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Galdos

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Posts posted by Galdos

  1. For me: If by ideal you mean "your canon" Ill state that. These are the stories that I played how I enjoyed them the most and as such how I like to consider them canon

     

    Jedi Knight -- Human Male. Light 3-4. Focus on defending the Republic and its people, not necessarily the Jedi (alt)

    Jedi Consular -- Human Male. Light 4ish. Big on Diplomacy and the Jedi first

    Trooper - Human Female. Light 2-3. Defending the Republic, will make the hard choices if needed (main)

    Smuggler - Human Male. Light 3. Helping the little guy.

     

    Sith Warrior - Human Male. Light 4-5. Determined to destroy the Sith from within. Sees the Jedi as allies

    Sith Inquisitor - Human Male. Dead Neutral. Straight up crazy

    Bounty Hunter - Cyborg Male. Light 3. No interest in the war/doesn't actually like the Empire

    Imperial Agent - Cyborg Female. Light 2. Imperial Loyalist who suffers PTSD and disillusionment until finally defecting (Alt)

  2. snip

     

    Sorry for jumping in but I feel like this needs to be added. You seem to be under the impression that playing a Lightside Inquisitor = Making nothing but lightside decisions. First off that is not the case, you can play a lightside Inquisitor which simply means "mostly" light side decisions which is what people mean whenever they say they are playing light side.

     

    You yourself even follow this as you mentioned you dont pick every Dark Side. Following any set of decisions simply because of its color causes a terrible story to emerge which is why people shouldnt do it.

     

    The reason I am writing this is that is seems like your argument is based on the idea that certain very dumb decisions in the story exist that make it impossible to tell a good story for a lightside character when a lightside character can still logically exist because they may not pick those options.

     

     

    Now maybe you are trying to argue a different point that I simply dont understand and if you are then the answer should be "who really cares in the end." This is just a game that allows people to make their own decisions and live their story out. Who really cares if another person is playing a story that the way they play it doesnt really make sense or is not as good, it doesnt effect you so move on. (I went dead Neutral in my story for Inquisitor. From the way it looks I think the lightside story seems a bit weak but I dont really care if people pick it. )

  3. First let me say that I am a pub player and generally want to see the sith and the empire crushed.

     

    With that being said, for the love of Eric Musco I WANT to see her die horribly or turn out to be a traitor or find out that she is being controlled by someone sinister *cough* the emperor *cough*. This is mainly for the sake of story, and the fact that I hate her face (and the rest of her). She is such a cocky *****, and I love to see people like that fall flat of their faces. Most of the time, in good stories those people do, eventually. Plus, I would like to see what a some what leaderless Republic would be like

     

    As I kind of stated in my previous post. This is pretty much me. I want to see her go insane and be forced to remove her (and then have the Republic go back to destroying the Sith)

  4. I dislike the chancellor more than any enemy that we face in any story line. I've hated her since taris. She's so smugg and manipulative. What I would love is a chance to be able to kill her with any class republic or empire. You think it will ever happen?

     

    I liked her on Taris. However she got on my bad side with the ending of the Trooper story (first character) with her idiotic idea. My mostly light-side trooper hit the Dark Side option there so quickly it caused whiplash.

     

    Then Makeb occurred and I was shocked at how little she cared about the people of Makeb. Rubbed me a bad way.

     

    Now, ya I can say I dont like her. I think they are actually setting it up that you will remove her from office eventually

  5. There is a time where you can kill a Jedi. You meet a Jedi Master and his Padawan. The master tells his Padawan that you are different. No matter how many times I picked "I don't want to fight." the Padawan flies into a rage and attacks. Because "All sith must die." The master leaves the padawan to his fate. That is the only time and only exception and this is the Padawan's own fault for not listening to the master, ignoring the code (you quote it to him and he still doesn't give a crap), and ignoring the fact that you don't want to bother him.

     

    I counted that. You dont have to kill the Padawan, you can let him live. They are also both Knights actually but thats not important. Anyways that is on the fault of the guys and as pointed out, you can avoid the fight with the second Jedi (and you can still let both of them live)

  6. I started to really dislike my Bounty Hunter in Act 3 when none of the available choices even remotely fit my idea of the character. IE:

    Bounty: "I'll come willingly if you help me stop this dangerous criminal!"

    What I wanted to say: "Agreed."

    What my options were: "No", "Haha no", and "Wish I could, but no."

     

    Not to mention the whole Skadge thing. So yeah, my BH felt like any illusion of choice I had was yanked away, and I stopped caring about him at all.

     

     

    I kinda hate my Consular too. Tried making her Dark Side, but so many of the Dark Side choices for Consular felt Chaotic Stupid.

     

    God I know EXACTLY what you mean. I though Chapter 1 and 2 were boring for the Bounty Hunter but than Chapter 3 came and the boring was replaced with interesting but you no longer are allowed to roleplay.

