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Arkeran

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  1. When you complete tutorial ( Before you get out of carbonite ) , when you turn 61. ( You have to reach it because you won't have your insta-60 coin back if you delete your toon, as it should be )
  2. Actually, every time I ask something in fleet, I get at least one quite polite and helpful answer. Yes, yes, as weird as it might seems it's true. ( French servers - Republic side )
  3. Thank you Seems about fine changes ! Looking forward to test all of this.
  4. Did you try turning off tutorial ?
  5. You can't change look of story directly related comps ( Theron, Lana, Sanya ... ) because of consistency I guess. I hope they will let us custom them later though. ( Even if we can't choose any outfits ( to avoid Lana as slaves ... ), maybe some pre-made customizations ? ) You can bring some old comps to your alliance which are actually customisable.
  6. Thank you for your quick answer Eric/Bioware ! Looking forward for monday. A nice middle-ground buff to comps would be really good ! Thank you again, I hope that many will be back to the game, helping you to make even better following to the journey we just started with KoTFE
  7. Having to use defensives/healing skills on every encounters in H2 ( That you HAVE to do, or leave your alliance/comps weaker than ever ... ), isn't dificult or challenging in itself, only boring. If it was only about exarch, super-droid and Knightx2 chambers, then why not, but having to rest between each fight of random mobs isn't challenging, just a waste of time ...
  8. Yes, I guess It's also a great part of so many players complains. Same for Heroics : doable but way less smooth and fun. A right middle compromise woud be good And do not forget : Not all players is playing an good selfhealing / high damage mitigation class
  9. Sage - 65 Gear ~208 Telekinetics Theron - 17 - Healer Planetery Heroics : Medium, yes. Have to use defensive spells and self heal. Grind is quite boring, having to rest between mobs. It may still being doable, it's way less 'smooth' to do, I don't think I will do it on more than 1 char every weeks, I rather give up alliance for them than having to spend that much time on dailies, sadly. Quite sad that my dear comp, that was, for a short time a true skilled agent now become an low/average healer. He is supposed to be my companion, seing him struggling to keep me under 30% health when there is 1gold and 2silver is quite heartbreaking. Comps about 60-80% of what they where, whould smoother this a lot ! Thanks for you listening to us all !
  10. Indeed, this is why you have operations, hard mode and some pvp. But dailies ( H2 ) needed to max your alliance lvl ( which is the key part of the 'new' swtor) or star fortresses that are common quests even if it's not mandatory : then no. You said it all OP ! After gaining as many players, I start dreaming that they will have more budget to do so much more. Those wild dreams are gone now :/ A good middle stance, ~20/25% would have cause way less damages on player database and smoothness of the game as a whole. Sad, but I still hope, fool's hope you might say, that they won't stay silent too long, they rather speak to us than stay silent, even to say that they don't know exactly what they gonna do as far, or even to reassure they positions about nerf. In any cases, speaking is always a better solutions. It won't help to make people believes that they are speaking to a wall, utterly ignored, anyway.
  11. You missread my post or I didn't make my claims clear : I'm UTTERLY AGAINST those changes !! Around 20% reduction, why not, but not that much ! It's not because I'm against that I'll lie saying that H2 has been made utterly undoable w/ nerf. I answed to the claim that some people can still make H2 alone : Yes you still can do H2 without that much trouble if yu use you all of your spell ( defensive cds / selfheal etc ) BUT that doesn't mean the change is enjoyable !!! ( And that's my main grief against it ) Because even if I can still runs them, it's painfully boring. For something I'm supposed to do on tenth H2+s every weeks ... It's frustrating and way less fun ! Seeing my 'Hightly skilled agent' struggling to keep me above 50% health against somr random Kiliks is quite a pitifull view. And I repeat myself, yes healing decreasing impact less hight damage mitigation spe, obviously.
  12. To make it clear : - Most people, with decent gear and knowledge of they char are still able to do H2 ( Star Fortresses aside ) : Yes ! Is it fun, having to use defensive spell/aggro managment spells, having to rest sometime after some pack of mobs for dailies ? : That's the real issue ! It's just boring actually ... If it impacted only few and seldom parts of the game, well why not, but it reduce 'smoothness' of the game at every part of it : leveling / class missions / dailies ... - 'Pyrotech' / 'Guardians' ... Yes healing nerfs doesn't affect TANK/OFFTANK/HEAVYARMORED spe as much as other dps ... It seems so obvious but yes we still have to point it out ...
  13. AylaL is just trolling you. As many of you states, most of people saying that nerfs changed nothing, are either max out geared / heavy armor/tank / heal spec'd or just trolling/lying. I still can make H2 ( Except StarFortresses ) w/ my Sage ( Hopefully ^^ ), but saying that nothing changed would be plain lies.
  14. Comps are people too : 2+ are meant for two peoples hence you and you comp or you and another player if you wish. Nothing before nerf prevents you from grouping up if you wanted to, why are you so interested in what other players do or don't ? oO'
  15. Yes, but I didn't know it was not available anymore :/ Thank you
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