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MrEndymion

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Everything posted by MrEndymion

  1. In other words, you lied/misled your player base. This was content that was promised to players for over a year and you are now refusing to deliver. This is not meant as a slight to you, but, this is just what the situation is. While I appreciate your attempts to address this now, you can't be surprised that people are still going to be upset about this. Also, I highly doubt that people who want to do difficult content view flashpoints as aspirational content. While a very select few might have taken things over the line, asking the developers about content that was promised in the only place that we can interact with the developers in real time isn't spamming or being belligerent. A fair amount of us pay money for this game and as such are paying customers. Asking you about something is not being mean to you. Attempting to spin silencing your player base for asking about content that was promised by the development team as unconstructive or unhealthy is gaslighting in its purest form. Not a great look.
  2. Question for the story team as well, at the current point that in-game lore is at, what age would you say the 8 classes are, if you had to guess? My guess is that all of them are in their late 30's by now? The Force users might be younger, however, seeing as how they couldn't be too old when chapter one starts.
  3. Did several Veteran Flashpoints today, and here's what I have gathered. When doing Crisis on Umbara, the turrets summoned by the first boss have an obscene amount of health, are damage sponges, and also deal a filthy amount of damage. If people who do NiM Content are scratching their heads wondering why entry-level content is this strangely difficult, I believe that it is an issue. Trash mobs simply do too much damage, and they're honestly the biggest reasons why people just might not have fun with the flashpoints if left like this. If people want a challenge when doing a flashpoint, shouldn't it be Master Mode that is balanced like this? Lastly, I don't know if this is the place to gripe about this, but wouldn't it be neat if you re-added the epic enemies codex entries back into game for VM flashpoint bosses
  4. Seconded, this needs to be addressed.
  5. Is it possible that we can get some orange, or otherwise completely modifiable mainhands and offhands? If players are going to be giving feedback it would help if we are able to run with our ideal stats. This applies to tanks especially, as every tank I know that does either NiM Raiding or high level PvP is running Lethal Mods.
  6. So, I like the Mounting Darkness passive. It gives Deflection some use in fights where it's otherwise kind of crap. However, the animation is a pain. While I find the idea that we can produce a field of Darkness that suppresses Force and Tech attacks... you've made the ground around me pitch black. This greatly interferes with our ability to see AoE circles, particularly if they're placed right beneath or around us, basically, Mounting Darkness' effective area. So, I'm fine with the passive being a thing, but, can we please consider removing the animation for it? It doesn't need one.
  7. Hya! Long time no see! On to the content, here, first, I'll start with the set bonuses. I agree, keeping the taunt reductions is an idea to consider. It's useful at times, particularly for the quicker triple taunt opener and for any aggro drops, and for PvP, it's pretty good, helps tanks do their job better. And for your second bullet point, are you thinking of something like Lightning Reflexes, but possibly for Overcharge and Deflection as well? If so, that's an idea. I also agree with your third point, this was our pre-3.x Set Bonus and it was rather useful, particularly the internal and elemental damage part. I'd also favor a movement speed increase. Onto tactical items. I agree with the DV heal. If it is a 2% per tick heal like it was in the old days, it'd still be powerful, but not ridiculously slow, like in early 1.x. I'd also appreciate a tactical item that lets us speed up the channel of DV, at the cost of some of its damage, much like Madness Sorcerors get with Force Ligthning. This helps overcome the problem of having to stop your highest DPS ability to pop a cooldown. We're the only tanks that have this problem, and while it's a small one, a way to overcome it would be nice. And I'll have to brainstorm ideas of how to increase our damage but reduce our defenses.
  8. Like the poster above me mentioned, there will be a place in the plaza in front of the Castle that houses the trainers for both Jedi classes. Exiting the palace it will be to your right, near some crew skill trainers.