     

    At least the Class Finale allowed me to make an actual decision I wanted to make. Only thing I liked about the BH was taking the Chancellor up on his offer

  7. If anything it's the other way around. Both Warrior and Inquisitor can state that they're light and goodie and want to change the Empire from within (to Jaesa and Ashara respectively) but Warrior story basically drops that angle like a rock as soon as Act 1 with Jaesa as the main focus ends. It's actually almost comical how inconsequential your LS declarations are in Act 1's finale as you're forced into killing Jedi spree literally 5 minutes later in Act 2. With no good dialogue options to really justify it well for your "LS" character.

     

    .

     

     

    Thats not even remotely true though. In the class quest of the Sith Warrior, I physically do not remember EVER KILLING A JEDI, EVER.

     

     

    In order you can

    Capture a Jedi

    No jedi encountered (ally with Republic troopers though and let them live

    Let the master and apprentice live (but the apprentice lost his memory)

    Avoid a Fight

    Leave in peace/avoid a fight

    Turn a fallen Jedi over to the Council to be redeemed.

     

    Chapter 2:

    Capture Republic Generals under orders (no Jedi here)

    No Jedi encountered

    Leave a Jedi Master to take care of a wounded Jedi

     

    Chapter 3

    Ally with a Jedi and declare yourself a friend of the Jedi Order

    No Jedi

    Inform the Jedi of a traitor who is leading them into a trap, and than allow the Jedi to do what they want with the traitor.

     

     

    Are you sure you arnt talking about the planetary story arcs? Cause that is totally different, hence I avoided them with my Warrior (x12 exp was wonderful) but the class story has the potential to be so pro-Jedi/anti-Sith it is almost weird that there are no factions changes allowed

  8. I think that's the point. Light Side Sith, either one, are not budding Jedi who just wandered into the wrong school. They're still very much Sith, carving their path to power with all that entails. LS and DS are less about good and evil and more about how brutal/ruthless/cruel the methods they use to get there are.

     

    Though I agree the Inquisitor is 'darker' over all.

     

    That may be true for the Inquisitor but its not for the Warrior. The Lightside Warrior actually has 2 play styles with minor changes to them. This is seen best at the Belsavis conclusion where you have:

     

     

    Dark Side : Kill the Jedi

    Light Side 1 : Acknowledge his assistance but part with the knowledge he is a Jedi and your enemy (your point)

    Light Side 2 : Inform him you are working to bring down the Sith from within and you consider the Jedi you allies.

     

     

    Hell, the lightside Jedi that I played was a better Jedi than most the Jedi in the game, he was just good at putting on a show for his Dark "Masters"

  9. Is that what is causing it? I was wondering what was causing my Ammo (trooper) and my Power (Agent) **** up.

     

    Anyways this is really a non issue. I mean it would be nice if they fixed it but the fight is a steam roll and it takes like 15 seconds for the problem to stop. Just spam your Free Attack until the problem goes away (which is like 15 seconds worth) and than continue as normal. Its not like he has an enrage timer that is hard to meet or something

  10. Either:

    Why is Satele Shan in the load screen art?

    or

    Why isn't Darth Marr in the load screen art?

     

     

    Why did the release of the Galactic Starfighter have 3 Sith ships and a Dreadnought chasing down a single Republic fighter?

     

    Its just what the art designer wanted in said picture.

     

     

    Personally, Im glad Satele Shan is in it over Marr because Im a Republic main. (It would be nice if they had variations of all these and we could choose what we would want)

  11. What's the basis for this?

     

    Again, personal opinion, but It is from the dialogue and the actual visual look of the class.

     

    The Consular, everyone and their mother are commenting how much potentional you have based off how strong your connection is to the force. I mean the Sage is throwing out Dragon Ball Z levels of Balls of Force around. An impressive feat.

     

    The Knight is something similar. As a mere padawan you were beating Jedi trainers in lightsaber combat easily BEFORE even arriving on Tython. They comment that they havnt seen a Padawan with so much potential in combat in ages.

     

    The Inquisitior gains a massive boost in powers from using the Force Ghost and he comes from a highly impressive and powerful Sith Lord heritage.

     

     

     

    The Warrior on the other hand is just a random guy who is either pure blooded Sith or mixed pure blood and Human that the overseer sees potentional in. Where the 2 Jedi glass are oozing so much with ability every Jedi can see it, no one even bats an eyelash at the Sith Warrior. Also the graphics of the Sith Warrior add a lot to it. The Sith Warrior is a HORRIBLE FIGHTER. From the way he holds his lightsaber so far away from his body to the very slow and heavy handed attack he does, an even remotely skilled opponent could easily dodge and counter a Sith Warriors abilities. He doesn't win his battles by being skilled, he wins his battles by brute force it looks like, something a great sword fighter could use against him.

     

     

    So between the dialogue and the visual design of the moves, I dont find the Sith Warrior very impressive.

  12. Personal opinion. I dont actually consider the Emperor's Wrath to be all that powerful. I enjoyed my lightside version of him a lot, but I got the impression while playing that the Inqusitior (Occulus), The Sage, and the Knight were all stronger than the Wrath.

     

    Hell even my Trooper (to be fair, my trooper is my main) seems better considering the number of Sith Masters I burn through during the Corellian planetary arc including a Dark Council Member. Though again, this is my little canon universe. Obviously everyone is different.

