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Wiseaxe

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  • Posts

    12
  • Joined

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  • Location
    Tehachapi
  • Interests
    duh, gaming
  • Occupation
    Inventory Specialist for the State
  1. Please. I would pay 5 million credits for this in the legacy window. Please allow us to place a Dummy that adjusts to our level for use on all characters. I might as well ask, I mean people still pray to God for what they want. They don't get answers either.
  2. Can anyone recommend another MMO to play? This one is so imbalanced its absolutely impossible to play a Republic toon. The Imps are powered and buffed so much higher than the pubs. My Vanguard tank is 208 aug'd in power/crit just like everyone else for max damage and protection. 82k health with 43% crit with 74% crit damage. I'm a War Hero on the toon, I know the class inside and out and pvp'd my way to 65. I'm lucky to get 1 million damage in a warzone while protecting my healer. But I see powertech tanks get 2.5 million consistently. I just can't take it anymore. Pubs are Outhealed and Outdamaged 90% of the time. Its time to find something else to play. I'm not changing sides just benifit from the unbalance. So what game to play?
  3. Can we please get a toggle button to turn on and off Companion Chatter. These companions talk too much. Literally after every monster dies they have something to say. I end up using my ship droid because he's absolutely silent. Or possibly just turn down the rate at which they say something after a mob kill. Thanks
  4. Bump, The lean angle on the Koensayr Revolution is perfect. Give the Jetpack the same lean angle and we're good. Nuff said
  5. Then Option #1 is for you. =)
  6. - New 50 hits WZ's in Recruit gear. - New 50 can't do any damage and dies repeatedly. - New 50 can't compete with the War Hero 4man teams queing. (because not enough play Rated) - New 50 rolls new toon and enjoys leveling. Warzones should be about Skill, not gear. Gear based pvp games fail, as this game has learned. But since there's tiered gear in this game: Here's how to fix this. (one of two ways) 1. Create a 2nd paper doll page specifically designed for Que'd WZ's. (this page is untouchable by the player) This 2nd paper doll will be outfitted with a DPS or Support War Hero set of gear (chosen by player based on spec by clicking the box). When a player que's for a war zone he can chose to "Bolster My Gear", allowing the game to switch him to the new paper doll. -- This would allow new 50's to at least compete against the top ranked players while building their gear commendations. -- If and when they get their gear of choice, (i.e., augmented) they can chose to not push the "Bolster My Gear" button, and wear what ever it is they've accumulated. 2nd Option: Do not allow rank 70+ to que for normal war zones. However, allow for Solo Rated War zone Que. - or - Set an internal gear score to players. At a certain gear score (i.e., 5 piece War Hero Set + weapon, minus the accouterments) those players are only allowed to que for Rated Warzones. However, allowing for Solo Rated War zone Que's. Like, dislike, w/e, flame on.
  7. Okay so there's no special "I-need-to-pve-to-get-this-enhancement" for that? Cause I hate pve
  8. Question. I have a guardian in 50 pvp now, i'm Focus spec. On average still in mix/matched recruit/bm gear I am hitting for about 2900-3500 depending on the target. My question: There was a juggernaut hitting for 5300 consistently with smash. Will war hero gear allow this type of damage or he replacing mods and enhancements? Basicly what do I need to do to try and get this type of damage out of my force sweeps? Thanks
  9. No dude. The initial DD aspect of the spell always had its 20% increase based on presence of mind proc. The dot was not affected, and now Is. You stand corrected.
  10. I dont heal on my sage so I can only comment on the damaging aspect of the changes. Having said that I can also admit that while i've been playing, Sorcs/Sages have the ability to almost Double the Healing of BHs/Commandos. My twin brother is a Commando healer (valor 61) and does very well in his healing and can top most WZ charts, but in a decent Void Star he's still 200-250k shy of Sages and Sorcs who top heals with over 500 and sometimes 600k heals. Thats excessive. If the changes made bring the sages/sorcs down to equal levels with BH/commandos then great. Its a needed change. And i'm not going to argue the Why. If you pvp enough you'll understand why. Troll on or explain yourself properly.
  11. I have a 50 sage, so I'm just as effected by this as anyone else. And all you're seriously losing is the ability to Insta cast on 5 targets. If you're entire game play is centered around this ability, then you're a horrible sage/sorc already and die too much to even comment here. You dont even have to change your spec's atm and you'll still dominate. Here's what we gain: 1. 20% increase in "free" mind crush/crushing darkness damage 2. 9% reduced cost to instant DOT; weaken mind/affliction 3. Empowered Throw/Calcify increases the damage dealt by Project/Shock, Telekinetic Throw/Force Lightning, and Weaken Mind/Affliction by 6% (used to only effect telekinetic throw/force lightning) now effects the direct abilities of the Spec Tree What changes: (and should be in the What We Gain section) 1. Critical Kinesis/Disintegration now increases damage dealt by Telekinetic Throw/Force Lightning by 4% instead of increasing Crit Chance. (Damage Increase 100% of the time) What We Lose: 1. The Force in Balance no longer heals the caster if no targets are hit. (now working as intended.) 2. Presence of Mind now affects Disturbance and Mind Crush only. (removing the ability to insta cast on 5 targets for a boat load of damage, padding your stats) Like I said, i'm a Valor 60 Sage and I forsee my damage increasing because of this patch. This wont be effecting my game play at all, and I'm excited about whats comming. I'm just going to say this. ** To the sorcs/sages that quit due to this patch, Thank you. You probably weren't playing the class right anyway. **
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