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ScytheEleven

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Everything posted by ScytheEleven

  1. It was a blast, shame it only lasted for such a short time Thanks friends Highlight of the event was pulling one member of Aisthesis into the elevator, killing them, and then coming down only to find the ENTIRE Aisthesis guild just standing there waiting for us. Whoops...
  2. Trying not to sound rude here: 1). They are focus firing, which is a smart thing to do. If he went around and just looked to 1v1 everyone in an objective based map, Koozie would be an idiot. He and his teammates are chipping away at the enemy by syncing their bursts on one target at a time. 2). Koozie has posted many videos of 1v1's in his PT guides. They were against many different classes.
  3. Give to the guild of Kendiaro because we will always be friends Werko <3 side bar comment: best of luck to you IRL, be good!
  4. It is a bug on the PTS. They came out and said that the Rancor mount is bugging out and only being sent to those with a SOLO rating above 1500, and it should be for both group and solo. It will be fixed for 2.7, i.e. both solo/ranked above 1500 WILL get the mount in 2.7 live.
  5. Merc is meh in PVP. AP and Pyro PT's wreck face in PVP.
  6. I find Pyro to be a bit better for Sins. The AoE damage reduction is definitely a bonus to AP vs. these guys, but they can shut down your Flamethrower as many times as they want (and they take an AoE reduction to it as well). It's tough against the good ones...really tough. I try and save my TD/Shoulder Cannon/Explosive Fuel till after Shroud, then hope to God I blow them up with enough crits. Not to mention all your DoT's help prevent them from doing the annoying (yet amusing) combo of: vanish + mind trap + heal up in front of you and lol.
  7. If we get Jet Charge, then: - Reduce Flame Burst range to 4m - Reduce Rail Shot to 10m - Reduce Rapid Shots to 10m - Reduce Explosive Dart to 10m - Reduce Immolate, TD, and IM to 4m As you can see...no. Don't want or need Jet Charge.
  8. Sigh... I'm done trying to argue against this. There is no reason for PT's to get Jet Charge besides people thinking it looks cool. It would not help you in PVE. It would make you overpowered as a DPS in PVP. If you don't think that last part is true, stop playing this class because (at the risk of sounding rude), you are doing it wrong. If you guys really want to hammer the Devs for Jet Charge, be prepared to suffer the giant PVP nerf that will follow.
  9. To the first response: Again, you are under the assumption that because a tank class is balanced with JC, Grap, and HO, that the DPS class would be balanced as well. As I am sure you are aware, a tanks job is to absorb/deflect damage meant for others and to withstand it. A DPS is designed to dish out the hurt. And yes, people do take those talents that you scoff at since they are useful. To your second response: Of course I know about taunts, I keep mine on CD. To be blunt, taunt + pull seems like a waste of a taunt. Assuming focus fire is happening and there are 2 DPS on my gaurded ally, I would pull the melee attacking my ally, and taunt the ranged (Sorc/Sniper/Merc). Juggs are quite good at peeling, since they have two leaps (enemy + friendly) and a spammable AoE slow, not to mention Force Push and an AoE mezz. Also, you referring to HO as a completely situational move is baffling; in mine and many others' opinions, giving HO to the entire PT class was the best upgrade in 2.0. It's an AMAZING ability that is borderline OP for this class from a DPS perspective. Here is an example of what would happen if we had all 3 as a DPS: Jet Charge to Sorc Sorc uses knockback Grapple sorc back to us Sorc roots and Force Speeds away HO activated Sorc is dead. We would have no counter as a DPS class in PVP with all three. With our range of 4m, 10m, and 30m options, we are more than a force to be reckoned with. I am not quite sure what you actually do...do you do HM/NiM content for PVE? Do you do ranked for PVP? You are coming off as more of a casual player, one who does SM and regs. No offense meant, but that's the only conclusion I can come to when I'm reading your responses. It also doesn't sound like you DPS on your PT in PVP. My main is my DPS PT, and I am telling you, we are so close to being overpowered it's not even funny. When I'm on my other toons and I see someone on the other team that I know is at least a solid PT DPS, I know we are going to be in for some hurt if we don't peel him off his/her target(s). And that's just for a SOLID player. The great ones? Oh sh*t.
  10. Please do your best to explain to me how another class would be able to counter a DPS PT in PVP when he has Jet Charge, HO, and Grapple. I am eager to hear how this is balanced. With how strong DPS PT's are right now in PVP, it can't be done without the nerf bat swinging down HARD. Also, you are looking at Jet Charge for tanks all wrong. Tanks NEED an ability to leap to targets so they can PEEL for allies efficiently. It isn't a matter of threat or damage. Why do you think Sin tanks get a Force Speed that breaks all roots? Because it looks cool? No, it's to allow them to stay near those that they are guarding in PVP and swap fluidly in PVP.
