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Ahbal

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Posts posted by Ahbal

  1. I have yet to have this issue and I always run dailies. Since before the nice little cxp bug. I have seen multiple threads about it, but I have not experienced this. I always go dark on imp and light on pub. I have 1 pub that is dark and 1 imp that is light. No clue what causes this reset.

     

    My commando was hit by it a few days ago :/

     

    Sucks because I had gear with light 2 as a requirement.

  2. I understand your frustration, but trust me when I say this: Handing it over to another company will make matters far worse. If there are any Halo fans on here, you would know. When 343 took over Halo, they changed it so much. They were completely out of touch with the fanbase.

     

    Bioware made this game, they have done the communication and they know what the fans want. The problem is resources! They cannot make another Makeb style expansion purely due to that one word. EA is cutting from bioware month by month! Be happy the game has not been shut down yet.

  3. No, no, you can still call it toxic behaviour albeit coming from a different source. But toxicity coming from frustration is something I can understand to a point, because in flashpoints or PvP you have enough people who don't know entirely how to do stuff and I myself have experienced I start rolling my eyes from behind my screen. However, the art is to stay kind and patient, which is why I always state at the end of warzones my teams lost "ah well, better next time guys!". But the frustration is something that could be helped by proving grounds where players can go and get the hang of the basics of operations. You could even make it a Introduction mission like with warzones, group finder and conquests. That way you'll force the players to at least go there once.

     

    But as to toxicity coming from things like the case I described, I have no idea how to solve that. Reasoning with them got me even more insulted in whispers after that, so you can't rationally talk to such people I learned from my own experience. Reporting doesn't do much except getting an automatic response from a bot from customer service, they may get a warning but that doesn't stop them from repeating toxic behaviour. So unless they find a cure for being an a-hole... I have no idea what to do except ignore such people. Which is the very reason why I steer clear from raids because whenever I reconsider my stance on doing operations I remember that moment and a few of the other times I tried raids, my consideration of trying them again quickly disappearing.

     

    Ok, that makes sense. Frustration is definitely a factor but as we discussed there are people who cant be reasoned with.

     

    On your second point, I agree. Fixing this kind of problem is hard, but it can be avoided by sticking with guilds (like I did). However, again low pop servers make this worse.

  4. I really like this idea. It would be a great way for new players to acquaint themselves with operations and how they work. In that regard I think a sort of proving grounds would be a very interesting thing to add.

     

    As to it being a solution for toxicity in operations, I don't think it would solve that. Often indeed what you say is the cause for frustration and in turn toxicity (although nothing is ever a pretext for toxic behaviour), yet too often people are toxic to one another even if things are going well and no wipes occur. People start deriding one another for the way their characters look, to name an example. One of the few times I did an operation there was a person who did everything well, knew their rotations and class, yet they wore an outfit with the black and dark purple dye. Literally one of the group members started calling them "f.aggot" and enticing other members of the group saying things along the lines of "look how gay he looks, omg loser" because purple was a gay colour according to them... That was the moment that person left the group as well as me, for which I got some very warm and nice whispers... so, while I think proving grounds would be an amazing idea that really is worth implementing, it won't solve the issue of toxicity I am afraid.

     

    Oh wow. Ive never encountered people who say things based on characters looks. I gave this idea as ive never had issues when things were going smoothly hence why I thought my idea would help it, seems thats not the case. I honestly had no idea it was that bad. Never have I heard of something based on an outfit....black and purple looks awesome btw...insulting purple makes no sense either...as many sith use purple light sabers?? Clearly no logic to such people

     

    That being said, I still think it will atleast increase group finder pops and success rates due to the proving grounds being a "filter" of a kind. Should add it can only be attempted solo, to avoid them being carried. Also, what I meant in terms of frustration and toxicity is this:

     

    Players have a limited time to do an OP (RL commitments). There is a team mate with too weak gear (happened in my first ever run of DP). Half the team wants to carry whilst the other half knows its fruitless. Wipe after wipe, the tension grows leading to anger within the group. Things like this. Toxicity is probably the wrong term then?