  9. Vicious Slash is supposed to be general filler. Almost every spec has a general filler ability they use when there's nothing else. For example, Carnage Mara has Massacre, Lightning Sorc has Lightning Bolt. Also, that rotation is wrong. Dual Saber Throw should only be used with Mind Sear proc, and for the general rotation, I'd refer to Beastfury's guide, or any Anni guide. Also, if you think Anni doesn't use enough abilities, please keep in mind that Carnage uses even fewer, as does Lightning.
  10. Marauders already have 2 specs that deal considerable burst damage. Annihilation doesn't need to be changed.
  11. Annihilation is fine as is. It's not supposed to have burst. It's meant to be a pure sustained spec. Also Deadly Saber does not do "minimal damage." It deals quite a high amount, and is responsible for roughly 20.5% of the spec's damage. It's also off the GCD. Also, regarding your comment about it not "doing any considerable damage compared to other DoT specs in game," this is false. Very few specs outdamage Annihilation.
  12. My biggest problem with this is that instead of finding a solution that aims at fixing the problems pure tanks have in PvP (the fact that every defensive stat except Endurance is completely underwhelming and borderline useless), you instead take away their ability of getting around that. Nerfing numbers isn't the answer to everything, you might consider that perhaps the reason skank tanks are a thing are because of poor design decisions regarding tank stats. Fixing bad design with bad balancing isn't going to make a balanced meta, instead, your intention to fix a PvP problem is going to have much more problems leaking into NiM raiding. Also, since Juggernauts are clearly more of a problem than the other two when it comes to the PvP meta and skank tanking, why are Assassins bearing the brunt of this nerf?
  13. https://cdn.discordapp.com/attachments/106030716147511296/426624459424923648/Screenshot_85.png Team Get Gooder (Star Forge), a mixture of people from R O G U E and Exiled Hand get their kill yesterday due to our Sorc DPS being a boss. Even if you don't count this, you gotta recognize how lucky we got lol
  14. Just gonna leave this here. https://cdn.discordapp.com/attachments/106030716147511296/426582562354495489/wreck.png This is on Thrasher. Kytera was healing on bottom, Carm was up top.
  15. R O G U E (Imperial) is looking for either a DPS (Marauder preferred) or a healer (Sorc/Mercenary) for our Veteran Mode progression team, Mechanically Challenged. We are currently working on Ravagers, and are on Master/Blaster. After clearing Veteran Mode content we fully intend to move on to Master Mode content. Our raid times are Tuesdays and Thursdays at 8:30 PM EST. Prior experience is preferred but not mandatory, and players who are able to do either role required will be prioritized. If you have any questions or would like to try out, please message me on here, reply to this thread, or send an in-game mail to Seth Rollins or Tyren Brelt.
  16. R O G U E is recruiting! We are an endgame PvE guild who primarily focuses on Veteran Mode raiding, and we are looking for members to bolster our ranks. We welcome all kinds of players, from hardcore and casual alike, to join us. We provide all the perks for our members, including a 10% Experience and Reputation boost, a beautifully decorated guild ship, guild bank, operations throughout the week of varying difficulty, a Discord server, and people to talk to! So if you want to have some fun doing ops, or just want to hang out, or want to level faster, please feel free to join us! We have players on throughout the day, and our Discord is very active in terms of group recruitment and operations! If you have any questions or wish to join us, please message me or reply to this thread, or send an in-game mail/whisper to either Seth Rollins, Tyren Brelt, or Silvereth. We look forward to seeing you in-game.
  17. R O G U E, formerly of the Shadowlands, is recruiting raiders, both new and experienced interested in running Veteran Mode and eventually Master Mode Operations. We are an endgame PvE guild focusing mainly on Veteran Mode Operations with prospects of eventually moving into Master Mode. We also occasionally do Story Mode Operations, Flashpoints, and PvP. We are willing to also teach people the ropes in Veteran Mode Operations. Casual players welcome! We are active mainly during evenings and nights, although some of our members do play in the afternoons. In addition, any raid team currently looking for a home for the obvious guild perks is welcome too! We currently have over 400 characters in guild and we are equipped with a fully decorated guild ship, a guild bank, and a 10% Experience and Reputation Boost. If you have any questions, feel free to message me here on the forums, send an in-game mail or Whisper to Seth Rollins (me), or to our officers Sarizen and Tyren Brelt, and we will get you in guild as soon as possible. We look forward to seeing you in game!
