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Haasth

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Posts posted by Haasth

  1. I am using Biochem as of now, though I based my choice mostly on the fact that I like the theme of it and I always did use to like professions like Alchemy.

     

    So far it can be quite useful at times. I tend not to really use the items until I reverse-engineer them into re-usable buffs, in which case they can help out quite a bit during flashpoints and the likes. Other than that, can make some nice implants.

  2. BIND ALL THE SLOTS!

     

    I got pretty much my whole keyboard bound as it is, but yes.. There's a lot of abilities.

    I'm pretty used to it though, so doesn't bother me. I would however like more action bars and be able to scale them down.

  3. I seem to be able to manage fine myself honestly, I believe the UI bug where operation frames wouldn't display health properly is now fully gone no? At least, I hadn't noticed. That did ruin it for me completely back during the beta.

     

    A bit of user-interface customization would be nice, but the current setup is pretty close to how I've always used it for years anyway.

     

    The buff/debuff display should be much better though, this is quite impractical.

  4. Hello guys, I uploaded this "review" a number of hours ago and although I assume most of you here have established an opinion about the game already, I did want to share it incase someone was interested. I'd love to hear some feedback.

     

     

    It's the first time I've ever done a review of sorts, but I do think I managed to cover pretty much every major aspect that I wanted to. But anyway, I'd love to hear what you guys think!

  5. So a friend of mine and I just got into the Early Access and he started leveling up armormech, he is a Jedi Knight (Guardian to specify), and figured that armormech would be a nice addition to his tanking oriented playstyle making armor (Such as say.. blacksmithing in other MMOs)

     

    However, as of now he is only capable of making Trooper related armor (Nice for me and all, but not really the point) and was wondering if it was useful at all. So I had a look, and one wiki specifies Armormech is for "Non-force" users however the actual holonet (http://www.swtor.com/info/systems/crew-skills) isn't very specific about this and in fact Synthweaving specifically says "Lighter armor".

     

    So to get to the question; is Armormech useless for Jedi Knights and should they instead use Synthweaving for good (tanking) armor?

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