  5. Finding just the right guild can be really, really hard and frustrating. I lucked out big time finding mine and don't think I'm not totally aware of that. Some VM are not that awful, some are rough (for me anyway) so it's been a matter of "what the hell, might as well try". Have to be in the right frame of mind though because sometimes the beatdown is truly spectacular.

     

     

     

    When I was playing DAoC I had the WORST connection (bite me Sprint) and that's where I learned it was just easier and kinder to stay to myself. This, of course, didn't work after a certain point in DAoC due to the game's goals. As for not being interested...it's more due to the complications than not wanting to run them. If my guild were to all of a sudden decide to hare off and do a few OPs, I'd tag along because they know me and know my quirks.

     

    Given this thread I might ask around and see how many of us are lacking the OP that started this all and see if we might give it some thought. If I'm not pelted with virtual-veggies, who knows. Still want warning on quest lines about this sort of thing though.

     

    It is hard and frustrating, especially on a declining server (server merge is needed imo). Also, I forgot to mention this before but yes, I like your idea of a quest line telling you it involves an operation. As it makes sense that investing into a story only to stop during an OP is jarring (this was my problem when I was F2P). Its good to hear that your guild is like that, reminds me of the old guilds I was in until they died off.

     

    VM sounds fun, hopefully I can get back into the group content of this game (timezone and server pop willing of course).

  6. And there is story for each. I am not a hard core raider mind you. I have ZERO NiM and few HM cheevs. You are saying that there's no room in your world for Op based story. This is the flaw in your argument. The writers felt otherwise. They won't go back and add to an old expac. You simply need to accept this and move on. If you want the story, take 2 hours out of your life and do an op. I promise it really won't kill you.

     

    Ok. I do sort of agree, however. On many servers its simply not possible to find people to begin with. Often, I log onto the fleet and there are barely 12 people on there, let alone 8 people able to do the OP. Mind you, I have done these ops, however if i want to go back and do them, I cant. I literally cannot find enough people who know what they are doing (DP is hard, especially for new players in terms of OPs).

     

    My point is, due to population and timezone issues, in many cases it is flat out impossible to run an OP. I dont want all ops to be soloable, what im saying is even if the solo player wanted to, they cannot find a group (depending on server and timezone) these days.

  7. I completely agree, I wouldn't mind it being a challenge at all as that's the most fun content. If they could make a solo fight that indeed forces the player to know their class and struggle in defeating the Dread Masters that would be epic. Let me have to respawn several times, make me think and challenge me to really try in defeating them. I'd love it in a solo version of the Dread Palace!

     

    The Revan fight is indeed a very easy thing and even a slight joke. As dying there is nigh impossible especially if you are already level 70 as leveling goes fast these days. So if they made a solo alternative along these lines then I would be more than happy if it would have difficult mechanics just like in the operation. As I said in my OP or a reply afterwards it would be the perfect preparation for the raid.

     

    Yes thats pretty much it. Another thing that your post reminded me of is proving grounds. We need some sort of step up from solo (no FPs or uprisings) that teach solo players or smaller group content players new mechanics only found in Ops. Why? Because in OPs these are the players who are on the receiving end of toxicity. Now, toxicitity occurs due to frustration most of the time from my experience (players who have gear ten levels below the OP.....wasting everyones time...) but you also have genuine toxicity as I hinted at above somewhere in response to another member here. I believe this will be reduced if players transitioning to OPs from solo or FP/Uprisings have a proving ground mission they must complete once (on their legacy) to be allowed into ops. Same thing goes with gear. This will definitely encourage me to finally hit that group finder button once again, as even with FPs I find players who respectively ruin the experience, even on very easy tactical FPs. This occurence increased greatly after shadow of revan due to how easy it was. There must be a barrier, a proving ground, to ensure players can handle this content to avoid problems. Might have gone off topic a bit but its related to the solo content. As players complete the solo content then go to group stuff which is wayy harder, and wont adapt to or listen to veteran players advice.

