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TravelersWay

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Everything posted by TravelersWay

  1. I would agree that some of the costs for the Strongholds and various unlocks are expensive, however we have to look at this for what it is - a credit sink. With so few viable credit sinks in the game (and having removed the costs of skill training, thankfully) there are only going to be a few outlets for BioWare to be able to have credit sinks in the game. Strongholds are going to be one of them. The fortunate thing is that much can also be done with CC, and doing that with CC saves money in the long run since those are permanent.
  2. The only definitive information we have at this point is the change to the Ops and FPs - a much needed change I think everyone will agree. We learned about that pretty early on after the initial announcement. Since then, nothing really definitive about the other major changes that will occur. Certainly I don't foresee the changes to stats, gearing, and classes as having that much of an impact - it's not unlike balance changes we have seen throughout the game's lifespan. However, there are systems that are going to operate fundamentally different than they do now - notably the companion system, crafting, and the leveling game. We know next to nothing officially about how the new mechanics of these systems will work. PR, Marketing, Hype, whatever label you want to slap on it, communication is a lot about how you want to present yourself and the appearance presented to the others you are communicating with. I think BioWare's hand was forced a little bit in releasing the details about the changes to Ops and FPs because of the volatile nature of that part of the community. Regardless, all but a few can see the benefits of the new system and how it will help the community and endgame in the future. All good stuff there and a good way to get people excited about the future of the game and that particular part of the content. As a result, when you see a reluctance on the part of the devs to continue with the open form of communication that resulted with that information being passed on to the community, coupled with Ohlen's statement in the MMORPG interview, it makes one wonder about the future of the rest of the content. It gives the appearance that the team doesn't have full faith in what they are implementing. Any psychologist can tell you what the results of that appearance will be in a setting such as this - and it's not a positive one. We have seen many paradigm shifts in the gaming industry over the last decade or so. Some of those have been brought about by the industry itself, while others were the result of the shifting and changing wants and needs of the gaming community. One of those shifts has been the balance between the community and the developer during the process of making a game. For better or worse, the gaming community has become more involved in the development process, and as such, the developers of games have become more open about how that process works and the reasons behind design decisions and implementations. I like to thing that the indie dev side of things is one of the reasons for this paradigm shift. One of the benefits of this has been a more open and transparent development process, which (IMO) has made for a much better release of games (bugs and launch issues aside). One of the consequences is that now, of course, the gaming community expects every developer to maintain some standard form of communication throughout the process. Of course, since MMOs are in a constant state of development, the MMO community expects a certain level of communication and transparency from the developer throughout the lifespan of the game. Ultimately, it all comes down to how much and in what way the information is disseminated to the community. BioWare has always suffered from the lack of a good PR team. The one thing I will agree on is that the game probably would be in a much better position if the communication with the community was much better from start to finish. Again, it's all about perception. When you have one of the lead devs state in an interview that the players will be "apprehensive" about a change to one of the major systems of the game, and refuse to communicate further on any changes to that system, as well as others, then that is simply the recipe for setting up a community meltdown when those systems go live. Even if a design decision will look to be unfavorable in the gaming communities eyes, with the right kind of communication, problems stemming from that can be avoided. You do that, by ensuring the necessary information is communicated to the players along with the reasons for those changes, and you do that in a way that there is plenty of time for the community to digest and process that information. Sure there will be S-Storms initially, but then you give it time to process and blow over. Right now, BioWare is up against the clock. We all want KotFE to succeed. I most certainly do, even if it turns out to be something I end up having no interest in playing, because I believe in what BioWare has done for this expansion so I want it to succeed. If it doesn't, partly because of the poor communication we have gotten from BioWare, then inevitably, as history often does, the real reasons for failure will be overshadowed by what people really want to blame - the focus on story.
  3. I think they did that at launch. Story was the selling point to the game, and leveling was its best asset - all in a genre where up to recently, it's has always been a race to endgame. BioWare haven't been the first to attempt to break the mold, nor will they be the last. The only thing that is holding the genre back now is the belief in the gaming community that there is an MMO "standard" out there, when there really isn't. Sure there are plenty of games out there that have similar features or mechanics, but as one does some actual digging around, one will find that there are just as many games out there without one or more of those features and mechanics.