     

     

    Even so the Wrath doesn't seem all the impressive compared to any of the other force users

  13.  

    On the trooper side on Taris, the light side choice is

    to let the Imperial mass murderer go

    while dark side is to

    take him out of commission.

    Makes no sense at all-- honestly. The "dark side" choice saves a lot more lives and contributes more toward the greater good than the "light side." Morality in this game is very borked, to say the least.

     

    Actually this DOES make sense. Just in a weird way.

     

    The conversation goes somthing like "I have the information you need but I will only tell you the information you need to complete your mission if you let me go." He points out that you cant really take him as a POW because you have things to do (which is idiotic sense there is a Republic base near by and another one on the way.)

     

    Sense you made an unofficial deal with him for the info, you upholding your end of the bargain would be to let him go which would be a noble action, the "right" decision. Killing him would involve you going back on your deal. This is why you should NEVER PLAY ONE SIDE COMPLETELY AND ONLY. ("You" being a general "you" and not the person I am replying to.)

     

     

     

    Also the issue with the medical supplies (side quest, not trooper quest) on Ord Mantell is another one of those weird ones that is a great example why you should ignore the light/dark side points.

     

    To even learn of the location of where the medical supplies are, you have to promise the thief you will bring the supplies back. So when you give the supplies to the soldiers you are technically going back on your promise. (You are also letting innocent children MAYBE die) My honorable Trooper always picked a dark side on both of those quest because the light side options were just plain dumb in my eyes. They make sense in the context of the game as what is considered dark or light, they just dont make sense beyond that.

  14. Instead of following to the extremes, maybe really focus on how you feel you should respond and ignore the Jedi Code.

     

    This MAY end up with you being more Grey then anything but it may work for you. Ive only done it roughly 70% light so I wouldnt know for sure.

  15. Disappointed in utilties? Yes

    Disappointed in the tree (or line) itself? No

     

    In fact, so far I love Disciplines. No longer do I find myself putting points into near useless stats for the sole reason of opening up the next tier, now I know that whatever bonus I get next will make me better at what im doing. Not to mention how builds come together that much quicker thanks to the redistributing of key abilities around.

     

     

    Ya I love Disciplines.

  16. You really didn't see the comparison between this "expansion" and RotHC...did you? Not only did RotHC have more "content" but was also 10$ cheaper....Yeah paying 50$ for this "expansion" would've only insured that more people quit the game.

     

    I really wish people would stop saying this. RotHC WAS NOT $10

     

    RotHC was $20 UNLESS you were a subscriber in which case you got a $10 discount.

     

     

    While there are problems with this expansion. overall I would save I enjoyed this expansion far more than Makeb's expansion. In fact Im having the most fun Ive had in a while in this game.

  17. You surely will learn more about Lana even you are not agent.

    Form you post, I guess you give the codex to the sith. So I think you should be work with her very well.

    Then again, I believe Lana's appearance will focus on event that relate to the emperor. Other than you will have to work with other people.

     

    I can confirm the OPs event occurs even if you dont give it to the Sith. I sent it to the Republic (and defected) and had the same results. Marr is not recreating Imperial Intelligence as much as he is simply placing a new commander in charge of Sith Intelligence.

  18. Your OP states it is bugged '100%.'

     

    It is not. That poster, a few others, and myself have all completed it. Therefore his post does add to the discussion.

     

    It stinks that it was bugged for you (and some others), but it isn't 100% bugged. I have had this happen once or twice during 2.0 HMFP Weeklies.

     

     

    he could have meant that OR he could have meant that he was able to confirm with a 100% certainty that the quest is bugged (though not that it will be bugged for everyone)

     

    I am 100% certain it is bugged (and still bugged, completed Rakata today) for example but I know some people havnt had an issue.

  19. Sense you are asking for this I guess you dont mind spoilers but just in case Ill put it anyways.

     

    Both the Sith Warrior and the Agent are possible.

     

    The Sith Warrior

    When playing very lightsided. Can be seen as a person who should have been a Jedi but was born on the wrong side of the galaxy. Instead of defecting however, they decided to destroy the Sith Empire from within by converting people to the way of the Jedi and making political alliances with Republic and Jedi to do it.

     

     

    The Agent

    Can straight up defect to the Republic at the end of Chapter 3 as they become a double agent in the Empire

     

  20. Ive only done 2 and I intend to do my third one this week after work so...

     

    I LOVED both of them (the Trooper and Agent)

     

    My Republic main character: It was nice speaking with General Garza again. I always liked her (even if I did think she was a crazy war criminal) and having her say her goodbyes to me was slightly touching.

    I still think she could do good in the Republic so I vouched for her.

     

     

    My Imperial main: Speaking with the Retired Minister was great and even better hearing what happened to Watcher 2.

    I supported the Minister's cause so it really felt good helping Watcher 2 start a new life away from the Empire.

     

    The best however was AFTER defeating Revan, it continued my Agents story

     

    As I contacted my Republic contact to inform him of the developments.

    That small touch really impressed me.

     

     

    I cant wait to take my Jedi Knight through this story

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