Hopefully BW is paying somewhat attention to the forums and seeing the problems within the new mechanics for the ferocity window. As it stands, right now without clipping or berserk I can easily fit 3 abilities within the 3sec ferocity window. This is simple math. Running a high alacrity build you are able to push the GCD to where you can easily fit 3 abilities. for instance ferocity>ravage>gore>DV. DV is an instant cast and therefore with the .2 or so seconds left as long as you can get it precasted to cast as soon as your gcd is over it will fit. You can also achieve this by activating ferocity halfway through your ravage gcd and picking up with gore>DV if your ping is meh. As far as clipping goes, I can see how it takes a higher level of skill and sometimes a decent ping, which can allow for 4 abilities to be fit into one ferocity with berserk. ok. I get that may be a problem for BW, but its been around for a LONG time and is nothing new. If they wanted it changed to begin with they've had ample time. Regardless, it is perfectly reasonable to say that we should have at least 3 stacks from ferocity post patch because it is not hard to achieve with the set mechanics now. Also, not allowing ravage in the ferocity is a huge problem. As of right now it contributes A LOT of DPS because of the subsequent ataru procs that come from all of the melee hits. Which now will also not get the armor pent if proced in ferocity. This also gives us less choices of freedom of what we can use now in the window. With these changes you are basically restricting the way we can play the spec to only one way. which is going to kill the fun of carnage.