  4. Uhh, excuse me? That smoke must really be getting to you now. I have one account for browsing and posting on the forums. You do realize that only subscribers can post to the forums, therefore for someone having multiple posting accounts requires multiple subscriptions, and that is hardly being smart with one's money. Next, I suppose you will accuse me of being a Blizzard or Zenimax employee, right? Oh, way to sidestep any counterpoint I made, by the way.
  5. Uhmm, really? I distinctly remember beta testing 1.2 and 1.3. Then 1.4, followed by 1.5. I distinctly remember taking part of both the closed and open beta tests for GSF. As I recall, there were also beta tests for RotHC and SoR, so I don't know what you have been smoking, but there have been beta tests in this game for every expansion up to this point. It is also my understanding, thanks again to the unnamed third party individuals, that there is a closed beta test going on right now. As a matter of fact, yes I have. And I got my refunds when it was discovered that there was something mechanically wrong with the game that caused me to lose my money. But all that aside, there is a far cry between a quarter in a pinball machine and $60 or more spent on a video game. Indeed the need to alpha and beta test games is not a right. However, why do you think that every single game developer has alpha and beta tests outside of their own internal QA teams? Perhaps it's because they realized it's the smart thing to do if they want to release the best product that they possible can. Once again, you seem to be missing the point here. I am not asking or demanding to be part of any test that BioWare may or may not have. I simply want the relevant information in order to make an informed purchase, which is my right as a consumer. I don't need to be part of any test in order for BioWare to impart the information about the changes to the core mechanics that they have made. Point of fact, as I mentioned in my last post, I wouldn't participate in any beta test they have anyway for the reasons mentioned.
  6. Are you new to the gaming community, or are you just unaware that there is a very large segment of the overall gaming community that thrives on being Alpha and Beta testers for games - for the express purpose of doing what "testing" actually means, including bug hunts and such. For sure there are a lot of "beta" testers for every game that just come to play content for free, but without the community of Alpha and Beta testers we have in this industry, the current situation with how games launch and continue to be plagued with problems would be exponentially worse. The gaming industry has also finally learned how to profit from said community by offering pre-order packages that allow access to alpha and beta tests. Perhaps you need to read a bit further then. What I want from this information I speak of is the ability to make an informed decision on whether I will be planning on playing the expansion, or even continuing to play the game in the future. Testing the content and wanting information on the changes to the core mechanics are two entirely different things. I do not need to test the content in order to get information about it. I just need BioWare to deliver the information that they stated they would deliver in a timely manner. Actually it's not, especially in light that this is an MMO and there are no "save points" for the game, and BioWare has clearly stated that once you begin the expansion, you can no longer go back to the "vanilla" game - everything before that point will be lost to you. Therefore, if someone is fond of having Kira as a companion, then they would like to know if they will continue to have her as a companion or lose her on their Jedi Knight in KotFE prior to starting the expansion with that character. There is nothing silly about that at all if it will adversely affect their enjoyment of the game. What are you even talking about here? Having the 12x boost does nothing to inform the community about how crafting will change, or the leveling game, or the companion system, or any of those other core mechanics. Well for one thing, I would apply for the closed beta session if 1)BioWare was actually interested in maintaining a proper system of testing and vetting for the game; and 2)if BioWare was actually going to have applications for such. Since neither one has happened in the past (at least not as far as 1.2 and 1.3 for option 1), then that point is completely moot. I'm not really anxious in the slightest, but yeah, core mechanics in any game are kinda important to me (and many other gamers I would imagine) since they are the very basis for whether one will enjoy a game they spend money to play or not. Maybe you don't care about throwing money away on a game you are not going to enjoy, but I tend to be a little bit smarter with my disposable income. I mean after all, if I hate playing FPSes and this new amazing game comes out, but doesn't tell me what the gameplay mechanics are, and I buy it anyway only to find out it's an FPS, that would be pretty stupid, wouldn't it?
