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Horano_Heresy

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Everything posted by Horano_Heresy

  1. Be sure to make use of your cooldowns! Sith Marauders, along with Sith Juggernauts, have arguably the best-in-game defensive cooldowns. You want to be using "Cloak of Pain", "Saber Ward" and "Predation" as much as possible. Cloak of Pain is a really useful cooldown, in that it resets each time you take damage (it's got a rate limit though.) Happy leveling
  2. The Harbinger or The Red Eclipse are the best. I think The Harbinger is slightly better though, considering that it's the biggest server, with players from North America but also the Asian-Pacific nations, such as Australia, New Zealand, Philippines, Singapore etc. So the server is active most hours of the day
  3. Thanks for the correction I realised that I had pasted the formulae for Bonus Damage instead of Bonus Healing, I've corrected it.
  4. As a tank, the most important stats are your mitigation ones (Defense, Shield and Absorb Ratings), with Endurance following behind. Strength (and Power) affect your damage output and consequently your threat generation, so they are much less important. So: Defense Rating, Shield Rating, Absorb Rating > Endurance > Strength & Power The reason why some may consider Strength and Power to be useful for Juggernaut/Guardian tanks, other than threat generation, is the fact that they contribute to the Sonic Barrier shield generated from the use of Force Scream (you gain this ability from the Immortal tree). This ability absorbs a moderate amount of damage which is dependent on your "Bonus Healing": Sonic Barrier Force Scream has a [50 / 100]% chance to grant Sonic Barrier, which absorbs a moderate amount of damage. Lasts 10 seconds. Bonus Healing (from main stat) = (Strength or Willpower or Aim or Cunning) * 0.14 Bonus Healing (from force/tech power) = (Force or Tech Power) * 0.17 Bonus Healing (from power) = Power * 0.17 Hope that helps and isn't too confusing for you. Happy tanking
  5. The servers are back up apparently!?!
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