or even "kylarina lyuze" and initial-caps it as "Kylarina Lyuze" as necessary, except that the recapitalisation process is bugged in chat (and only in chat), and initial-caps it as "Kylarina lyuze". (1) If it doesn't update those rows, and you inadvertently choose the character's old name for your own character, you "inherit" the chat lines said by the other player's character, and might end up with problems if those lines were ... reportable.
  7. Yeah, without a name, a legacy only kinda half exists, and the things listed by @Ominovin are in the "kinda half" that doesn't exist.
  8. 'Sweird, the only times I had problems with that boss were the very first time I went there, the same week it was released, when nobody knew how it worked, and the time I was playing as a Shadow Tank (Kinetic Combat), which I didn't know well. Stay out of circles and whatever as much as possible, and kill the adds that aren't "Tank Droid" as soon as they appear. And hit the boss itself until it falls over. And give Rania Temple gifts to raise her Influence rank. (I k'bah to look up which is the best gift type to give, but I think it's either Imperial Memorabilia or Military Doodads.
  9. Your Caps Lock key is faulty.
  10. Careful: 200K per piece, not 200K for the whole set.
  11. the *max* is irrelevant. What matters is the number of strongholds that are actually reachable, which is more than 10, but all you actually need is a vendor, not *that* vendor.
  12. Short answer: "No". Download *any* other TOTP authenticator. I use "OTP Auth", but the officially-recommended alternative is Google Authenticator.
  13. It's an oddity, but sort-of(1) known on the forums. Basically, if no member-character(2) of the guild logs in for at least 28 days, the guild becomes completely inactive, at which point(3) its name is unlocked, and available for other guilds to use. If that happens, you will see a weird guild name (all caps, I believe), and it might be that some other guild has taken the name either when it was created or (later) when it was renamed. (1) That is, hardly known at all, but not completely unknown either. (2) Everything to do with guilds is per-character, not per-legacy. (3) Or possibly 28 days later. Nobody has done enough experimentation to find out which, or if someone has, the results haven't been posted on the forums..
  14. Hmm. OK. That makes a kind of sense. Thanks.
  15. I'd pay at least a bit of money to *prevent* the studio from building such an app. That might sound a bit extreme, but the effect of the app on the P2P economy would be ... distressing.
  16. Be careful about the difference between "deconstruction" and "destruction". The same panel is used for *both* of these (at the same time), but there's a catastrophic difference between them.
  17. It's worth noting that people have been asking for this since forever, and the studio (both of them) has stuck to BioWare's stated (way back when) policy of "no" on this subject.
  18. And there's already something like that in-game, where if you play a character from level 1 to level 50 in a particular species, and it unlocks using that species on all other origin stories.(1)(2)(3) So sure, some other things would be interesting. (1) Doesn't do anything for Cyborgs because they are already available for all origins. (2) Zabraks are available for all origins, but separated with red Zabs only on Impside and brown Zabs only on Pubside. Reaching level 50 unlocks red Zabs on Pubside origins and brown Zabs on Impside origins. (3) Humans are available for all origins, so playing one to level 50 gives all the characters on your legacy, including the human that got there, a +100 Presence bonus.
  19. It's the *second* class (er, combat style), not the *secondary* one. "Secondary" implies that it's somehow less important than the other one, which it isn't. I have at least one character who plays exclusively using her second style (because I couldn't reprogram her first style when 7.0 came out), and I see no reason to justify calling it "secondary". And I want to be able to rechoose the *first* style on more than one character. And there are multiple possible reasons for them making it permanent: Eliminating/reducing FOTM-based style shuffle as the class balance is altered. (There are other ways to manage that, notably having a substantial cooldown (three or four months, that sort of thing) before we could use another.) Whatever the unspecified "technical issues" were that prevented us from choosing a new "first" combat style on characters created before 7.0 came out. This might count as a "major coding hasstle[sic]", I suppose.
  20. Fair point, although other times I've seen that suggestion, it seemed like folks wanted her to be not blonde.
  21. Above all because the 1-70 levelled world drop armour was actually difficult to build sets of, because it was highly sensitive to your character's "true" level which set you actually got.
  22. It has been a million credits for ... like ... forever, even back when acquiring credits was significantly harder than it is today. Oh, and the fact that an item is bound doesn't, as such, stop you selling it, providing that vendors offer a price for it. (That lowish-level piece of world-drop armour you equipped back then, binding it, and then later you replaced with something else, well, it can be sold to a vendor.) No, you can't sell bound stuff to other players, but that doesn't mean you can't sell it.
  23. Because that was part of a mechanic that was dropped from the game when 7.0 came out. That doesn't sound like a good idea. It's easy to see how that could cause problems for someone who concentrates on gameplay for a bit and ends up with a shift in his net balance, and then crewskills for a bit and gets the wrong colour of points. And as @AFadedMemory said, Diplomacy still gives the mission-theme based points it always gave.
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