  7. It's not counterproductive - it's called being an informed consumer. We are not talking about a line by line script reveal for the story here. We are talking about fundamental changes to the mechanics of the game that may have serious ramifications on how one plays and, as a result, enjoys the game. I don't need to know the storyline behind why I am shooting things in the face when I play a shooter. I do need to know how the mechanics of shooting those things in the face will work before I put any money down on a game (this is not a cheap hobby after all) to ensure that the mechanics the developers are implementing are mechanics that I enjoy as a player. What is counterproductive is spending money and going in blind only to find out that the game is not to my liking. Timing as you are talking about it here has nothing to do with the matter. We are talking about the internet. Whether someone is on vacation or not is not even a factor in the equation. If I want to pitch a product to the largest audience as possible, I make sure to get the initial hype-train rolling (as BioWare did), and keep feeding that train up to product release via continuing tidbits of information and positive word of mouth (as BioWare is failing to do). So nobody works or goes to school come mid-September? No one is talking about disclosing every nook and cranny of the new expansion. What people are talking about is getting some information about the basic changes to many of the core mechanics to this game. You know, those fundamental things that cause people to either enjoy playing a game or not to enjoy it (as I mentioned above). We are also talking about having enough time to properly test and vet these mechanics to ensure that the experience is as smooth and bug-free as possible come launch day. Those are important factors to having a successful MMO.
  8. The thing with that, though, is how much of the core mechanics of the games where changed (or planned to be changed) with the expansion? If the core gameplay experience was going to remain intact and Helm's Deep was essentially just adding more playable content to the game, with perhaps some mechanics unique to it, then that makes more sense as information provided would be more along the lines of spoilers to the content. I see very few people here asking for spoilers. What the SWOTR community wants to know is how their gameplay, which they have grown accustomed to over the last nearly fours years, is going to fundamentally change. That is information that doesn't really need to be withheld from the community unless one suspects there will be unfavorable consequences resulting from that information, not unlike the news of no new Ops has done. The fact that the marketing department appears to be the ones calling the shots on what information is to be given out and when, speaks volumes on their lack of understanding of the gaming community, and the SWTOR community in particular. The simple fact of the matter is that the information that has been released - such as the general details on the revamp to how Ops and Flashpoints will be played - has been overshadowed by the lack of information on every other core system other than what has thus far been datamined. To me, it is shameful that I need to go to a dataminer to find out about core changes to a game that will be occurring within a span of two months when this information should have already come from the devs and the community testing periods which should already be underway at this point.
  9. Well said Zion and Alssaran. The one comment about them being proud of their work sticks out to me though. I don't doubt they believe in what they are doing, but the sheer lack of information and communication on the expansion casts the light in the opposite direction. I think this is what BioWare has failed to realize in the nearly four years since this game has been live. The lack of communication from them has been nothing new, but let's compare the quality and quantity of communication post-launch to that of pre-launch. Looking at the regular updates and such the community received for the years prior to launch has only exacerbated this problem over time. Obviously this is nothing unique in the MMO industry, but like you said, BioWare has been one of the worst at communicating information with its fanbase that I have ever seen as well. Even others that would have rivaled BW for that distinction have learned from their mistakes. As an example, Trion went from similar poor communication/PR stance with Defiance - even at points outright lying and insulting the community, to one of what I would call open and honest communication (relatively speaking) that comes on a daily basis. The above anology to Christmas presents is so far off the mark as to be laughable. Communication in a game as a service setting cannot be compared to impatient children waiting to open their presents on Christmas morning. This is a business that is currently failing miserably on the PR front. The funny thing is, if anything becomes the "last nail in the coffin" for this expansion, it will not be the focus on the story, but the lack of communication and the changes to the core mechanics of the game. However, thanks to the former, the focus on story will ultimately get the blame for the failure, if it comes. But in all reality, this is nothing new when you factor EA in all of this. The "reboot" to the SimCity franchise was one of the biggest gaming disasters in recent history. You even had the head of Maxis (Lucy Bradshaw) and one of the EA higher ups stating contrasting things when it came down to design decisions about the game, and ultimately Bradshaw making comments that absolutely made her look so incompetent at her job that she should have been fired right then and there. Instead what you saw was a simple and clear marketing tactic - a complete shutdown on communication about the game. And it worked. Instead of having to answer for the outright falsehoods and contradicting statements made, EA simply waited the disaster out by not talking to anyone about it until the controversy blew over. Business as usual. So now we see the same thing here. The only real communication we have had on the forums was a post about cracking down on the dataminers - who have thus far provided us with the bulk of the information - and a post about attempting to get Legacy Datacrons in the game, which has nothing to do with the expansion. So yes, while they may believe in what they are creating, they also know full well that the changes that are coming are not going to be well received by many players. We have already seen the S-Storm that has come about from the fact that there will be no new Operations and PvP content in the near future. So their best course of action right now is radio silence until the last possible moment to prevent the inevitable backlash when we finally have the official details released about the changes to companions, crafting, and the leveling systems in the game. Doing so will not only help limit the impact to sub numbers that EA can report in their quarterly financials, but also minimize the length of time that these issues are brought to bear in open forums before the expansion releases and the content overshadows the problems.
