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NmLs

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  1. PvP Deception player here I think Severing Slash just needs to be outright removed from the game, because it's a redundant ability that no one ever used anyway. It just eats the global CD for nothing. You already have Lacerate for AoE damage and Stealth reveal. So the fact that it tries to compete against Whirlwind and Force Shroud is ridiculous. Taking Force Shroud is going to be a no-brainer for Ranked PvP anyway, there is no way you're passing a self-cleanse. On top of that, I think the level 50 choice is also going to be a no-brainer for PvP: you always go for 6 seconds invulnerability to stuns, you can't justify saying no to that. Overall, the relevance of assassins in ranked pvp will be largely determined by whether we get to keep Two Cloaks or not. In the current patch, there is a utility that prolongs the duration of Force Shroud which also applies to the utility that grants you Force Shroud each time you use your Cloak. Which means, you can basically get 3 5-second long Force Shrouds in one match. If that is gone, assassins are going be a lot easier to kill overall.
  2. Thing is, I don't really care about the rating. I just like the challenge that ranked provides, I like getting better at the game, and I like the rewards. Of course, it would be nice if I got silver or higher, but that's not my priority.
  3. I can confirm this. I hadn't played much ranked for a while before starting out in this season and my first 10 games were abysmal. After that, I finally got everything together and figured out again how to be useful, so now I'm sitting at a basically 50% winrate on 1100 rating, never dropping, but never climbing either, after about 300 matches. Then I made another character of the same exact class, with the same exact utilities and everything, and passed the gear onto it, and made it to bronze after around 40 matches. That character is also sitting at a 50% winrate now, but in bronze, at around 1230. I think, those very first matches you do on a character matter way too much.
  4. I agree with all of this. I think the current ranked system doesn't necessarily fit with the kind of game this is. It was designed for a more ambitious and polished project. I think it would help if ranked became a bit more relaxed and casual, in terms of how the system itself works. Some people are ready to jump out of the window for those precious numbers. Funny how you just assume all of this about me. I am fairly sure I am older than you, or maybe the same age.
  5. I know this seems like a minor issue, but I think one of the main reasons new ranked players get discouraged and stop playing is the sheer amount of insults and harassment that goes on in ranked. Anectodally speaking, I'd say in well over 50% of the matches, there is always someone verbally attacking someone else, be it over them being new, or because of their performance in a previous match, or simply because they're not playing the right spec. I've seen people get insulted over the fact they were queuing with assassins (the guy said "why are you queuing as sins into healer/tank games", to put it lightly). I feel like, those people only behave this way, because they know they will remain unpunished no matter how atrocious their behavior is. I wish there was a better reporting system or some other kind of incentive for them to be polite. I also wish, they'd realize that politely teaching people how to play better is a more productive option than to try and ruin their mood with slurs. What is your opinion on the issue? Is there a potential good way to punish toxicity and reward good behavior that the devs could implement?
  6. I really hope this is getting fixed on 7th February...
  7. It's still broken and still super annoying even after 5.1a How hard can it be to just change the color back? :mad:
  8. Bump. Please resolve this issue, I can't really play until this is solved, as a stealth class not knowing which aoes are safe is catastrophic.
  9. It's completely game-breaking in ranked as a stealth class because 95% of matches are imps vs imps and you can't tell in which AoEs you can step and not be kicked out of stealth. :mad: This is super annoying. Can everyone please bug report this from within the game, so they notice it?
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