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RooRider

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Everything posted by RooRider

  1. These threads are pointless. The owners of BW stopped caring about improving the game the moment f2p came out. Cartel market is all that's mattered since 2013.
  2. Just quietly, I don't think you speak on behalf of most players.
  3. I'm sorry, but anything you say after that line has zero credibility. Every single player (and I do mean every single player) who uses the "Founder" tag, or emphasizes they have been playing since beta etc. are absolutely trash at this game.
  4. Look, Star Forge regs are have the ability of lowbies on SS, which is reallyy sad. SF is full of bads, no joke. SF is terrible. Probably just got beaten up by a lowbie that is way better than you're used to.
  5. Exactly, only healers should be marked, preferably one that's being guarded. That way 5 of us can click random attacks on the healer and get him/her down to almost 75% health before we wipe.
  6. I vote for the 16 death screen shot.
  7. Healers should be the only players marked, but most importantly, people need to stop marking tanks. We need to keep "nerf heals" and "nerf guard" threads alive and healthy until they close this game.
  8. I played huttball 1,000 times and in the 1,000th game I came across someone whose movement I can't explain and conclude he/she must be cheating. That's it, I'm taking my toys and going home. Because huttball is super serious.
  9. Out of curiosity, how do you make sure not to lure the rest of their team to a pylon? Do you have some special jedi talent that prevents opposition teams from writing "PYLON" in ops chat?
  10. +1 I'll add to that list, I'd like a stat letting me know how many grenades my team-mates have thrown during a game. Sometimes I suspect members of my premade aren't using grenades when it's their turn, even though we have clearly gone over our grenade rotation in T/S prior to the match. This can be frustrating as random pub teams on the hot pocket server are really hard to beat; and my guildies, who receive a weekly allowance to restock grenades, are selfishly jeopardizing our chances of victory.
  11. Extremely interested how these decisions were made and by whom. Operative heals was one of the only balanced specs in this game, it had strengths and weaknesses, as every class should. What you've done is attempt to make it play like every other healing class, nerf what it was good at, give it a half-azzed activation buff, without giving it any kind of interrupt immunity. Who were the people who came up with these nerfs, and how did they determine them? I'm guessing from hitting their ship dummy. All of these "theoretical numbers", I can count the number of operative healers on two hands that are capable of doing 10K + hps in pvp. I'm guessing the people who made these changes have never played operative either in nim raids or pvp. I guarantee none of them are remotely close to being good at the class. - Make hots heal for less, making healer reliant on 2 cast heals with long cast time, both of which are easily interrupted. Way to kill a unique class. - Decrease chance of tactical advantage, making class even less mobile, even after you've already hit its mobility in this patch (with the well thought out nerf to hots), further forcing healer to stand still and cast. Kick him in the ribs while he's down, that's the spirit. - Reliance on two high energy casts makes energy management difficult. Obviously because you had no energy concerns whilst hitting the ship dummy. - Reducing energy regeneration chance of diagnostic scan further hurts energy management. Since you already kicked him in the ribs, might as well go all the way and kick him in the special place, whilst wearing steel-toed boots. - No interrupt immunity. You force the class to be played in the same way as other classes, and don't protect it. Operative is now a wz dummy, well done. 12 months of arsenal merc, without nerfing it's dcd's, but nerfing other classes that are "theoretically" over-performing...who are making these changes? My honest-to-God solution for the development team. Give arsenal mercs the ability to guard, and give them taunts. Remove every other class in the game and make everyone play arsenal mercs, then you have no need to class balance, and won't be able to botch things any worse. I can't give any more money to this game. I've left before and come back, but I think this time will be for good. The brilliant 5X RNG dug the grave, the development team continually reinforcing the belief they have absolutely no clue what they're doing will finish the job.
  12. Most people still playing this game are bad, that includes the overwhelming majority of premades. If you're constantly losing to these trash teams, you might want to look at how YOU can get better, rather than how to water down a game that is already stuck in easy-mode. Stop making excuses for why you always lose and be honest with yourself, you lose because your bad, you hate premades because no decent players ever invite you to group with them, you are the problem.
  13. Lil Numpty Scoundrel 8 v 8 HPS: 9827.31 https://imgur.com/hz6WbpC
  14. They should change the name of the entire game to Hot Pocket; far more fitting than SWTOR
  15. I think it's a combination of two things. 1) A lot of the people with records in the 5.1 thread have un-subbed. 2) The standard of play is so terrible, the remaining players capable of 7k + dps are only getting 4-5k dps a match as the other team melt too easily; and that's with 4 healers in the opposition team.