     

    e.g As a tank...many, many times. I explain to the DPS they need to agro dump/let me attack first to pull....but they dont listen. They then blame me....Toxicity comes from both sides is what Im getting at. Again, not trying to be "hostile" but thats my group content experience after SoR.

  8. Awww, I'm sorry if it sounded like I was snarling at you, wasn't my intent at all. My apologies for that.

     

    Not being snarky here but OPs aren't something I'm overly interested in as a rule. Maybe because when I game I want to be Über and do it all by my own self? Or maybe because I'm still traumatised from EQ raiding days? Probably the former, if pushed into it. I like figuring things out myself and the challenge (I got my arse handed to me yesterday in a VM flashpoint. I ended up laughing too much at myself to try and bailed, it was hilarious. But...challenge accepted!).

     

    My guild was specifically created so that like-minded souls (wanderers, short attention span, RL issues, etc.) had a place where we could chat with each other, share crafting and other things. Amusingly, most of us did play EQ and swore never, ever to deal with that stuff again, even for an hour. We're scarred. :p

     

    Its all good, no problem.

     

    What you say here makes sense, as I know people who like to take on the whole thing themselves (younger brother is like that in swtor....doesnt work well for him in warzones though). I also understand if its from trauma from previous experience as there used to be some genuinely toxic people. E.g we had a random tag along in a guild run, when a guildie lost connection, they were like "kick them kick them" over and over...There are other worse things said by other experiences but not sure they belong on the forums. On the point of VM and such, unfortunately I never tried them. I took a hiatus after 4.0 (due to losing my guilds to the solo focus :( ) and again after 5.0 due to more of the same. I had found a guild but again they soon left. I also hated the RNG at 5.0 launch (which is much better now hence why im back). I may quit again after these CXP bugs are patched if I cant find a guild on my server, which is slowly becoming a wasteland.

     

    So yes, most certainly understand your stance, as I was in the same boat before I met my guild on BC (they were awesome). I was also avoiding OP's due to bad experience (thanks to my connection) but once I found this guild I finally got to experience OPs, I then realised how many players may miss out on Ops due to such experiences, which is why I am so passionate about convincing others to do them and find people (to others who will read this, dont give up, keep trying). I didn't know you weren't really interested in them, I thought it was just due to the people youve encountered while doing them before.

  9. And thus consensus is possible! I agree, my solution isn't ideal because lore wise it would break the Oricon narrative. So if the Dev team would be more willing to invest more developing time into this then indeed your proposal is a better alternative. I could see a solo fight like that working, barring getting the same exp and rewards as doing the operations themselves. I wouldn't even mind if the penalty for doing the solo route would give you no rewards at all, not even exp or cxp, only giving you story progression.

     

    So again, I'd think that if the devs had the time and will to redo all the cutscenes for all the starts of the eight classes, they aren't adverse to going back and revising old content. Especially now that the devs have realised that people will gladly do old content if properly rewarded as was the case with the CXP bug. So I'd say it would be well worth it to invest some time and money in making a solo alternative along the lines of what you suggested, or simply making a revan-style fight but solely the Dread Masters boss fight and not all the other stuff from the operation, because if you'd want to see/experience that you'd naturally have to simply do the ops.

     

    Yes it is very doable in terms of dev time, as essentialy they just need some new companions and to cut some abilities/mechanics and it should be fine. As, if many wanted to go back and replay it...quite frankly there arent enough players around to do it (players who know it are mostly all gone too) which i think I said on this thread somewhere, might have been another one.