  10. I am ambivalent about the idea of Legacy Datacrons, depending on the final implementation should it come about. I don't have much of an issue with hunting them down on each of my characters, as I have been doing while leveling them. However, one of the issues here, besides the tedium of acquiring them on multiple characters, is that the reward that is not commensurate for the effort required for some of them and the platforming aspects required for them are wholly dependent on factors not entirely within the players control. Having Legacy Datacrons is not very useful if one is unable to acquire some of those datacrons because the platforming required is adversely affected by things like the game engine, latency, and hardware lag and other issues. Some effort should be required to obtain them at least once, but that effort should be a reward for exploring off the beaten track and not on one having a good internet connection and keyboard. The leveling game is being streamlined to make it quicker and easier to get through the storyline. I don't think it too extraordinary to continue that process with other things in the game, such as the datacrons, and allow the option to skip the platforming aspects whether it is the first time going for the 'cron or the 50th. Hence my Legacy Skills suggestion in my sig.
  11. It's not all that difficult to do a little digging into the 'Net and discover who is working for whom and on what team in the the gaming industry. Plus, changes like that are usually covered by the gaming press and/or investor communiques. If EA fired a good portion of their team (as that decision would come from EA), there's little doubt that we would know about it. However, logically speaking, those teams are the ones who have been doing the revamping to the OPs and FPs as has already been announced. As part of their duties, refining those changes as testing begins and continues up to release will also be required, as will bug fixing after the systems go live. Therefore, because of the amount of work involved in what they have done to the system (hence why nothing new has been worked on during this time), and the necessary vetting that will be coming, those teams will still be around at least until the end of the year, and probably longer. After that, the doom-sayers can begin to look for anything that might indicate a shift in personnel at the Austin offices. And again, that is nothing unusual in the gaming industry - business as usual you might say. When it comes down to things like game development, commitments will only be made once said systems are guaranteed to work as they will be advertised on the date that can be determined by the development team. They have already said that there will be no new content for the rest of the year - that's a pretty firm commitment to me. They have also said that new content will be coming in the future, and most likely in 2016. There's nothing wrong with that statement, because (logically speaking), they have not yet had the time to begin development on said content in such a way that details and a firm timeline can be released. The statement is what it is. It's immaterial and irrelevant whether I or anyone else believes them or not. What we do know is that we have no new Ops coming in 2015. My subscription is not based off of what may or may not be coming down the road in 6, 8, or 12 months worth of time, but based on the value I am getting for my money right now. Anyone who plays primarily for endgame content who is going to keep subbing based off of a generalized statement on what the devs hope to accomplish on that front in 6 months or more is being kinda foolish, IMO. If the lack of new endgame in 2015 does not provide enough value for the money, then people should stop subbing now. They can always resub if said value is returned to the game. It has nothing to do with being an optimist or a pessimist, but using simple common sense. I personally don't care about the statement one way or the other. The end result will be only one of two things. Either new Operations will eventually make it into the game or they will not. I am certainly not going to hold anything that BW, or any other game developer, says as gospel because game development is always in motion so to speak, and even when a developer has the best of intentions and the best of ideas, those ideas do not always pan out due to any number of reasons. I don't see any logical flaws with the concept. I think that's just a product of the gaming community not being able to come to grips with some of the mechanics required in MMOs. Having the story play out as our character is the lone hero of the story is conceptually no different whether this was a single-player game or an MMO. The only real difference is that with an MMO, there are a whole bunch of other characters running around that just happen to be controlled by other people. Those people are still there in the single-player game, so the fact that I can see them on my screen in an MMO really doesn't affect the actual story content one iota. The only tool you really used was the same one anyone else uses when trying to predict what the outcome of a coin toss will be. Your prediction has the same 50/50 shot as calling out "heads" before the coin comes to a landing.
  12. No need. It is generally accepted as fact that this statement was made. "The best laid plans ..." as one might say. It's just some people's way of saying "PvP content that we want." Make no bones about it, GSF is PvP by the very definition of PvP. Having a separate forum space for GSF is as meaningless in determining its category, as having a separate forum for Huttball, or oPvP, would be if it was necessary. GSF has a different forum because it is a large part of PvP content that is mechanically different than the other forms of PvP included in the game.