  16. I'm pretty confident they quietly nerfed the drop rate. It was really good for a few weeks after T4 was introduced, then it suddenly went to trash in every crate.
  17. From everything I wrote, the only thing that registered was me calling your average pub pvp'er a scrub... That's not a personal attack on you or any of the other scrubs that queue pub side for pvp. You/they might be wonderful people outside of the game; be great family men/women; make positive contributions to society; live rich, rewarding lives... but when they step into a swtor war zone (at least on Harbinger) they stink it up. If you take offense at being called bad at a game, that's all on you, buddy. If your self worth is derived from considering yourself good at this game, then you might need to reassess a few things. "As I stated, one of the biggest problems in 8v8...is DPS's obsessing over total damage while ignoring strategy..." - That's in your opinion, that's not a fact. I can only speak from personal experience, which is limited to playing Harbinger server at certain times of the day. And in my experience, pub dps definitely aren't obsessed with their numbers, because their numbers are terrible. The average player I encounter on pub side couldn't do 2k dps in a game. 2k dps isn't a lot, but if your average player were capable of doing somewhere in the region of 2,000-2,500 dps, that would at least put them on par with imps. When I play on imp side, the overwhelming majority of games are imp vs imp, I'd say at least 90% of games. These games can be competitive, and with so many people in queue the team composition changes from game to game, helping to make a pvp session more interesting. On the occasions that it's imps vs pubs, pubs don't just lose, they get smashed, beaten into a bloody pulp. But let's look at your complaint about pubs ignoring your tactics. You decide to write a paragraph in ops chat to 7 complete strangers at the start of the game, detailing your clever plan to steal a node. In doing so you're making false assumptions right from the beginning. 1) You're assuming people are reading what you are writing in ops chat, most people aren't. Christ, you came to the pvp forum, whose purpose is reading and writing, and couldn't even bother to read what I wrote in my previous post (or more likely, you chose to disregard 99% of it, as the internet is a safe place, where people come to have their pre-existing beliefs validated, not challenged). People don't even read what is written in forum posts, a site they have purposefully come to, to read things! What makes you think people are reading what you write during the game? Maybe half the people in your team might bother to read what you're writing in ops chat. 2) You're assuming people will (or should) follow your plan. Why should they? Have you earned their respect in game? Have you proven yourself to be a strong player who wins more than you lose? Based exactly on what reason should your team subjugate themselves to you? If people have previous experience with you, and respect your pvp ability, they might follow your instructions. If they don't know you, they'll do a quick inspection, check out your valor rank, see how well you're geared etc. If you're in full 248s with valor rank 90 or above, they might consider that you know what you're talking about. But when they do a quick check and see you in a mishmash of green and blue gear...no augments...no set bonus...not using a stim...valor rank of 35...you have next to no possibility of having anyone follow your lead, because you haven't earned any respect from them, and rightly so. 3) People are able to carry out your instructions. Let's go back and look at your last clever plan, all you have to do is pull the enemy off the node and your stealth player will come along and steal the node. Ok, let's assume you have a stealth player in your team readily available, who has read what you've written and he/she and your entire team are all on board with your plan. Now you need to make the other team comply. What happens when they don't all run away from the node? What happens when they kill your team at the node because yourself and the rest of your team aren't capable of winning the node by force? What happens then? Are you able to call a timeout mid-game and write another detailed plan in ops chat? 4) You're able to win the game by stealing a node. All of your plan miraculously works up to this point. Your team read your chat pre-game, they followed your instructions and the other team were compliant and left the node unattended for you to take. Now you have the node, how do you keep it? I've seen this happen in the likes of novare coast, the dominant team at south have all run away from the node and are spawn camping the weaker team; along comes a sneaky stealth and caps south while the dominant team is busy having lulz. As soon as the node is capped, the dominant team now actually have a purpose, take back their node and win the game; so they just march back to the node and take it by force. Well done, instead of losing 100-0, you lost 95-0. Look at things with a bit of logic and be honest with yourself. People like you argue that numbers are completely irrelevant in regs. In my experience, 100% of the time, the people who make this argument aren't capable of putting up decent numbers. All you're doing is lying to yourself, which is a really unhealthy way to go through life. The ability to put up numbers is always important. At the very least, you need to be able to put up numbers comparable to the opposition before you can even think about clever tactics. If you can't take a node by force, or if you aren't able to defend a node through force, you're going to lose a huge % of the time. Is ops chat an effective way of communicating, in detail, during the middle of a pvp match? No, it surely is not. It's useful for communicating simple things; 3S, 2G, stealth at pylon, inc pylon, help grass etc. Realistically, this is all you need in regs, simple communication. If you want to be able to effectively communicate, in detail, on the fly, then you need voice communication. It just isn't practical, on any level, to be writing detailed instructions during the middle of a match in ops chat. If you're intent on kidding yourself that numbers are irrelevant, and believe your tactics will win the majority of games you play, I suggest you create a discord channel and find 7 like-minded individuals to group with. If you actually want to improve as a player, and make a good account of yourself in matches, learn to play your favorite class. Educate yourself on one particular class, read guides, read what the abilities do, learn what to do in different situations. Focus on being competent on one class. Don't even worry about learning the abilities of other classes until you're strong at playing one class both offensively and defensively. Just knowing that one class is more than enough to make you competitive as an individual in regs. Now I'm sure most of my post is completely pointless. You wrote this thread to have your opinion validated, not challenged; it's the internet after all. Why broaden your thinking and challenge your thoughts when you can have another person come along and say you are right and I am wrong. Remain in your safe space; it has made you a winning player in this game.