     

    In terms of Revan fight, respectfully, it was horrible (solo version). It broke the story for me. IMO, it should have been you, marr and satele (or your choice of heroes). Thats it. There were way too many characters in the fight. There was no sense of urgency or mortality (lana and satele could heal even when trapped). For a solo fight to work, it needs to have the players role (tank, dps, healer) be important in the fight like in the example I put forward.Or else its not impactful at all, which is why, even now, I still feel a bit opposed to a soloable dread palace. It used to be a struggle to do even with overgeared and experienced players at the time, and when you beat them you truly felt like you beat them. The solo version must be similar, or else the story will feel shallow or not impactful as SoR.

  10. I'm not alone, Ahbal. There are a lot of folk like me. We're just usually not found on forums because we're pretty much content to do our own thing and rarely have axes to grind.

     

    I am aware that /afk-ing without notice is rude, which is why I won't do it to a group, as I thought I said?

     

    I have a guild, thanks. Filled with like minded souls. Occasionally we get together to do stuff but we are mainly scattered due to RL considerations and obligations. It's comfortable for all of us.

     

    I don't need to find groups or guilds etc. I'm content with my playstyle and hang out with those who feel as I do. I know this has been a hugely long thread so I'll clarify my stance once again. I have no issue with OPs being in a quest line so long as I know before taking and investing in that quest line. I just get crabby when I've been dithering along and BAM! Oh lookee here, you need to do an OP to finish this. Bah.

     

    What I meant was, no need to avoid the content. Because I know there are players out there with your playstyle (i didnt know you were in a likeminded guild already). I was only saying to team up with them to do this content the way you like, at your own pace. I was just trying to help as I dont like seeing people miss out on things like OPs because the experience is awesome with a like minded group of people, which it seems you have which is good.

  11. Then we finally have managed to come to understand one another.

     

    Yes, redoing the fight with the Dread Masters would indeed be problematic and making it Revan-style would indeed require more development time to be put into it. Hence why it is not something that I have been suggesting as I know the size of the dev team is too small for that as well as the fact there are bigger fish to fry. It's why I ask for doing the dailies X amount of times as an alternative and have in the story, should you choose the solo alternative, that a strike team went in and defeated the Dread Masters while you were holding the territory for the team to return. I am convinced soloplayers wouldn't mind not having to fight the Dread Masters, I am sure they'd be more than happy to do the dialies X amount of times. Should the alternative be done that way you'll please the people who want to further the story but not do the operations, you won't have to stick crazy amounts of development time into it and you'll leave the operations untouched so that group content focused players won't feel a thing of the entire alternative and stick to happily raiding as they did before. It would be a win-win situation.

     

    Yes, thats fine but one problem. You start Oricon when you finish your main story. Your character is the "emperors wrath" or "member of the dark council" the "barsenthor" etc. You are the only one with the power to do this, also, at the start of oricon (I did this years ago, bear with my memory) they tell you Rep/Imp soldiers can't go outside of a certain area or they lose their minds to the dreadmasters power. There is no way a strike team could go into the fortress. No forces can land either. Its up to you and the other "heroes" (players on oricon) to do this. I understand what you want, but in the sense of oricons story it wont work. The more I think about it, the more I realise the "god mode" option is the most efficient idea (again, unfortunately).

     

    Or, maybe....they could have NPCs that take the place of other classes. E.g, you are the imp agent.....but they pair you with NPCs who are respectively emperors wrath (warrior) dark council (inquisitor) and mandalores champion (BH) this is no different than having millions of players with these titles. Or just have them as generic imperial heroes (we never hear about other heroes, only our player character). Then have them with the player and the player, if tank class, must protect them. If healer, must heal them. If DPS must manage agro (all like in a normal op). Give them the same AI as companions but none of the invincible fully healing dumb stuff from Solo FP's. So the ops will still be hard, they wont need to be seperately redesigned but still soloable. Just have mechanics of move here do that cut out, and it should be ok. This is the best middle ground we can get imo.

