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SinisterSniper

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Everything posted by SinisterSniper

  1. My server, Davik's Estate, had 175 people online for a week on the fleet after 1.2 came out. Often now I log on I am the only person online. Yes, for now its going to be great, but in another two months get ready to free transfer again.
  2. still doesn't EVEN compare to the fatman. I made a character on fatman just the other day and it had like 50 people just in Hutta and I assure you with only 140 people in the fleet there isn't going to be 50 people on one planet like the origin planets/leveling up. They should of at least doubled(if not more) the number of servers transfering to the prophecy of the five.
  3. Kind of insulting how those other servers get to go to fatman, the holy grail of servers (should of any servers really have been transfering to fatman?). And the group I am gets transferred to some no name, probably extremely low populated server, thats going to require another transfer off of in a few months. Meaning another round of name changes/guild setup/etc etc. I have checked population listings in game several times and have never seen prophecy of the five stand out.
  4. I thought they said they wanted to make the GTN 95% less stupid.
  5. Issue with this is that Bioware doesn't know what YOU ARE DOING/GOING TO DO, they don't know if you're making a decision to sub or not BUT you have paid for the time YOU ARE a sub for them. Those people who just got the game and cancel right away, have in essence paid for their subscription by purchasing the box. Bioware doesn't know if you are leaving the game forever/thinking about leaving/changing payment methods/etc etc. What about all the people who decide to cancel their credit card payments but change to game cards? You forgot about them. Either way as an investor I would be much more pissed at giving away 30 days of free time to 1.6-1.7 people, than trying to bloat your numbers a little bit(which would just prolong it till the next investor call). This goes to show me that they are truly are giving this to show appreciation for their customers.
  6. I was reading nightmare pilgrim info and people say that you can buy a schematic instead of using 30 commendations each time. They also said it requires a rare crafting material that is only found on two planets. Anyone know which profession crafts the item and which professions gathers this "rare" crafting material? Source is: http://www.swtor.com/community/showthread.php?t=368844&highlight=nightmare+pilgrim
  7. the game is being updated to 1.2 so they took logins offline.
  8. interesting spec but in the end, I feel like you are a gimped healer and a gimped DPS. Might be fun for random-unrated stuff though. RN - Despite not healing fast/instantly is a huge healing increase. All warzones it can be used effectively & it helps keep yourself up. Not getting the 30% crit multiplier to our healing kind of hurts too. I feel like 1.2 will nerf it even more with RN being that much better, and lacerate having +Damage% higher in the tree.
  9. Those 100+ page threads never get looked over, how does someone expect another person to add to the conversation when they have to read over 100 pages of posts to get caught up? If an operative needs help, they can post and ask for it AND people are already doing it. There is hardly anything overwhelming. Oh man, hitting that "New Topic" button is just to hard. I don't think anyone is scared off more than any other class because they came to the forums first(doubt people even come here before they make their first class anyways).
  10. which is the only one i missed. If you want to go into orbital strike, every healer has an ability with the similar effect i.e. force storm, & death from above.
  11. I made several suggestions, at the end of my initial post. It's also to clearly show that operatives are still at a huge disadvantage. It isn't "supposed" to be clever, it's supposed to clearly show operatives don't bring anything useful to the table that another class doesn't already have or does better. Perhaps we should get you hooked on phonics, to get you a better comprehension of the English language. You're the one who isn't adding anything, what are you going to suggest? If operative healers, were able to heal 10x as much as other classes, I would be fine with no utility but that is NOT the case (10x is just a made up number that I am throwing out there).
  12. Who is asking for a knockback? My list is just LISTING what each class has for utility. Its not asking for or even suggesting all classes get the exact same items. Its showing that the other classes have a HUGE number of tools compared to operatives.
  13. No one is asking for a knockback and who said anything about being on any wishlist? We are asking for more utility. Its an additional tool that the other healers get but if we got one, it wouldn't be "bad". It gets people off of us and gives us some breathing room, or we can use it to get enemies off of a teammate. I have a sorc healer and an OP healer. Sorc is just lol knockback from the top of the ramps on huttball(as well as other places in warzones). Its just so lol, have them run up and around again? lol cd is reset. I gave an example of what I would like to see. Group stealth either gives raid wall, or make it like a vanish that doesn't suck balls. Or something else.
