Jump to content

Ahbal

Members
  • Posts

    89
  • Joined

Reputation

10 Good

Personal Information

  • Interests
    Star wars, of course :)
  1. or the bug where your lightsaber visually disapears mid combat.
  2. Engine. 32bit. Theyre pushing it. Nothing to do with your hardware.
  3. My commando was hit by it a few days ago :/ Sucks because I had gear with light 2 as a requirement.
  4. Character class voices: Male/Female Warrior are really good Male BH is good Female agent Female Sorc Aric Jorgans voice actor is really good, same with Shae Vizlas. The one for Darth Marr is excellent...I wish we had more of him So yes, I would replay certain stories just because of how good many of the voice actors are (the above are just examples).
  5. I understand your frustration, but trust me when I say this: Handing it over to another company will make matters far worse. If there are any Halo fans on here, you would know. When 343 took over Halo, they changed it so much. They were completely out of touch with the fanbase. Bioware made this game, they have done the communication and they know what the fans want. The problem is resources! They cannot make another Makeb style expansion purely due to that one word. EA is cutting from bioware month by month! Be happy the game has not been shut down yet.
  6. Ok, that makes sense. Frustration is definitely a factor but as we discussed there are people who cant be reasoned with. On your second point, I agree. Fixing this kind of problem is hard, but it can be avoided by sticking with guilds (like I did). However, again low pop servers make this worse.
  7. Ill be honest. Even as is, its still slow getting gear above tier 1 due to the RNG. Yes, I know OPs drop unassembled pieces...however I can hardly get into FP's let alone OPs (low pop servers, different timezone). Leave it as is. Seriously. The population of the game is very low, it might attract some players back ( it did for me).
  8. Oh wow. Ive never encountered people who say things based on characters looks. I gave this idea as ive never had issues when things were going smoothly hence why I thought my idea would help it, seems thats not the case. I honestly had no idea it was that bad. Never have I heard of something based on an outfit....black and purple looks awesome btw...insulting purple makes no sense either...as many sith use purple light sabers?? Clearly no logic to such people That being said, I still think it will atleast increase group finder pops and success rates due to the proving grounds being a "filter" of a kind. Should add it can only be attempted solo, to avoid them being carried. Also, what I meant in terms of frustration and toxicity is this: Players have a limited time to do an OP (RL commitments). There is a team mate with too weak gear (happened in my first ever run of DP). Half the team wants to carry whilst the other half knows its fruitless. Wipe after wipe, the tension grows leading to anger within the group. Things like this. Toxicity is probably the wrong term then?
  9. It is hard and frustrating, especially on a declining server (server merge is needed imo). Also, I forgot to mention this before but yes, I like your idea of a quest line telling you it involves an operation. As it makes sense that investing into a story only to stop during an OP is jarring (this was my problem when I was F2P). Its good to hear that your guild is like that, reminds me of the old guilds I was in until they died off. VM sounds fun, hopefully I can get back into the group content of this game (timezone and server pop willing of course).
  10. Ok. I do sort of agree, however. On many servers its simply not possible to find people to begin with. Often, I log onto the fleet and there are barely 12 people on there, let alone 8 people able to do the OP. Mind you, I have done these ops, however if i want to go back and do them, I cant. I literally cannot find enough people who know what they are doing (DP is hard, especially for new players in terms of OPs). My point is, due to population and timezone issues, in many cases it is flat out impossible to run an OP. I dont want all ops to be soloable, what im saying is even if the solo player wanted to, they cannot find a group (depending on server and timezone) these days.
  11. Yes thats pretty much it. Another thing that your post reminded me of is proving grounds. We need some sort of step up from solo (no FPs or uprisings) that teach solo players or smaller group content players new mechanics only found in Ops. Why? Because in OPs these are the players who are on the receiving end of toxicity. Now, toxicitity occurs due to frustration most of the time from my experience (players who have gear ten levels below the OP.....wasting everyones time...) but you also have genuine toxicity as I hinted at above somewhere in response to another member here. I believe this will be reduced if players transitioning to OPs from solo or FP/Uprisings have a proving ground mission they must complete once (on their legacy) to be allowed into ops. Same thing goes with gear. This will definitely encourage me to finally hit that group finder button once again, as even with FPs I find players who respectively ruin the experience, even on very easy tactical FPs. This occurence increased greatly after shadow of revan due to how easy it was. There must be a barrier, a proving ground, to ensure players can handle this content to avoid problems. Might have gone off topic a bit but its related to the solo content. As players complete the solo content then go to group stuff which is wayy harder, and wont adapt to or listen to veteran players advice. e.g As a tank...many, many times. I explain to the DPS they need to agro dump/let me attack first to pull....but they dont listen. They then blame me....Toxicity comes from both sides is what Im getting at. Again, not trying to be "hostile" but thats my group content experience after SoR.