  12. As for me, it's a "once burnt, twice shy" thing. Actually more than "once burnt".

     

    I have a different...hmm..."speed" at which I game which is not appreciated by a lot of folks. To put it bluntly, I dither, wander, explore, check out etc. This is annoying to folk who are more goal oriented and I totally get that. I'm also fairly lazy when it comes to gear with the mindset of "if I can tackle the content, I'm good" and that also irks raiders/OPs etc. (again, understandably).

     

    So, it's not "fear" with me, it's defense both my part and the part of those whose heads would explode if they included me. Also, I have to /afk sometimes without notice which is problematic.

     

    Thus, I love content where I can mosey along at my own rate, enjoy a decent story, and don't inconvenience others.

     

    No fear! :)

     

    Yes in your case, Group finder/pickup groups arent the best option. Or progression guilds. Try to find people who are like you in playstyle. Also, not to be "rude" or "hostile" but AFK'ing without warning is definitely a problem. Some finding it very rude, some see it like you dont care about the group (being selfish) etc. Which are all fair points considering theyve got no idea what happened. Also, its not an inconvenience if they know. If you are part of a group, just tell them! I used to be on a horrid connection where I would lose connection (often mid fight too!) but I told my team that. Even though Id sometimes lose connection 2-3 times a fight, they stuck with me. Unfortunately...once I got a new connection...the solo focus came around and they all left (as i described in another post here).

     

    Try to find a guild or friends like that, it is worth it.

  13. Then your tone in your writing comes over as very hostile, because I am more than capable of continuing a discussion in a sensible and rational way, but if I start losing my temper there is a reason for that. So I suggest you rethink your tone instead of stating I am losing my mind, because I am rather very calm (again an assumption about me from your side).

     

    It will not be like adding entirely new content, I am not asking for a solo mode in the operation. I am asking for a way to bypass the operations instead so that those can remain untouched, how many times do I have to repeat myself? It will be adding a few tweaks as only 1 little dialogue option would be added as a bypass to the operations, that is the suggestion I am making nothing else. If the devs added entire new cutscenes to the start of this game, then surely this must be a walk in the park.

    Adding to this, the devs started seeing that when people are properly rewarded for content they will go back and redo it. You can expect the devs will be looking at the dailies now as to how to improve on them because of the CXP bug. The devs saw there is an interest in older content that way, so it would be the perfect opportunity to add in a solo alternative for Oricon.

     

    Ah missed this while typing another response, again. No idea how I came off as hostile in terms of tone either but Ill try to write differently this time.

     

    Ok, so its not that simple. The OP consists of you fighting the whole council at once. Thats how the story goes. This fight has its own mechanics, each master fights differently. You fight them in completely unique fights seperately, then you fight them in a council chamber of sorts all at once. Yes, an alternative would be great but due to how the masters themselves fight it is very difficult to keep the essence and story of the fight (each master has their own style) in a solo alternative due to the ops mechanics. The most viable alternative is to do it the god mode way (unfortunately) in terms of Dev team time. As, most likely, they are working on another expansion. Also, the cutscenes werent completely new from what ive seen, cutscenes are very different to redoing mechanics from an op and retrofitting them into a solo alternative.

  14. What we're doing now is detrimental to this debate so I will indulge you with a response one more time.

     

    Yes, I'd love it if we'd all come together. It's what I want, truly what I want. Will it ever happen? No, because group content focused people will continue to laugh at and spit on every single player that doesn't play their way, I can quote dozens of examples for you from this thread alone as to how react on soloplayers. What do you expect happens in return? Soloplayers licking the boots of those who look down on them for playing the game a different way? No, they view them as toxic people who only think of themselves. If you don't believe me then I suggest you read on how human nature works.

