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JayReindeer

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Everything posted by JayReindeer

  1. I agree, this would be really cool to have and give more variety of the species.
  2. I had an issue similar to that since being a major in the trooper story. Field grades wouldn't be leading a squad of a couple of folks. This would be cool, and a reward could be increased if you went on the task yourself
  3. Since they made Arcann romanceable, they may as well figure out a way to bring Vaylin back and make her romanceable.
  4. This would be awesome, especially if they are usable like on the capital planets and ships and could place multiple ones!!
  5. As much as I want to ignore this guy, I would like a hood up/down toggle.
  6. Currently not receiving or noticing any CXP received for my toons still going through earlier expansions at level 70. I think it would be good to still get those points. Already receiving them pre-level 70, and even though it isn't much, I think every little bit counts. Also helps as another means to complete those achievements.
  7. While I'm not the originator of this idea, and I apologize on not giving credit where it's due, but I'm just hoping that other people will pitch in to show support for something like this. For those that don't know, yes, RP still takes place in this game, a MMORPG. Anyway, I think it would be beneficial if game mechanics allowed for ignored characters/legacies to actually be hidden from whoever clicked to block or ignore them. Since it works to some extent to where one won't get paired with someone they are ignoring in a FP or PVP (please correct me if I'm wrong), why not outside of that realm? Maybe another course of action may be to have a RP instance, so that non-RPers can go about their business without RPers going through their story in general chat on fleet, or on any other planet. Increases chance of fewer people being annoyed by RPers, and decreases chance of troll ruining RP events.
  8. I think something that may help with the QoL and more in-game time is adding in a 4th crew skill slot and/or building a separate legacy tab dedicated to the materials acquired for crafting. While most crafting skill generally need just one (1) or two (2) gathering and/or a mission skill, there are quite a few items that need other items not readily available to that toon, outside of squandering credits on overpriced materials on the GTN, or alt-hopping to see if you have enough to transfer over. If we were able to have a 4th slot, it would increase time on that character, help us who aren't as successful to control the GTN, and help with efficiency. With a legacy material tab, it can help consolidate materials for easier access to crafting a variety of items easier. Yes, it would allow for additional space for other things and not have to unlock another bay, but would it be more beneficial to stack over 80 materials that I can grind for in the bins rather than buying/acquiring a lot more Cartel Market items for my toons so they can change their outfit or gear just because it is (insert day of the week)? You wouldn't even have to lock the mats to that bin, you could still have the option to split stack like with vendors, so you can take X amount out and do whatever you choose, whether gift, sell, or burn it while cooking porgs or womprats in a campfire on Coruscant.
  9. Order of Merit List: 1. A fourth crew skill slot for another mission or gathering crew skill, since quite a few of the crafting skills need parts from a third crew skill, whether mission or gathering. 2. A legacy bank tab specifically for all basic mats that can be pulled from for crafting like the character's personal vault. Could do split stack like with vendors if wanted to pull from that. 3. Option to turn on/off planetary level synch (some days you just feel like one-shot slaughtering on tatooine and corellia) 4. Non-CM items, such as outfit sets, be in the collections tab, most likely on a separate tab to allow more ability to be more creative with outfit designer 5. More companion interactions, i.e., being able to kiss/flirt with companions after class story dialogues are complete 6. Ability to archive in-game e-mails 7. Save chat log ability (great for RP and not have to rely on screenshots)
  10. Something that I would recommend is two-fold: adjusting the tutorial and adding some sort of shooting/driving range. Right now, the issue is that the concept of the tutorial is a good start, focusing on the basic commands and the "how-to" for flying. However, that is the extent that I recall. I think something that would help increase the skill/knowledge base is to expand the tutorial, to include utilizing the different weapon systems, ie, lasers and missiles, setting mines, and advanced combat flying. I think this will allow people to get a better basic understanding on both flying offensively and defensively, along with working the weapon systems. I think adding in a shooting/driving range would help build the confidence of players, such as having an offensive course at different levels (such as target acquisition with target either flying defensively, non-defensively, and counter-attacking) and a defensive course (ie, try not to die for various periods). I think a good incentive for this would be either unlock ALL level 1 upgrades based on the type of ship (weapons, movement, defense based on the range utilized and difficulty), unlock ALL level 1 upgrades for that specific ship (thus, requiring the players to utilize the range more for more ships and thus, more training/practice). Utilizing this system and some variation of the recommended incentives would encourage players to use the assets available, increase skill/knowledge base of the ship and its capabilities, increase confidence in said assets, increase competitiveness in the matches, and allow players to not be forced to go face-first against veteran players with no upgrades or hope for survival.
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