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eyeseeudie

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  1. Instead of making the stuff cost WAY too much, they should have just increased the legacy levels needed to gain it, and make it more affordable. They went on and on about how they wanted to make a game that was fun first, now it feels like it's more about what I *need* to do in order to be able to afford the *fun* stuff that was added in 1.2. Especially crappy after one of them said flat out during the guild summit that most of the game's population had < 1m credits. Obviously the tactic is about keeping people busy trying to earn credits than actually having fun.
  2. I'm wondering why it took this long just to come out and say this? I've been quiet so far because I've enjoyed the game, but have hated the muddy fuzzy character graphics from the start. Now that I know it's "working as intended", my sub may come to an end. I don't like being jerked around with double-talk about how with one patch, they're fixing the high/med/low textures, then weeks later, say "oh, well really there isn't anything wrong with the graphics, our game is supposed to have ****** character textures because our engine can't handle anything more."
  3. Captain Fantastic at 12 http://oi40.tinypic.com/4tr8s8.jpg
  4. Seems like there needs to be a section in the patch notes letting people know what major known issues they still dont have fixed at least. I dont want to get my PT up to this point and be stuck, so I've been kind of taking my time as I level up.. Up to about 47 now and starting to get a lil worried.
  5. wow.. you tested it in early stages, and it didn't have queues.. so, when you tested it, there were MILLIONS less people playing, and it didn't have queues.. amazing how after it launched, and after every expansion, they ALWAYS had queues.. weird how that math works out huh?
  6. I dont know how you can have server queues when you have so much instancing.. being over-cautious on how many allowed on a server at any one time? Being #189 in a queue at 8am CST sucks, a lot.
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