     

    And you are putting words into my mouth I didn't say. How very strawman of you, as it seems your arguments are really headed that way. Where did I say I want to see people punished? Did I ever say I want the operation to be touched? To be removed from Oricon? I never said such a thing, I keep repeating that I don't want the operations on Oricon to be even looked at by the devs when they implement a solo alternative, I merely as for a solo route to be added. If you consider that as punishment then you truly have a peculiar view of the world.

     

    And you say you don't make assumptions well, saying "solo players want to see this game turned solo" is a rather gigantic assumption. Everyone understands this game is solo as well as multiplayer, I certainly don't want to see either side removed, I merely want both sides to have equal access to the main content, in this case story, specifically the story on Oricon. So don't talk about hypocrisy to me because you excell at it at this moment.

     

    Ah more of the same then. My reference to "punish" was that those players will not receive the "support" you were talking about earlier due to the behaviour of the "toxic" ones to solo players. See the problem here? You are taking a very defensive stance seeking offence from everything Im saying, when thats not my intention. Second, yes, solo players are demonstrating they want the game turned solo over the last 2 years. Not like what you want with the alternatives, but only solo content. Hence, why I was saying "last 2 years" (i.e the whole set of new content of last 2 years being soloable). I have no problem with things like the revan fight-once again I stated I want the same balance as swtor had before...which is also what you want...Next...I never said you specifically "want" group stuff removed. I dont think I ever stated ANYONE wanted it removed...

     

    Further did you even address my point about the dev team not being big enough to be able to make these alternatives you want to the Old ops? I clearly agreed with you on that point. But again, you cherry pick. Trying to act like I am putting words in your mouth when really you are misinterpreting almost every word.

  15. Oh are we turning this into a personal fight?

     

    Am I not allowed to make edits if I have an afterthought? Sorry I don't have magical powers to foresee when you are responding to something or writing something new. I wish I had such powers it would make life a lot easier...

     

    And what an idiotic assumption. Oh just because I ask for a solo alternative, NOT MODE, solo alterntive to the operation I must not know how the game mechanics work because I never play with others. Had you really read my posts you would have discovered that I in fact PvP daily and do Uprisings and Flashpoints regularly. But no, you'd rather stick to your views of how solo players are after all, because otherwise you'd have to change yours views! And that would be a catastrophe now wouldn't it...

     

    I ask for a solo alternative like we have in Shadow of Revan, you do the story, get the choice to do the operation or do dailies instead, done. Easy solution, raiders see their operation untouched but solo-focus players get an alternative. Everyone happy, surely that is not so difficult to comprehend.

     

    What? I stated you made an edit I missed and I made an extra post to respond to it.....you are losing your mind...

     

    Uprisings and Flashpoints? Thats not what I was taling about. Again, you are making assumptions as usual. Not once have I said solo players never do Fps or uprisings....not that it matters as OPs are different....OPs often have their own unique mechanics that must be removed/dumbed down in order for them to work in solo play. Making the alternative you want will be like adding completely new content,( as it will be seperate) and looking at the size of the dev team, that is not possible at the moment. They can barely make one new OP, let alone redo 2 old ones in solo mode.

  16. Then you don't read what I say. You (the raiders not you specifically) have been alienating those who like to play more solo for years now by ridiculing and spitting on them for not playing the game like you do. That is the reason why for example I would never support a notion for more group content, I get why they want it but why should I support someone who has been looking down on me for not playing like they do? Had the raiders been "hey, we got an operation with Oricon but what about a solo alternative for soloplayers?" then I would have gladly been making threads and writing messages to the devs "hey, I am happy you put a lot of time and effort into solo play, but you neglected the group content people and they are leaving". That is the way of thinking of many people and if you don't believe that would happen, yeah it never will now because you have alienated us through years of ridicule.

     

    And is the game being converted to solo, truly? The operations are being removed? Solo modes are being put into operations? Raiding is not getting better rewards than solo play? The devs aren't putting time and effort into a new operation right now? They didn't apologise for the fact that they had wrongfully focused on story and neglected multiplayers? I see, how the game is turning solo...