  13. What they mean by that, is that they are not going back to redesign the planets to show the affects of the war with the Eternal Empire (like Tython and Korriban being decimated). They already stated that the crafting system will be changed, as well as the leveling experience to be "more streamlined", the effects of which are still unknown at this point. The adaptive crafting nodes, from what I read, mean that regardless of what planet your character is on, the nodes will provide you the materials that are appropriate for the level of your gathering skill, so going to Tython with maxed artifice will provide top level materials. Presumably, that would be offset of lower level characters selling those mats as they gather them, or by getting them by running the low level crafting missions.
  14. There are plenty of other MMOs out there offering multi-player experiences. If anyone wants that, go play them! How sad that people cannot accept the fact that there is no rulebook for how an MMO should be created and further developed. Let me reiterate: Pretty much this. If you haven't noticed, the face of the MMO genre has been changing over the last several years. Game developers are realizing that if they want to remain profitable and maximize potential, then "required" grouping is no longer desired (or necessary) in an MMO. Welcome to the future of gaming. You do realize that EA is a big proponent of "games as a service", right? Always on-line DRM, and things like Steam, Origin, XBox Live, et al. are just the first steps towards paying a subscription service to play any type of game. Seems to me that that description can fit just about any segment of players, especially Raiders and PvPers. Ultimately, it will be up to BioWare to decide what is in the best interests of the game (and profits). However, there are a lot more people, other than just the story fans who need to take that same advice. The same can be said of each and every gamer. And while grouping enhances that, the lack of doing so does nothing to change it from a "massive amount of people online."
  15. To me, that seems disingenuous based on your original posts. First of all, anyone who cares about group content, myself included, already know that there is no new group content coming this year. They do not need a forum spokesman to stand up for them. Second of all, in light of that fact, there is a simple thing called "unsubscribe" which prevents any said player from being fleeced by the big bad evil corporation, which you have stated is happening in past postings, if they do not agree with the direction the game is going for the remainder of the year. One of the good things about unsubscribing from an MMO is that re-subscribing is just as easy peasy when said game provides content for which one feels is worth paying for. No one is being "strung along" and BioWare has absolutely no power to be able to string anyone along thanks to that unsubscribe option. And if group content never arrives, then one simply need not re-subscribe. What you see as abysmal PR is what I see as nothing but par for the course in the gaming industry. If you want to take BioWare to task for their history of poor communication, and poor Customer Service (based upon actual interactions of course - I have had nothing but positive experiences with the CS team), then by all means do so. However, your posts have not attempted to do that. Personally speaking, I am fine with the focus on story for the rest of the year. For the last four years, we have seen all the other major components to the game added to over time, even PvP, which has seen the biggest content drought since launch. However, the question of my continued subscription (for two accounts) is still not a given based upon what future information about the expansion is released. Like I said above, I am more than prepared to click that unsubscribe button if I feel the game will no longer meet my needs in the future. In the mean time, my subscription will remain active because I am still receiving value for the money I am spending. That money is paying for my enjoyment of the game as it is now, not for what it may or may not contain in the future.
  16. Really? Let me reiterate then: Because, logically speaking, there isn't any reason to doubt at this point in time that they are not working on adding more group content for 2016. As you have pointed out, they are a business. One of the biggest costs in any business is payroll. If they have no plans of adding group content at this point, then they are wasting payroll by keeping the Ops and Flashpoint teams employed. Couple that with the fact that have expended a lot of time and resources to do a revamp of the current group content that will help keep it viable in the future. The problem with treadmill games like SWTOR is that old repeatable group content gets outdated on a regular basis. That means a lot of time and resources are spent on content that becomes irrelevant in a short amount of time (relatively speaking). BioWare has shown no indication at this point in time of changing the game into a horizontal progression format, therefore, the treadmill will continue. In order to keep a treadmill game viable, it needs that repeatable content that rewards said gear. Therefore it needs to have that new group content you are asking for. What BioWare has done in this instance is ensure the longevity of the work they have, and will, put into said system. They are not telling us any details of that group content because, at this point, there aren't much details to report other than what they have already said (and even if they did give details, why would you believe what they said anyway, since you don't believe them now). Why haven't we gotten any details about the revamp to the leveling system? Why haven't we been given any details about the changes to the companion system? The crafting system? There are still a lot of things we don't know about this expansion that launches in just over two months, so why would we know (or need to know) anything about content that is potentially 6-8 months away? How long were people asking for freeform Space before we got any details about GSF? How long were people asking for a housing system before we got any details about Strongholds? BioWare is no different than any other gaming developer out there in terms of how and when details about future content is released. Lest us not forget that they have also contributed much time and effort on other things aside from story over the last 4 years that can be considered as "niche" as Raiding - Strongholds. Therefore, even if KotFE turns out to be a success, that does not automatically preclude anything else from being developed for the game, regardless of the financial popularity of the content.
