Do these ability paths feel effective against enemies?
I like the idea of choosing a path in a skill tree, but i think how sentinel is now presented on the PTS is wrong in alot of aspects. I like the fact that you can choose between different kind of passives. what influences in a diffrent kind of playstyle. But removing or let us choose between key abilities what makes the class is the worst thing you can do. As pvp player our best defensive abilities are removed. Pacify with the ruthless agressor utility is by far the best defensive of marauder in pvp. and at the end you need to choose between blade blitz, force camo and guarded by the force. This mean most players in ranked would choose force camouflage. This means that you end up with only two defensives no hardstun and no mezz.
YAYYY!!! we still have saberward litterly the most outdated defensive for pvp at all. 25% DR against yellow damage does nothing in 6.0+ you also have the 50% defense to whitedamage thats nice. The only problem is that almsot all kills in pvp are yellow damage. This will make the class in pvp useless!!!! PLEASE!! don't remove pacify, don't remove rebuke and dont let players choose between guarded by the force and force camouflage.
I get that the SWTOR team want to remove abilities, but why would you ever remove key abilities that are so important.
There is a option to remove some defensives, but pacify + ruthless agressor in pvp is key. this is the only short cooldown defensive marauders have. I hope that nothing what comes close to what is live now for marauder on the PTS ever makes it live.
Removing bloodthirst, Furious power and crippeling slash would be fine for me. i still use those abilities alot now, but this will make the change less impactfull for any balance in pvp
if this setup on the PTS will make it live i deffinetly will quit my sub what i already have for 5 years straight now