     

    Also it is clear to me that you simply can't handle me disagreeing with you and making some sense. Don't worry about offending me because you won't, naming me a "dumb solo player" won't do much because I know it's not true. But it's sad that you feel this way with someone disagreeing with you, but then again since you don't care about others why should I care about that?

     

    Oooh more hypocrisy, you are making this easy for me. First, you were talking about coming together and both sides supporting each other, but now you put all raiders in one basket because of some who "spit on solo players"? So? What about the rest who you dont communicate with? You want them to be punished? How tolerant of you.

     

    Next, I never once said the whole game is being converted to solo play. I said that is what solo players WANT not what is HAPPENING. See, this is why I tend to use caps on key words...Further, it is of no significance to me if you disagree with me or not, as I am pointing out facts (like stating no ops content in 2 years). Most of my post was highlighting your hyposcrisy and assumptions of my character stated by you or the other poster, which you are still doing. Notice how not once have I made an assumption about you? Not once have I been hypocritical. You also said you dont like the "us vs them" mentality yet you have very clearly shown it here. I am in the middle, I want the old balance of swtor to return, again as I outlined in my other posts on the same page as the one you responded to.

  17. This is exactly the attitude that will keep us fighting. It's this poisonous way of thinking that will keep up the delusional barrier of "us vs them". Are you so blind and oblivious to the fact that should you support our requests for once we might support yours for more group content? Not all would really be interested in more group content but because you had fostered goodwill we'd stand with you because we know it's something you want. Instead you choose to turn us against you. Why are you so arrogant and persist in your faultive way of thinking that your group content-focus style of playing this game is superior to any other way of playing?

     

    Also who the heck talked about content being dumbed down? Did anyone ask for that? Did anyone hint at that? A solo alternative was being asked, no more no less. Get off your high horse and read what is being said properly, because now you're simply spitting on other players who don't play the way you do and that is rather immature.

     

    So you edited your post while I was posting a response to it Here is my response to the edit.

     

    Solo alternatives are ALWAYS dumbed down. You ALWAYS get "god mode" where you are pretty much invincible with an invincible droid that can heal you up to full. That is the definition of dumbed down. To be able to solo such content, their unique mechanics need to be DUMBED DOWN to WORK with SOLO play as they were intended for GROUP play. Get it now? Not that you would as it seems you've never done group content with such mechanics.

     

    It is you who should read what others are saying, not me. Dumbing down is not an insult. It literally is the process of making group content soloable.

  18. This is exactly the attitude that will keep us fighting. It's this poisonous way of thinking that will keep up the delusional barrier of "us vs them". Are you so blind and oblivious to the fact that should you support out requests for once we might support yours for more group content? Why are you so arrogant and persist in your faultive way of thinking that your group content-focus style of playing this game is superior to any other way of playing?

     

    Wow another assumption! Get off your high horse. Youve had solo content for 2 years. Stop acting like you would support group content, that is a blatant lie. Solo players have been getting what they want for 2 years. If your premise was true, you would have been asking for a new OP by now. Next. how am I being arrogant? I am simply pointing out hypocrisy here, in that persons post. I made it clear in another post swtor had a great balance before between solo/FP/OP content. But now it is mostly solo with literally no OP in the last 2 years. If you think solo players still need "supporting" it is YOU that is arrogant. It is YOU that is toxic. I stuck by during these last few years of solo dominant content "supporting" what you wanted, hoping we would get group/social focused content. But no. As demonstrated by your post, solo players literally want the whole game to be solo. Going into old content, and wanting it CONVERTED for SOLO play, instead of sitting back thinking "hey we have had 2 years of solo content, what about the OPs players?". But no, clearly that is not your stance. Get out of here with your nonsense. Others may tolerate it, or may shy away from calling it out for fear of "offending" you, but I sure as hell wont.