  18. Pub mentality, anyone doing over 2k dps must be aoe spamming. First of all, you have to politely ask the opposition to kindly stand in close proximity to one another to make that even work; maybe if you ask nicely enough they might oblige. Things that cause pubs to lose so much in pvp. 1) They can't read. Each ability has a description of what it does, each passive ability has a description of what it does. It might help to read those descriptions. Also, when one of your abilities becomes highlighted and starts flashing, the game is trying to tell you something. Randomly clicking your abilities isn't an effective way to play the game. 2) They have no idea how to play their class. Here's the mindset of your typical sage; "Durrrr I'm a dot sage, durrrr there's an arsenal merc over there, durrrr I'm going to go stand directly in front of him, face tank him and 1v1 him, durrrr." 3) They have no situational awareness. - 2 pubs v 3 imps situation; 1 dps, 1 healer vs 3 dps. 2 imps are attacking the healer, the other imp is attacking the pub dps. Typically, who will the pub dps attack? - Here's one of my favorites; your typical pub guardian is getting attacked, but his health bar magically continues to be replenished. Standing in his field of vision are 3 mercs and a dot sorc, leaving 4 enemy players unaccounted for (1 presumably guarding, 3 not in frame). There are no team mates in his field of vision. Does he a) turn around to see what's happening behind him; or b) force leap into the pack of mercs? 4) They talk about objectives, but actually stink at playing them. - Novare Coast, you start at the SE spawn, which is the hardest node to defend? The NW node. Where do three of your dps run to at the start of the game? The NW node. - Voidstar, you rack up fantastic defense points standing directly in front of the door making the perfect wz dummy for the 2 snipers and 3 mercs practicing their rotation on you. At the end of the game you feel very satisfied as you got the highest objective points on your team. The next two are from the past few days. a) A guy is guarding the pylon in hypergate (standing directly on top of it of course). A sin comes along and saps him. At this stage does he type in chat alerting his team, or does he remain silent, break the mezz and get soft stunned again and capped on? He does the later. When asked about it, the response was priceless, "I wanted to hold off as long as possible before being capped on." Ok, so by doing this there is less time in the round for your team to take back the pylon; and they don't know it's being attacked until it's lost, thereby wasting a further 20 seconds before they're able to respond. b) An entire round (and I mean an entire round) of voidstar, a guy spam capped the door. He must have tried at least 50 times to plant that bomb, he'd get interrupted, then go right back to planting. I was watching on in wonder. At the end of the game I had to ask why, why after attempt number 50 did he think the 51st attempt was going to succeed. "Because it works all the time." Ok, let's say he capped on that 51st attempt, 50 failed attempts and 1 successful attempt; now I'm no math wiz, but by my calculations those aren't very good odds. 5) Gearing issues. They have no idea how to go about gearing or what stats they should be using. There are countless guides all over the webz that players have taken the time to write, with the intention of helping others improve. These guides unfortunately don't find their way into the hands of your average pub scrub. Even small things like using a versatile stim; they cost less than 10k on gtn, they last for hours, and people still don't use them. But my favorite is class buffs; they cost nothing, and people still don't use them. This is the God honest truth; if I can go an entire map on pubs without having to put class buffs on someone, I consider that game a win. 6) Over complicating every single game. All of these clever plans, "... instead of kiting/luring them away from the cap to allow team mates to stealth in & cap..." You're hoping you happen to have a shadow readily there in stealth, precisely waiting for this to happen...but I digress. Are the 8 of you all on the same wave length? Does each know what the other is doing at any particular time? Are you effectively able to communicate in detail at a seconds notice? The answer to all of those in no. Most pub players don't even know what THEY'RE doing, much less what any of their team or the enemy are doing. Ops chat isn't exactly ideal for writing in detail, when it's so time consuming, everything in pvp happens very fast, and most of your team can't even read to begin with (see point 1). Unless your team are all in voice comm, or have ESP, excessive communication isn't practical. What I've found in the thousands of games I've played, is the most direct route to victory is your best chance at victory, especially when pugging. If that's not working, then you can try improvising. But the best advice I could give to the master pub tacticians is to apply the kiss method (keep it simple, stupid). Seriously, stick to the basics. If you're a dps, learn how to deal damage, learn how to position yourself, learn how to use your dcd's, learn to watch the game that is transpiring around you. If you're a tank, learn to guard swap, learn to taunt, basically learn how to be a complete nuisance to the other team. If you're a healer, learn to anticipate what is going to happen; learn to pro-actively heal, learn how to kite (I'm talking to you, sage face tank healers), learn how to position, learn how to los. If pub scrubs could learn to do the basic things right, then there might be hope.