  11. Sin Tanks get the pull, not the entire class. We are talking about DPS VG's and PT's getting Storm/Jet Charge. And yes, it would break this class beyond belief. Let's examine how this would work against Sorcs: Jet Charge/Storm to target Sorc uses knockback VG/PT uses Harpoon/Grapple Sorc roots and runs away. VG/PT uses Hydraulics/Hold the Line Sorc is now dead. There is NO counter to that. It's not a problem for the tank trees to get Storm/Jet Charge since they aren't capable of destroying face in about 5 GCD's like our DPS trees are. Plus, tanks NEED the ability to leap to targets that are attacking their guarded alley so they can peel efficiently. DPS PTs/VGs do not need Storm/Jet Charge.
  12. Giving us Jet Charge, HO, and Grapple would just break the game. Giving us Jet Charge AND HO, even w/o Grapple, still makes us broken. Grapple's long, utility-based CD and HO being a short-burst movement increase is already pushing it for this DPS class. It's not a matter of lore, or how we are supposed to "feel"...it's about balancing the game appropriately. Giving us Jet Charge as a DPS class would just be a sign of the Dev's throwing in the towel and saying "f**k this game".
  13. You generally seem like you know what you're talking about it, so I'm rather confused by this post. AP is awesome in PVP. Seriously. I flip a coin based upon what spec I want to run. I've done my ranked (solo) matches in both AP and Pyro. They're equally great, both with strength and weaknesses.
  14. I am 99.99% certain you cannot pull a Sniper/Slinger while they are rolling. They are immune to all damage/physics while rolling...hence why when I'm on mine, I'll save my roll when going against a PT Pyro for when they use TD so I can resist it.
  15. I would rather leave Shoulder Cannon as-is. The missiles do maybe 1.5 - 2k by themselves. Unloaded all in one GCD, they are painful. Thermal Det > Incendiary Missile > (Pop Explosive Fuel here) > Rail Shot while spamming all of Shoulder Cannon = dead. No more. Just dead. The goal here is to increase PVE sustainable damage without hurting PVP DPS. Changing Shoulder Cannon would hurt PVP DPS. And to be honest, none of our suggestions are going to matter. The Dev team will come up with their own. At this point, as pointed out earlier, we need to STOP with the suggestions and START formulating proper questions And please, I beg you guys...stop asking for Jet Charge as a baseline talent. I used to think that would be great when I just PVE'd...but now that I PVP, dear Lord would we get nerfed if we had that.
  16. Actually, that's a great point. A Sin's pull generates around 8k threat...PT pull = 2k threat. Would be nice for them to look into that, would help out PT tanks in PVE.
  17. I'm in favor of these two questions I will say we might want to find a way in the first question to really, REALLY hammer the point home that we want ZERO changes done to PVP DPS. I know it already says so in the question, but I feel like we should be as subtle as hitting the devs on the head with a hammer on this topic. DO NOT CHANGE PVP DPS FOR PT'S. So we have a sustained damage PVE question, a PVP tank question, what is our 3rd question going to be about? Are there any running glitches in this class that anyone can think of?
  18. What PT and VGs are the same. That statement makes no sense.
  19. No. We do not need Storm as a baseline. Nor should it be replaced with Harpoon. We are hybrid melee, and as pointed out already, deadly in PVP at the moment. I PVE on my PT (HM DF/DP), though I like to PVP more. Target switching and staying on mobile bosses is a lot easier on my PT than my Mara because of the range of my PT's abilities. As for PVP, I would rather have my pull than a leap. It gives so much more utility to your PVP group. Giving Storm as a baseline will just swing the nerfbat at PT's. Don't do it.
  20. Last thing I want is a PVP change. I guess make the PVE set bonus super awesome then?
  21. Question 1: The general consensus regarding PVE DPS is that we are underperforming in comparison to other classes. With the CGC-PVE hybrid gone as a result of the latest patch, the full-36 point builds are still behind. Some concerns in the trees include the alacrity granted by Rapid Venting, which can actually hurt the spec since it functions on a 6-second internal CD. Are there any plans to revisit the full AP and Pyro builds in order to tweak them (and not affect our current PVP state)? I'm subbing a class right now and typing this from my phone, but it's a general idea. We need to start forming QUESTIONS, not statements.
  22. This is actually a really good point and after thinking about it, probably our best course. We need to stress that we are GREAT in PVP but we need PVE increases that won't change anything about us in PVP. I am saying all this from a DPS standpoint.
  23. Specifically, Rankwrecker. Dude q'ing up in all whites
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