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theairbus

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  1. 2159 is too high. I don't know Veelox personally, but 20% alacrity results in a dps loss bc you'll run like 1100crit. Carnage's rotation has autocrits all around. Veelox achieves an apm of 60ish by running parsing utilities and using camo off cd for the dmg boost
  2. I experienced that issue super early on, and slightly changed my rotation to fix that (not really losing dps because we can't clip dst/vicious throw anymore). after opener, i go into: 2x massacre - battering assault - ferocity + vicious throw - devastating blast - assault - 3x massacre - (optional assault depending on rage) - berserk+dst - battering assault - massacre - ferocity+ ravage - devastating blast - gore - etc... here is a parse done with that rotation/this gear http://parsely.io/parser/view/346714/0
  3. With carnage's 3% boost to alacrity, it's super easy to optimize for the 1.3s gcd. Note: Earpieces/Implants provide the same stats as optimized gear, and count towards the enhancements necessary. 248 gear with 236 augments: Mastery: 2x crystals, 1 augment(personal preference, either use 1 versatile augment, or swap it with a critical augment) (too lazy to add it all up, but it's something around high 6000s, low 7000s) Accuracy 1 enhancement, 3 augments, 1 stim (765 accuracy) Alacrity: 3 enhancements, 7 augments (1379 alacrity) Critical: 6 enhancements, 3 or 4 augments, 1 stim (either 1911 crit or 2009 crit) 248 gear with 228 augments: Mastery: 2 crystals, optional 1 augment - personal preference Accuracy: 1 enhancement, 3 augments, 1 stim (759 accuracy) Alacrity: 6 enhancements (1386 alacrity) Critical: 3 enhancements, either 10 or 11 augments, 1 stim (either 1884 or 1980 crit) Pudgies - The Harbinger / Satele Shan
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