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Benets

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Everything posted by Benets

  1. I made some suggestions long time ago about guilds, that's almost only a chat group. My ideas about guilds can be found here: http://www.swtor.com/community/showthread.php?t=497599 As you would notice by the title it's in the first year. And another suggestion about guild missions i made here: http://www.swtor.com/community/showthread.php?t=489458 And conquest is a tiny version of it.
  2. Bioware, you could have a basic music pack, and sell other music options on cartel.
  3. A lot of people made this suggestion, a Hutball league. I think they should make options. You could set to run only wz or run only arenas or run both. And for warzones, hutball do not look like the logic of warzone, warzone supposed to be war effort to claim an objective like alderaan, voidstar, Novare, but hutball, you're not helping your faction in warfare. It's a sport. It could have different Queue. So to me it should look like this: Arenas / Warzones / Hutball League You could mark on queue to all, two of it or only one. Should have weekly and daily for each one of it.
  4. It could have some Legacy Decoration you could adquire. The first i thought was The Family Tree you create in your legacy could be a hologram. You could by some like the family tree could be more than one decoration, could be a "Picture", could be a Hologram, a Pillar. It could also have Your char stuff, like Picure of Your chars with the rank in your Legacy, like a picture saying "sibling" or "wife" or "Mother", you could choose. Coul have statue and hologram of Characters and a Center Piece of the "Family Chief". Could have others from achivments too, like Loremaster and other achivments.
  5. I already made a similar suggestion a long time ago, a planet dedicated to PVP, where you could conquer bases and etc. I even made a map, I made it as a Denova, cos they made the Warzone Denova and it could be nice to have more thing and lore about it. If you want to see and comment i'll put the link here. http://www.swtor.com/community/showthread.php?t=490357 I also made a whole system for Ilum and how i think it should be, back in the days when ilum was a open pvp place, but it was a failure. See how i think Ilum should be here: http://www.swtor.com/community/showthread.php?t=487084
  6. As you can buy Stuff for your stronghold you could make some movments and scripts for companions and personel. Like walk one place to other, sleep, rest, sing, play xantha, guard a place, access computer. Theres a lot of possibilites. This could make your stronghold look more alive. These scripts could drop, buy from vendors and some cartel. And it may be some of your emotes you buy, like "sing". It could have a "configuration" screen for a companion where you could set a list of moves and you could set him to do in the same order you could set random. Or even some could be scripted to act when you click on it. Even if BW do not want it, you could, at least, make some personel to act not stant still like a statue or simple moves, a vendor could do some action when you click and buy, he could get something to give you or other movement.
  7. It could have some warzones or even old warzones that the map could change mantaining the mode and thematic. Adding a random element like Kuat Yard Drive. It could be some blocks of map and it would be put randomly. Exemple: Alderaan, there's "grass" zone, middle and "Snow" zone. Each zone could have 3 setups and it would be random and put it together. What could be the setup, different placement of the stairs, different obstacles, crates, pillars, different exit from underground portion, ice spikes, bushes and trees. It could make it more organic, and feel like different battles not same battle all the time. Even if you do alderaan over and over it would be like different battles taking place at different locations of Alderaan. For HUTBALL: Two zones, middle and each team court (that would be equal to be balanced). VOIDSTAR: each room could be a zone, and the last zone could be one for east on west and one straight foward to north. NOVARE COAST: south console one zone, center other zone and west and east a identical zone.
  8. Ban for economy so people have more money and buy stuff on GTN instead try CC. But when we could exploit and get 11 players against 8 in a WZ using exploit it took months and no one was punished. Cos' it didnt affect bioware revenue. You know what else is bad for economy? Ghost servers.
  9. Whats disturbing is, when a 'problem' somehow give player advantage or some good thing bioware "works" instantly to punish and fix. But when the "problem" do not give a player a advantage but a disvantage it take years to fix. This is disrespect. Can give a lot of exemples but i will give only ONE that's is one of major issues on this game. Why bioware do not work this fast to do something about low server population? Why don't bioware merge servers? It isn't that hard. It's the obvious thing to do. They'll wait to people spent money to transfer to then merge? This merge, crap, system where you cannot transfer the guild. There's a major issue with a simple solution but it takes months to "fix" it. The other is a issue where the only part that "loses" is bioware but they punish and try to fix ASAP.