     

    Ive had many close friends I played this game with for 3 years, but they all left (literally the whole guild). Everyone I used to play with across many guilds, all gone. Not that you would care though. After all, I am the arrogant one right? All these people left either silently or were called haters or toxic- much like you are doing now- when they voiced their concerns about the solo heavy nature of the path Bioware started taking with and after Shadow of revan.

  19. I always tended to agree that Oricon should have remained as operation only content solely because there was a large enough population to support it for at least a year after it launched. I almost always pugged (mostly due to a non US timezone and inability to keep a schedule due to life) and rarely ever had any problem what so ever getting a group and doing the content each and every week.

     

    There was really no excuse to not be able to do the story other than a pure refusal to actually doing group content.

     

    Now though things are a lot different as it's actually a lot more difficult to find a group to run through the content to the point it's nearly impossible for me to pug (I've tried making my own a few months back and that was when the game had more people playing, I assume looking at population trend it's worse now). What groups do tend to form are farming groups for the easier operations.

    Now of course that doesn't concern me too much as I've been there and done that and a solo type mode would be nothing more than a passing interest for me to take my time and explore the operation fully but it does raise the point there is a lot of content gated off from people who will not/cannot get groups that could possibly be made more accessible to give a lot more game time play to them these days.

     

    Personally I would prefer they focus on new content but if it wasn't a massive undertaking to achieve a solo type mode (or at least reduced group size) then it could certainly have big benefits.

     

    I also feel it would have to be a solo mode of the operation itself, not a "here is this boss - beat him with your god mode and consider the story done" that we got with SoR that really ruined the entire thing imo.

    That is it would need to be VERY difficult to solo and required BiS etc. plus many repeated attempts and then scale in difficulty depending on group size (getting easier as you had more people but not being an utter cakewalk where you cannot die even if you try as I did with Revan the other day ... damn being virtually invulnerable is a drag in this game now).

     

    That is how I see a solo option working anyway for old group content. Make it very difficult (but not impossible of course) to encourage people to group but have it there to be done in any case.

     

    One thing I personally really detest in gaming is the dumbing down of the gameplay itself to the point it's just too easy and coincidence in this game is it all happens to be solo content.

    Kotfe was like this, kotet I could turn up the difficulty at least. Level sync should have fixed this for me but turned out to be an utter waste of time (to the point they should have made it optional and made a more harsh sync for those of us who wanted it on) as it's still just too easy.

    Sure I can actively make the game more difficult myself by nerfing myself (more trouble than it's worth to be honest) but I honestly can't be bothered for content I've been there and done that for ... just sucks that a lot of the game has been made so easy now that it's lost it's charm and ability to actually feel like a game in some regards.

     

    I don't blame solo play for this at all though ... but there is definitely an aspect of the community that get their knickers in a twist anytime anything gets slightly too difficult and expects everything to be god mode easy which to me seems stupid because it actually gets boring, reduces the longevity of the content and solely so they can grind it out numerous times a little faster?

    This was demonstrated during the level sync discussions or companion nerf discussions and I'm sure a lot of those who were vehementy opposed to anything that made parts of the game a little more difficult have moved on because they got bored of the game (from being able to do it all so easily and quickly).

     

    I entirely agree with you. I am also from a non U.S timezone (Australia) so ever since 4.0 its been a struggle to do group content. The main problem now is the lack of people running these Ops, which IMO is the best argument FOR the solo mode atm. Fact of the matter is, as youve shown, it is very difficult to get Ops together even when you really want to (depends on the sever, so higher pop ones should be fine?). Ironically, it is indeed due to the Solo focus of the last 2 years. Swtor has always been around 50% or more solo, then around 30% flashpoints, then the rest OPs (like 20% or so, all these percentages are in terms of story). Now though, it is 80% solo, 15% FP, then less than 5% OPs (how long as it been since we got a full OP?) Seriously...I find it crazy that solo players can dare say that raiders want everything catered to them...when they've had nothing for two years....

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