  19. Pubs definitely aren't great during west coast prime time, lots of sages who face tank 4-5 players. In saying that though, I'm in plenty of games where not a single player on either team can crack 2k dps. I'd say as a whole, imps are less bad, but they're not exactly good. I came back to game in January and was surprised how bad the average reg players were. Over the past few months that standard has rapidly declined. Quality of games might be better if lowbies wasn't obsolete; players might at least have a slight idea how to play their class. But as it currently stands, there's no difference in skill between regs and lowbies.
  20. Macgyver Scoundrel heals Arena HPS: 11,246.48 https://imgur.com/N6i8TGN
  21. It's been a few days, and I'm disappointed there has been no communique from EA to the swtor community addressing their fat shaming; plus I haven't received a complimentary Giradda's rancor to make amends for the situation. This is surprising as EA are usually so quick to fix problems with their games.
  22. As another poster pointed out, if you're down to low health, that means someone from the other team should also be on low health, so popping camo shouldn't leave your team at a disadvantage. There is no shame in using force camo and disengaging, you don't need to prove how big your e-peen is and die unnecessarily. The same as ops and sins stealthing out, or sorcs using bubble and phase walk, get out of there, heal to full and then get back in the action. But in all honesty, ranked is very toxic, and you're clearly upset by what's happened. If you're going to do ranked you need to have a thick skin, even if you play perfectly and lose, you may still get abused as players will blame anyone but themselves for a loss. If you're determined to play ranked, then you can't get so emotional after people abuse you; it's the internet after all and people say all manner of things they wouldn't dare say irl as they know they can get away with it. It might be best to look at other options for gearing, there are more ways than one to gear up reasonably fast. Rng isn't great, but you can make the most of a bad situation. If you do dailies til next Tuesday you'll gain command levels very quickly; T2 and T3 golds drop reasonably consistently so you'll end up with better gear than you currently have. Also just buy 246 left side gear or get a friend to craft it for you, then just use your components for right side and weapons. Regs does take longer to gear, but if you play on the faction that wins more frequently, buy 246 relics/earpiece/implants and only use comms for your right side then you'll gear up reasonably quickly.
  23. I'm not insecure, but my toon is. He stays in stealth while waiting for pvp pops as he's embarrassed by the unwanted attention he receives on fleet, just for being chubby. Even in pvp he gets attacked more than my skinny healer as people think it's funny beating up fat twi'leks. I can't stop the player base from being insensitive towards his weight issues, especially in pvp where the community is so toxic. But I would hold EA to a higher standard; making heavy toons less stealthy is down right cruel.
  24. Dear EA, long time fan, first time threader. I'm writing this as over the past week and a half something disturbing has been brought to my attention. I've been running dailies on multiple toons, more specifically I've been running dailies on 4 stealth toons. Two of my toons have body type 2, two of my toons have a more portly physique. After quite a large sample size, what has become evident is my tubby toons are easier for mobs to detect whilst in stealth. One of these toons even has a utility selected to increase stealth ability, yet is still discovered more frequently than his skinny counterparts. I am very disappointed EA would fat shame my toons; it is not their fault the way they were made, and they are just as beautiful in the eyes of the creator. I think I can speak on behalf of the entire community in saying this is outrageous, and demand this serious problem be fixed immediately, and all hefty toons be given a season 1 rancor in reparations.
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