  10. This talk of "something even better" do not sound like mega server, sound like MEGA LIE.
  11. Ya it was same garbage at first year. After 700k players getting out, we got a lot of servers as ghost servers. At the time you couldnt even pay to change server, you need to start another char or get stuck on ghost server. It took 3 months for bioware assume and merge it. Will they be as incompetent as they were? The long they take to have the obvious action and merge and/or make cross server queue, more people will leave the game. Perhaps they are planning to the next expantion be a fiasco.
  12. Bioware is weird, They think in make wz comms legacy, you can pass to other char that didnt earn it. So comms will be interchangeable between chars. They also think in make the same with ranked rewards. It'll be interchangeable. But when this comes to queue they do not want it to be interchangeable between servers. So we need to get stuck on ghost servers. Weird. Or how about interchange servers and merge it? Meanwhile we have almost nothing to do on servers. Nicely done. If keep this way this expantion only, will not hold players.
  13. Some i already did, but bioware do not care at all, they just want to make cartel stuff to sell. In the meanwhile players are quitting. And they keep saying that they'll not do cross server. Sees that they are sobotaging their own game. I myselft, did a lot of suggestions, thinking in whole systems and they simpy do not care. The ship operations and/or FP i already did long time ago. If you want to check it, it's here: http://www.swtor.com/community/showthread.php?t=446181
  14. Of course, and everybody knows that except bioware. They are trying to pass to us the the obligation of fix this issue. And "earn" some CC in the process. It's pretty simple, merge the PVP servers, and merge the PVE servers. But there's been a while ago they said "something even better" so, i guess its another lie, or in their dumb mind transfer discount is better than merge and cross server queue.
  15. I wanted to know why not merge servers? Can a GM explain?
  16. All games have cross server queue. They do not make it cos' they do not want. My guess is they want to claim their game's different from the others, so they'll not implement it. But different do not mean better. It's a simple solution that fix a lot of problems at once. And put daily rewards, it already have and other games, like WOW, have rewards to less played roles at the moment too. They simply do not want. This game needs cross server and merge. It's getting less players over and over, on statistics, almos all servers with light to almosnt none population all the time. They give discount on transfers cos' they want US to fix this problem. They should stop being stubborn and dumb and merge servers and put cross server queue. They are guessing that with the expantion those server will be full again. Even if they're right, in the meanwhile the actual players are F****d.
  17. Toss an enemy on other enemy doing damage on both. Like a force choke but instead choke you get sombody on the air and toss on the closest enemy within 10 meters. Knocking both on the ground.
  18. Toss an enemy on other enemy doing damage on both. Like a force choke but instead choke you get sombody on the air and toss on the closest enemy within 10 meters. Knocking both on the ground.
  19. The way the servers arent' with enough players transfer should be free for all.
  20. People that get back, like myself, will be disappointed to enter in a game and the servers almost ghost server. Bioware are stubborn enough to not make cross server queue nor merge. They don't want to be like other games and make cross server, only to say its different, in the meanwhile who lose's the players with ghost servers. Free transfer probly will not solve this issue. A lot of people will change servers and the pop probly will be almost the same in the servers. BIOWARE stop being dumb. Merge servers and/or make cross server.
  21. They said: "what we have planned really gets back to the Star Wars™ fantasy at the heart of our game." So they assumed that they wasnt doing something in the star wars fantasy. Dumb DEVs, do you know what's on star wars fantasy? Battles REP vs Empire or Jedi vs Sith. If you want to get back into star wars fantasy you should focus on PVP, open world PVP, worlds to capture with PVP not this crap conquest where you conquer with weekly achivments. CASTLE SIEGES, new and better wz, these WZ do not feel like a war. Truth, you copy the bad things wow have, you should copy things like alterac valley, wintergrasp, warsong, halaa. You should copy castle siege from line age and WvWvW from guild wars. They also said "we think it’s time that we return to our roots and what truly makes our game unique: story." So in the spirit of story they'll make more streongholds, and more outfit to sell. Another place to have a ridiculous story that you finish in less than a day and they says they're focusing on story, JOKE.
  22. Old question and easly cant be countered, it would reduce if it have cross server queue, only dumb DEVs can't see it.
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