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OmegaDonut

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Everything posted by OmegaDonut

  1. As someone who played wow for years, I will say that the advent of arenas destroyed class balance in wow. Class balance became a constant roller coaster of buffs and nerfs based on the FOTM, season to season, based on the premise of who whines the loudest. The second bioware gives in to arena QQ, its over. People will figure out quickly (as they did in wow) that all they have to do to get the buffs to win is cry nonstop. Make it so certain rewards are based on rankings? The crying gets harder and louder. To be blunt, I am surprised this experiment of "mmorpg with a serious pvp base" is still running. MMORPGs are notorious for poor balance, and create a horrible atmosphere of fotm riding and QQ storms. The engines that mmorpgs like wow and swtor use are awful for pvp, let alone the fact that gear can supersede skill in a large percentage of fights. If you are looking for a honest, balanced pvp option, there are far far better choices out there. Please don't destroy another game because you suck at first person shooters.
  2. I am contemplating server transferring over here and would love opinions. I play swtor vs other mmos for the story aspect, and that pertains to cutscenes. I am one of those sworn "no spacebar" folks and am curious to see if an rp server would be more tolerant, or better yet if that is the norm. Getting tired of the speed runners going ape**** when everyone doesn't hammer on the spacebar in a FP. How does the community on this server handle stuff like that?
  3. From a dps shadow point of view, its a nifty ability, just not as good as it could be. I was hoping for a legitimate gap closer, something like the wow rogue ability "shadow step." http://www.wowhead.com/spell=36554/shadowstep Could do something like that but require stealth, so its a gap closer opener. Would also allow for a more offensive use for force cloak, as you could use FC to allow a shadow step.
  4. Its to allow for item stat creep to not destroy game balance. At level 50 stat balances, there would be a good chance that high level gear would give us close to a 50% crit chance. While that sounds awesome, it probably would break the game.
  5. I like when I go to shadow strike and then my character starts the animation then stops and pulls his saber down like "naww... I dunno If I dont want to to this.." then a few clicks later he finally does it. Hes getting a conscious!! I just bypas it by spamming my keybinds until the ability goes off.
  6. Really? I can't stand that animation for an ability that you spam. For a once in a while ability its a cool animation, but back to back yoyo... ug. Hell I use double strike when I do dailies/quest just to get a reprieve from the yoyo. I thought CS should have replaced project instead of double strike. Project your spinning saber into their face, not a rock.
  7. What they should do is redirect some server hardware from the PVP and RP servers half-full to Harbinger. Why have people on a full server they want to be on suffer when the RP and Gank servers are half-full?
  8. Force user light armor robes/set with a shadow/assassin in mind. Could even call it the shadowprowler armor or something. Make something cool that a shadow/assassin would wear with pride.
  9. Heh was in a FP too and was like..wut?
  10. I would kill for a way for us to use cartel coins to edit our animations. Imagine costing 350 coins to change one ability so it uses an animation of your choosing from a pool. I would kill 300 jawas for that. I hate the animation for clairvoyant strike. hate hate hate. To the point I use double strike for solo questing, dps loss and all. It would be awesome to be able to customize our animations to give our characters more "personality." That would be something I would shell out cartel coins for. I could replace the stupid yo-yo with something more to my liking, such as one of the saber strike finisher animations. Bioware could limit it in class, but how cool would that be?
  11. I thought this thread would be about how goofy the animation is. Was dissapointed.
  12. First time poster, and its a long one, read on if ready: Its funny because the only "sandbox" mmos that are around are pvp based. I don't have a single pve-minded friend who still plays GW2 regularly. They all tried it, go to cap, did their wandering, and got bored and left. I see it as "endgame skyrim" syndrome. Wandering for the sake of wandering on a map you have already explored praying something new shows up. The grand problem with all MMOs today is that new content takes too long to deliver. I remember monthly updates in Asherons Call, monthly events and minibosses and whatnot. Could you see a blizzard or Bioware doing that? Not with how complex the games are and how demanding the playerbase is. Minecraft succeeds because the "new content" comes from the players. Notch just has to sit back and police the place while the players add their own stuff. Bioware could get into that game by letting crafters design their own items to sell, but what people want is new bosses, zones, planets and story. On a time frame no company could meet. Blizzard's original solution to the content problem was to make it difficult, but that game has been taken over by awful, awful players who want things handed to them and use their subs as some form of hostage, so they can plow through the content and claim boredom. Bioware went for story, an awesome one at that, and we have a 80+ thread on how everyone wants to spacebar through story. People are right that there wont be a giant mmo, and thats how it should be. People have different tastes, and they play games for different reasons. I play both swtor and wow, but for different reasons. SWTOR does some things a ton better than wow (even with MoP) and vice versa. Some people like the pvp of GW2. However all the games have in common the playerbase that plows through everything without stopping to smell the roses then launch on the forums to whine they are bored. What happened to the days when MMORPGs were about immersing yourself in a virtual world? I always have felt that the biggest problem with the gaming industry as a whole is that they have been bowing down to "fans" to the point its becoming design by committee and not by vision. Too many Bobby Koticks in this industry that care too much about the casual locusts that consume and move. Ask Zynga how catering to only casuals is doing. Developers need to go back to having this vision, and you can play in their world, or find another.
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