  18. R O G U E, formerly of the Shadowlands, is recruiting raiders, both new and experienced interested in running Veteran Mode and eventually Master Mode Operations. We are an endgame PvE guild focusing mainly on Veteran Mode Operations with prospects of eventually moving into Master Mode. We also occasionally do Story Mode Operations, Flashpoints, and PvP. We are willing to also teach people the ropes in Veteran Mode Operations. Casual players welcome! We are active mainly during evenings and nights, although some of our members do play in the afternoons. We currently have over 400 characters in guild and we are equipped with a fully decorated guild ship, a guild bank, and a 10% Experience Boost. If you have any questions, feel free to message me here on Reddit, send an in-game mail or Whisper to Seth Rollins (me), or to our officers Sarizen and Tyren Brelt, and we will get you in guild as soon as possible. We look forward to seeing you in game!
  19. I would LOVE to see Stronghold decorations frequently dropping from Flashpoints and levelling planets again. Getting the datacron decos and the really good stuff that dropped from flashpoints would be good. By "other really good stuff" I of course mean things like vanity pets that you could occasionally get as drops. I also think that a return to final and bonus bosses of Master Mode Flashpoints dropping a story mode token would be nice. I would also like to see the Grand Acquisitions Race one more time. I think it is a way to attract players both old and new. I also think that bringing back some of the named weapons from 1.0 would be neat
  20. In my defense I was tired when I wrote this And I think I mean that's it fun to do it once, but not multiple times.
  21. One of the funnest and most engaging parts of Star Wars: The Old Republic is the lore. The surface lore of the game is supported by our codex, which contains upwards of 1200 unlockable entries for each of our characters. While it is good to have that completionist status on your main character, grinding and getting all of those codex entries on your alts will likely take hundreds of hours most players simply don't have. With so many things being tied to our legacies now, especially datacrons, the developers of this game have a unique opportunity to make a fantastic quality of life improvement. By tying many of our codex entries to our legacy, we will be able to have all the information that it has to offer on all of our characters. Obviously, some limits should be in place. Codex entries for titles and those that are faction or class specific should not be included in this bundle. As such, only one's Imperial characters will have access to Imperial-specific codex entries. With that in mind, this is an addition to the game I hope the developers will consider in the future. I think this will be a welcome addition to many of the game's veteran players.
  22. So, I have to address this, because I think it's a relevant point in the story.... assuming that Valkorion/Vitiate takes a great interest in your character, saying that you are the only person worthy of his attention, in my opinion makes it seem like the only plausible class that could be the Outlander is the Jedi Knight, as he'd have defeated him twice by this point. In my opinion, Fallen Empire and Eternal Throne make the most sense when played as a Jedi Knight, as the Emperor is your enemy throughout the Knight's story, and I don't think his duty to stop Valkorion would end.
  23. Hello. I just want to give you my perspective on this. Commando/Mercenary survivability is a bit too strong, however, Assassins (Deception) aren't at frail as you make them out to be. Deception has Darkswell, an excellent defensive passive that is almost always active as it's triggered off of your Maul, and you have your 30% AoE Damage reduction and up to 9% damage reduction buff from Entropic Field. Deception is fine on the survivability front, and regarding Hatred, I'm gonna quote Evolixe here, it is meant to be a glass cannon discipline, however, the only thing keeping it from such status on live is the lack of damage which is being fixed in 5.3. And sadly I don't know how effective your cry for help is going to be, as survivability was the complaint against Commandos and Mercenaries in PvP, their damage output was a distant second. They nerfed the damage and publicly stated that adjusting survivability is lower priority.
  24. Thank you everyone for the continued feedback. I am starting to learn Carnage more and am practicing it every chance I get, I will need to do some live practice in a raid one of these days too.
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