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Nerfington

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  1. The new companions are all the same and you get tons of junk ones which don't even have any voiced lines or more than a few seconds connection to the character when unlocking the star fortresses, I really wish Bioware hadn't clogged up the companion lists with them. I presume that since people can invest in them, they'll be sticking around, annoyingly. Heroics being easy isn't a plus for playing them, they're just a mindless unchallenging grind now. It's not like any of their original story remains, aside from maybe that one with the colocoid implants.
  2. But they're asking how do you die? Companions can solo everything up to even champions. It's pretty much impossible to lose right now. This a level 12 companion without all the datacrons, from the rate of influence gain these days they'd be higher than that just from doing their regular personal story conversations. Like, you don't even need to do anything, and you still win combat. If your companion is in DPS spec I guess you could lose against enemies that take too long to kill.
  3. They should just go the guild wars II route and make a singular global platform for players to exchange credits : cartel coins on, and remove or raise the escrow cap while they're at it so that it's as productive as possible. Probably best to give a right click refund option on any item currently purchased from the market which was intended to be sold on the GTN. There is far more to buy on SWTOR's market than Guild War II's, and it's far far more appealing, and yet somehow GWII survives entirely off of that system. I'm fairly certain that Bioware is sitting on a potential gold mine there, but maybe they have some knowledge about why it wouldn't work for them. I'm currently on complimentary playtime, and the first thing I did was dump millions of credits on cartel market items on the GTN which I couldn't afford with the escrow cap, so much that I drove the prices of those items up for awhile. I think I calculated that it was over a hundred dollars of spending for Bioware which was going untapped because of the escrow limit system.
  4. I think that's their argument, that it's no fun playing multiple times so there should be a skip option for alts. Dunno how I feel about it, I used to prefer doing it the regular way since there 8 stories, but now that there's just 1... Skip might be good. I might eventually manage to take 3 characters through it at most, which is a lot better than SoR, which I barely managed to get 1 character through before walking away for months in disappointment.
  5. You might be getting hit by the bug where items are missing on the republic player vendor, I'm not familiar enough with this stuff to know. Recently grinded the rep and certificates to get the hoverchair on my sage and found out it only shows up for imps atm.
  6. It's annoying to scan the list and not find them, without being able to learn it, because it's always shifting. It's a core principle of UI design to not make people click more than they have to. But not only that, thematically it feels wrong, since there's 8 core stories and those are the 8 characters I'd like to have listed at once.
  7. I think you guys might have misunderstood, I'm supporting giving them roles, but suggesting that letting them also keep their unique abilities (or get new mixed and matched ones from a pool to make them function uniquely) would also be a good addition to the current system, as currently they're all exactly the same (with a difference of whether they're ranged or melee, but that's it). e.g. Nadia's force explosion was totally awesome, and doesn't need to be gone. Lana could totally use a lightning attack to differentiate herself a bit from every lightsaber wielding companion, etc.
  8. I never min-maxed with my companion choices, I always took the one I wanted so long as they could actually do a matching role. The new role switching is even better for that. However, completely removing all companion flavour by giving them identical abilities, removing Nadia's force eruptions etc, is a big step in the wrong direction imo. I'd wager that 99% of us don't care about the tiny wiggle room of min/maxing that it might create, and would prefer that our companions felt a bit different to each other. I'd love to see Lana use a combination of lightning and saber attacks, I'd love to see my Nadia use force eruptions etc. They're two of my favourite companions, but currently there's absolutely no difference to bringing them out, so it feels kind of... pointless.. to think about getting Nadia back, like she's just a reskinned Lana who has to be grinded up in influence too. Better I think would be for every companion to have a unique combination of ability pool selections, and don't worry about that relatively tiny balancing concern, we'd be far happier feeling like there's an actual difference when gaining them, and would make collecting companions from cartel packs etc more attractive too (currently I don't give a damn about more versions of the exact same thing just differently skinned).
  9. This has been around for awhile. If somebody else has the same companion out as you, when clicking on your companion (and I think getting gift feedback), the voice comes out of the other person's companion rather than your own. Often so far away that you can't even hear it.
  10. It just makes sense, since there are 8 prime characters in the 8 stories, and there's tons of room on the screen to show the 2 more in the vertical list. It's a bit of a pain for characters to disappear off the list and to then have to go scrolling for them, depending on how you've logged in lately. It's led me to not logging into my least 2 liked characters so that my mains don't fall from the front page.
  11. Very weird bug, other roche vehicles are showing up, but not my own listed roche scyk. Searching for roche scyk returns nothing.
  12. Read the posts which explained why it's not a satisfactory answer.
  13. Yeah the droid was an awful hacked solution, it doesn't even look good. It looks like the dumbest droid in star wars which would struggle to stand up, then solos everything and makes the player feel irrelevant. Worse than the 4.0 companions. I like soloing fps, I went back and did all the ones I missed once I overleveled them, but there's a billion better ways it can be done than their silent stupid looking droid playing the game for you.
  14. Right click companion portrait -> heroic mode. Reduces their power to the point that PvE content is challenging enough to be interesting again, without making the player feel like they're playing sub-optimally, unlocks a secondary loot table or something (more credits, increased chances of rare items) like quest drops. Only works if every companion in the party is in heroic mode, or potentially party leader sets it for the whole party.
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