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toesterman

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  1. time to fill up slot 5 for commando dps please!
  2. Guess who finally decides to parse.. http://www.torparse.com/a/422256/time/1379055002/1379055323/0/Overview Still got some 69's in my gear.
  3. maybe this would help answer your thread. I have the same exact problem as you. http://img.photobucket.com/albums/v683/ashaaleyxd/Screenshot_2013-07-23_02_37_26_347389_zps04cdccb5.jpg Pt2: http://img.photobucket.com/albums/v683/ashaaleyxd/Screenshot_2013-07-23_02_37_40_833218_zpsde2d8d6d.jpg Though it doesnt solve the issue of hearing the "success" sound but getting the red text.
  4. Im looking for those too, will give a good fee.
  5. That has nothing to do as to why nightmare was changed to hardmode mid fight. Go troll elsewhere.
  6. Just wondering.. Although we skipped dreadguard, killed him on hardmode and went into operator 9 on nightmare mode, it may seemed to have glitched on our group. We downed Op 9, using nim mechanics, the phase was right and we headed in. But to our disapointment and dismay, it turned out that the fight was still hardmode? I wonder if its a really bad bug changing from nightmare mode to hardmode difficulty while we were in? http://www.swtor.com/community/showthread.php?t=652609
  7. What the title says. We downed operator 9 on nightmare, did all the mechanics correctly and when we killed it, the drops that came from the boss were hardmode items. (underworld) The video provided shows the phase being set to nightmare mode, and me zoning out showing that the phase is indeed nightmare. I'm uploading the video as we speak. Its not the video of the fight. Is this considered a really bad bug? It was such buzzkill that this was the wrong boss and the phase changed right underneath our noses . When we continued to kephess, he had 5.5million HP, and the yellow circle underneath the pillar for laser phase was occurring, so it was definitely nightmare mode.
  8. Also, i had the dread guard issue yesterday, re-ed the item, got the success sound but only recieved red text. Luckily,another customer service agent replaced the relic and i RE-ed it again. Here is the video of the error.
  9. my last post should bump me to #3 in commando gunnery:)
  10. http://www.swtor.com/community/showthread.php?t=650558 Post on that thread, to help spread the word on relics!
  11. Evening, As of patch 2.2 that was released yesterday, i came to a huge disappointment that underworld relics are RE-able and craftable, but are bound as soon as they are made. Since it only artificers can reverse engineer it and craft it, it becomes a huge blow to the crafting community as well, that we can only make but not distribute it. Here is a picture of the relic, the schematic and the description. http://oi42.tinypic.com/napfo.jpg Also just to prove that the text in the schematic isnt glitched, i took a screenshot of the relic as soon as it was made. Bound on pickup as advertised. http://oi42.tinypic.com/2mqom7s.jpg As you can see, once its crafted, it says its bind on pickup. I'm not sure if this was intended the way it was, but some clarification would be awesome. I think its a bug because simply of the fact 1. We can Reverse engineer it 2. What good of use is it for us, when we take a risk to reverse engineer it, LOSE the item and waste mats to only make the same thing again. The serendipitous assault relics cannot be stacked, so there is no point to make 2 for ourselves. 3. Cannot be traded via legacy, nor given to our companions(So what use will it do us) 4. Other relics can be reverse engineered, crafted and be traded(campaign,dread guard)(Also another issue with dread guard relics in which i will explain later) 5. It makes no sense if other underworld gear/verpine can be reversed engineered, crafted and traded if relics cannot. So please, pretty please bioware wont you take the time to fix this problem and confirm that A.It it working as intended or B. these relics are not working as intended and wll be fixed in the near future -------------------------- Also another pressing matter are the dread guard relics. The dreadguard relics are advertised as "20% chance to learn this schematic" The issue with these relics is that when you RE them, you will either fail to learn it, or when you learn it, it makes the success sound but is followed with the red text " No reverse engineering information for the item "...."" Here is a screenshot: http://oi43.tinypic.com/30t6fe9.jpg Also no mats were returned as a result of the RE. When i saw this, i immediately made sure that there relics are indeed reverse engineerable. Screenshot: http://oi42.tinypic.com/35lwa42.jpg Although this may sound like a bug report, its also under the category of item:relics issue so i may press the matters here. In conclusion, i have addressed the issue of underworld/arkanian relics being bound as soon as they are made, and the bug on dread guard/campaign relics. I hope the dev team goes over this and release a statement on the relic issue. This would be a huge plus for the artifice crafting community if this is fixed.
  12. Just confirmed.. that the arkanian/underworld relics are indeed BOUND upon crafting. http://img.photobucket.com/albums/v683/ashaaleyxd/Screenshot_2013-06-12_16_33_54_889336_zps7df25f0e.jpg
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