I think a part of the problem is in WoW the mob takes damage as soon as the ability goes off. If it's a casting ability, the mob takes damage as soon as casting is finished, if it's an instant ability, the mob takes damage pretty much as soon as you hit the ability. SWTOR takes a much more realistic approach. In SWTOR, mobs do not take damage until the projectile actually reaches and makes contact with the mob.
IMO, combat is much more fun in SWTOR because I'm, not just hitting the same ability over and over until the mob dies. Abilities actually have a cooldown, and I'm forced to rotate and make use of nearly ALL of my offensive abilities during combat.
To each their own though, but I definitely disagree with you about combat in this game. This game has one of the most interactive combat systems since EQ2. Nothing will ever compare to EQ2's combat system in my book. You literally had to use EVERY ability on your hotbar. Definitely made combat feel more alive rather than just pressing the same button over and over.