  14. plus this allows more items up on GTN which allows more competition, which will bring prices down.
  15. new auction house in 1.2 search feature is much improved. Know the mats you need? Type it in. Wont have 1 of 999. how is that different from now? All I have to do (and what I currently do) is have 8 characters on a server with auction house listings.
  16. Op/Sorcs had the only in combat revives but now mercs get it too. In terms of healing and healing trees Sorcs - armor buff/pull/speed buff on shield/30 range stun/30 range interrupt/30 range damage/force slow/ affliction slow/ only class that can remove force effects/ force speed / knockback / whirlwind (in combat CC) Mercs - Armor buff/extra healing/reduce damage on players (getting nerfed a bit but still)/ 30 yard range stun/ 30 yard range damage / knockback / Concussion missile (in combat cc) Ops - Group stealth/ stealth / sedatives(which has huge restrictions in the ability to use it and can't use it in PVE) melee range damage / melee range interrupt / melee range stun Group stealth can't be used in combat so all PVE situations are useless, stealth isn't really needed at all as a healer in PVE. In PVP group stealth still has near 0 actual uses. Can't be used in combat(you or the person you want to stealth can't be in combat), 15 second duration, 70% movement speed, 10 meter ranges (10 meters is just out of melee range), AND everyone and their mother can see you and all of the stealthed people since it doesn't get any bonuses to stealth. Infiltrate flatline needs a buff to just make it useful. Buff to its range/run speed reduction needs to be removed/duration should be HUGELY buffed. If you want to stick with the stealth mechanics for us, make a high tier operative healing talent that allows infiltrate to be used while IN COMBAT or once you use the ability anyone within 10-15 yards gets like a XX% damage reduction for a certain amount of seconds, like a snipers bubble. You can claim that the stealth field makes people harder to hit or something if you want a story reason.
  17. dont forget that there is a world boss too. 5 day cooldown (1 day respawn so most decent raiding guilds can get it done)
  18. you mean logging in and sending your crew on missions? Super chinese farming there. How lazy must one be to not want to send your crew on missions?
  19. -Legacy should unlock additional space for you to list items on the GTN. 50 is just to few. 200 is more reasonable, but unlimited would be fine. Auction house on my server is kinda barren for certain items. I believe that the 50 item limit is a huge reason for that. -I would like to see a 5-7 day listing period too, it was in beta why was it taken out? I have lowbie crafters that don't sell instantly but I know they will EVENTUALLY sell, kinda annoying to have to keep up with that many crafters. Since perfect for legacy since the program seems to be doing quality of life changes. Or just add these features baseline.
  20. Just goes to show you a baddie, spreading misinformation. Debilitate is 4 seconds, HS is 1.5. 5.5 seconds total. Who else can do that? You mean besides juggernauts? Leap 2-second stun (speced, soon to be baseline), push (varies but the min is 2 seconds) plus another leap is 2 second stun. Or juggernauts with force choke(3 seconds), back hand (1s), force push(2 seconds), then jumps on you with immobilize with full resolve(effectively another stun because of melee for two seconds). 8 seconds. or any of the million of variations a juggernaut can lock someone down. People that don't play melee don't understand that immobilizes = a stun for the classes AND they go right through resolve. Tell me mythicrose, which other class gets a 5 second immobilize that eats right through a full resolve bar at a 30 yard range with a 12second cooldown(pvp speced sniper)?
  21. How is that different from two assassins doing the samething? Both open/knockdown stun; both can kill you in about the same speed. We are in a fine place right now on live, but who knows. I didn't see anything that great in the video.
  22. Balance Tank/Healer combo. Right now warzones are dominated by nothing but tanks and healers because can't burn through guard/taunts. Its baffles me why bioware is buffing tanks even more in 1.2 when they're so broken right now This is by far my biggest worry for rated warzones is that 4 tank/4 healer teams are going to be insanely annoying(or something equally as annoying).
  23. is that 1% crit buff from having a companion maxxed affection? (probably)
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