  12. Its all good, no problem. What you say here makes sense, as I know people who like to take on the whole thing themselves (younger brother is like that in swtor....doesnt work well for him in warzones though). I also understand if its from trauma from previous experience as there used to be some genuinely toxic people. E.g we had a random tag along in a guild run, when a guildie lost connection, they were like "kick them kick them" over and over...There are other worse things said by other experiences but not sure they belong on the forums. On the point of VM and such, unfortunately I never tried them. I took a hiatus after 4.0 (due to losing my guilds to the solo focus ) and again after 5.0 due to more of the same. I had found a guild but again they soon left. I also hated the RNG at 5.0 launch (which is much better now hence why im back). I may quit again after these CXP bugs are patched if I cant find a guild on my server, which is slowly becoming a wasteland. So yes, most certainly understand your stance, as I was in the same boat before I met my guild on BC (they were awesome). I was also avoiding OP's due to bad experience (thanks to my connection) but once I found this guild I finally got to experience OPs, I then realised how many players may miss out on Ops due to such experiences, which is why I am so passionate about convincing others to do them and find people (to others who will read this, dont give up, keep trying). I didn't know you weren't really interested in them, I thought it was just due to the people youve encountered while doing them before.
  13. Yes it is very doable in terms of dev time, as essentialy they just need some new companions and to cut some abilities/mechanics and it should be fine. As, if many wanted to go back and replay it...quite frankly there arent enough players around to do it (players who know it are mostly all gone too) which i think I said on this thread somewhere, might have been another one. In terms of Revan fight, respectfully, it was horrible (solo version). It broke the story for me. IMO, it should have been you, marr and satele (or your choice of heroes). Thats it. There were way too many characters in the fight. There was no sense of urgency or mortality (lana and satele could heal even when trapped). For a solo fight to work, it needs to have the players role (tank, dps, healer) be important in the fight like in the example I put forward.Or else its not impactful at all, which is why, even now, I still feel a bit opposed to a soloable dread palace. It used to be a struggle to do even with overgeared and experienced players at the time, and when you beat them you truly felt like you beat them. The solo version must be similar, or else the story will feel shallow or not impactful as SoR.
  14. What I meant was, no need to avoid the content. Because I know there are players out there with your playstyle (i didnt know you were in a likeminded guild already). I was only saying to team up with them to do this content the way you like, at your own pace. I was just trying to help as I dont like seeing people miss out on things like OPs because the experience is awesome with a like minded group of people, which it seems you have which is good.
  15. Yes, thats fine but one problem. You start Oricon when you finish your main story. Your character is the "emperors wrath" or "member of the dark council" the "barsenthor" etc. You are the only one with the power to do this, also, at the start of oricon (I did this years ago, bear with my memory) they tell you Rep/Imp soldiers can't go outside of a certain area or they lose their minds to the dreadmasters power. There is no way a strike team could go into the fortress. No forces can land either. Its up to you and the other "heroes" (players on oricon) to do this. I understand what you want, but in the sense of oricons story it wont work. The more I think about it, the more I realise the "god mode" option is the most efficient idea (again, unfortunately). Or, maybe....they could have NPCs that take the place of other classes. E.g, you are the imp agent.....but they pair you with NPCs who are respectively emperors wrath (warrior) dark council (inquisitor) and mandalores champion (BH) this is no different than having millions of players with these titles. Or just have them as generic imperial heroes (we never hear about other heroes, only our player character). Then have them with the player and the player, if tank class, must protect them. If healer, must heal them. If DPS must manage agro (all like in a normal op). Give them the same AI as companions but none of the invincible fully healing dumb stuff from Solo FP's. So the ops will still be hard, they wont need to be seperately redesigned but still soloable. Just have mechanics of move here do that cut out, and it should be ok. This is the best middle ground we can get imo.
×
×
  • Create New...