  17. I believe the theory of how to build a real lightsaber was done on the show "Physics of the Impossible". From what I recall, the technology is just about there to form the components of the lightsaber, but we're not quite there yet in practical applications.
  18. Pretty much this. If you haven't noticed, the face of the MMO genre has been changing over the last several years. Game developers are realizing that if they want to remain profitable and maximize potential, then "required" grouping is no longer desired (or necessary) in an MMO. Welcome to the future of gaming. You do realize that EA is a big proponent of "games as a service", right? Always on-line DRM, and things like Steam, Origin, XBox Live, et al. are just the first steps towards paying a subscription service to play any type of game. Seems to me that that description can fit just about any segment of players, especially Raiders and PvPers. Ultimately, it will be up to BioWare to decide what is in the best interests of the game (and profits). However, there are a lot more people, other than just the story fans who need to take that same advice. The same can be said of each and every gamer.
  19. Because, logically speaking, there isn't any reason to doubt at this point in time that they are not working on adding more group content for 2016. As you have pointed out, they are a business. One of the biggest costs in any business is payroll. If they have no plans of adding group content at this point, then they are wasting payroll by keeping the Ops and Flashpoint teams employed. Couple that with the fact that have expended a lot of time and resources to do a revamp of the current group content that will help keep it viable in the future. The problem with treadmill games like SWTOR is that old repeatable group content gets outdated on a regular basis. That means a lot of time and resources are spent on content that becomes irrelevant in a short amount of time (relatively speaking). BioWare has shown no indication at this point in time of changing the game into a horizontal progression format, therefore, the treadmill will continue. In order to keep a treadmill game viable, it needs that repeatable content that rewards said gear. Therefore it needs to have that new group content you are asking for. What BioWare has done in this instance is ensure the longevity of the work they have, and will, put into said system. They are not telling us any details of that group content because, at this point, there aren't much details to report other than what they have already said (and even if they did give details, why would you believe what they said anyway, since you don't believe them now). Why haven't we gotten any details about the revamp to the leveling system? Why haven't we been given any details about the changes to the companion system? The crafting system? There are still a lot of things we don't know about this expansion that launches in just over two months, so why would we know (or need to know) anything about content that is potentially 6-8 months away? How long were people asking for freeform Space before we got any details about GSF? How long were people asking for a housing system before we got any details about Strongholds? BioWare is no different than any other gaming developer out there in terms of how and when details about future content is released.
  20. Well, this is why they removed the option to kill off companions prior to launch. They found a lot of folks ended up regretting that decision afterwards. Of course, part of the issue was the integration companions had with filling a role (healer/dps/tank) and their stats for the crafting system. From the sounds of things, the revamp the companion system is going through will remove those dependencies so you can use any companion for a particular task and still be effective. I don't think they will be able to do some of what people are asking for here - such as having a black and white ramification for each choice that you make. From what it sounds like, the decisions you make over time will determine the future outcome of events. For instance, Vette doesn't like many of the Dark Side choices that the Warrior can make in the class story, therefore (unlike now), the more Dark Side choices you make over time that she does not like will result in her taking her leave of you permanently (shock collar notwithstanding). So it's not just one decision that will have ramifications, but many of them.
  21. Then what's the issue? Find another game to play at that point. If your hypothetical turns out to be true, then it's pointless for you and anyone else desiring "meaningful" group content to ask for it, because it is never gonna happen - the numbers have already spoken in that regard. It never ceases to amaze me how many people in the gaming community expect a game to cater to their personal playstyle and personal whims. That is an impossibility. No game, no matter the budget can appeal to every single person, or group of people out there. Accept the fact that the hypothetical SWTOR is not the game for you and go find a game more suited to your needs. Nothing wrong with that at all.
  22. I think I remember what you are talking about, is this the one?:
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