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Morthion

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Everything posted by Morthion

  1. In that case, somebody needs to tell the launcher that it's not set in stone. As of today, the launcher still says "Our upcoming expansion Legacy of the Sith, launches free to all subscribers on December 14th, 2021!" If I hadn't checked the forums, I'd *still* be thinking the expansion was launching on Tuesday. But, yeah. Totally honest. Not set in stone at all. https://drive.google.com/file/d/1ErpEV10ruUCg3-v9Oy4uxu_1utaXD_oE/view?usp=sharing
  2. Without a term such as "target" or "planned," saying that something is coming out on a specific date *does* exclude the possibility of a delay. Compare the delay of Warhammer 3, where the target was moved from the end of 2021 to 2022. No specific date had been given (the term was a release "window"), and therefore everybody knew it was fluid and subject to change. https://store.steampowered.com/news/app/1142710/view/2977431418075320622 *That's* how you avoid lying. Or whichever form of dishonesty you want to call it. Misrepresentation, exaggeration, overconfidence -- take your pick.
  3. Actually, putting out an official release date for the expansion and failing to actually release it on that date is, in fact, lying to us. This is because it was relaying information that was not factually accurate. Had they couched it in terms of "hopeful" or "target" release date instead of letting pretty much every pc gaming website (and, as I recall, the game's own launcher) proclaim an official release date on the internet, you might have a case.
  4. Option 3: DON'T tell people that if they are subscribed on a certain date, they will have the expansion pack, unless they will have the expansion pack if they are subscribed on that day. I'm fine if they delay it for five years . . . right up until they give a definite, public release date. At that point, they've given a promise that they either have to: 1) keep; or 2) break. There's no way to win in that situation, but the idiocy was publicly announcing a release date. They put *themselves* in the position where it was impossible to win.
  5. So those of us who subscribed in anticipation of the stated release date are SOL?
  6. People fooled themselves into believing that because it had spaceships and lasers. Any time you have magic, even if it's in space, you're watching a fantasy. The problem wasn't helped by Timothy Zahn writing things that *were* more in line with science fiction, confusing it even further.
  7. Sleeping with someone until you get pregnant has wandered far to the side of "meaningless." I believe that a person can reach the state of being capable of having meaningless sex. What's less certain to me is whether a person can start out that way.
  8. What's under debate is whether it's possible to have the one without the other. I can't claim I wasn't angry at someone when I punched them last week just because I'm not angry with them today. Neither do I think it's valid to claim a lack of attachment merely because you aren't feeling it now. Attachment happens in the moment of, thus one of the common expressions for sex is "having" someone.
  9. Indeed. The whole "sex is allowed, just not attachments" is sophistry at its finest. It's a convenient excuse for indulging in a passion and pretending it's all okay after.
  10. It's good to know that she didn't form any attachment to the guy at all. I'm sure she was completely dispassionate through the whole process.
  11. My mind wasn't that blown. If there's anything I've learned through years of Star Wars games and EU, it's that no Jedi in the history of the order has ever actually slept in their own bed.
  12. It's almost like he typed "genre" instead of "game," or something . . .
  13. Not to derail, but I think from now on I need to call the story of the expansions . . . Knights of the Feet.
  14. That's still pretty equal with Khem Val, who I seem to recall telling me at least once that he intends to find a way around the bond so he can kill me.
  15. Power, maybe, there's no way there can be a Wisdom downgrade. The Consular grabs hold of the idiot ball about halfway through Quesh and doesn't let it go for the rest of the story.
  16. Though, regarding the SW, there is the problem that all of Ch 2 has you getting ready to start the war with the Republic, while the planet storyline of Taris has you participating in a massive military operation against several civilian populations on a Republic-owned world, including executing leaders on a live broadcast, which . . . sounds like the sort of thing that would start a war.
  17. Offhand, this game is a Star Wars RPG where you essentially pay to dress up your character in the outfits you like. There would probably have to be another game on the market that offers that before the revenue stream for this one dried up enough for them to consider closing it down.
  18. The SW doesn't seem goofy to me at all: And headgear -- almost all the headgear -- in this game qualifies for its own separate category of "goofy."
  19. No matter how goofy it gets, it can't ever top how goofy the Consular story gets right around Quesh:
  20. Cadera: I challenge you to the rite of Wha'tani'diot. BH: What's that? Cadera: It's an old Mandalorian tradition wherein one party gets a Sniper Rifle and the other party stands around in wide open spaces like a *********** moron. BH: Sounds good!
  21. A complete assortment of ballerina outfits so my Bounty Hunter can really look the part when he uses Flame Sweep.
  22. Except I don't play max level that much, if at all. When I finish, I start a new character. It's possible I'm alone in this. But it's also possible that people who play the way I do are the demographic that Bioware is currently targeting. it's possible that it's actually their most profitable demographic. I wasn't aware that the two systems were even related. Level sync makes sure you don't outlevel a planet, and can apply just as well to somebody who goes to max level through PvP and then decides to run through the story as one who gains levels quickly through large experience rewards. I'm noticing a pattern of assuming the endgame is the highest priority in this game. It's a natural assumption to make, since that's the assumption every single MMO makes. What if it's simply taken Bioware four years of gathering data to show that this is not actually the case for SWTOR? None of the options you listed were actually about creating new content. if you had included such an option, well and good, but such does not deal with the problem of overleveled characters on old planets. Did they do it cheaply? How much did it cost in terms of man-hours? Are you sure it doesn't do all that much for the game? How large was your sample size of players? And I was under the impression that everything is a time waster at max level. I could be mistaken, I suppose. What "launch content" takes longer to complete now? I believe launch content includes the class stories, the planet stories, the side quests, and some Ilum. What specifically takes longer? Is any of it stuff you were actually doing at max level at launch? It's the "but" in your first sentence that invalidates your last sentence.
  23. Minimum means the least possible. I'm still looking for evidence that they absolutely could not have spent any less. I may have missed the point where a list of expenditures was printed in the previous pages of this thread, and if so, I'm still missing it. No, there isn't. Unless there's a description of costs somewhere in the game that I missed. How do you know they took the fastest route? Wouldn't the fastest route have been to not implement a level sync at all? You did not discuss efficiency or quality in what I quoted. You spoke strictly of "fastest" and a delayed release because of laziness. Good thing it was in the middle of a paragraph, then. And yes, any number of nouns, verbs, adjectives, and even interjections and exclamations can serve as one-word sentences. Laziness is measured by work done. Not by the work not done. I could call you lazy because you haven't been practicing your oboe. It means nothing. Oh, wait. You're not talking about laziness. You're talking about a successful launch. I'm not arguing that point. Which means that doing nothing at all is the least you can do. See how that works? No, the minimum effort is none at all. Anything other than that takes more effort. Great. Now prove to me that they have a disinclination to work. We're discussing laziness, here. You have yet to show me that they did not put in a lot of work on what they did do. I have seen no details of their actual work habits, the number of hours worked per week, how long was spent on the planning and design phases, nor have I seen a list of any unexpected obstacles that occurred and what steps were taken to overcome them. I have no basis for calling them lazy. I'm not even claiming they're hard-working. I'm just looking for those who claim they are lazy to back it up with something besides a vague whining that Bioware did something they didn't like and some psychic knowledge of the inner workings of the development team. Out of curiosity, is this another unsubstantiated claim, or are you going to produce evidence for this one? I'll reply when you produce something substantial rather than just another complaint that they did something you don't like.
  24. Not when it comes to learning map mechanics, it won't.
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