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restofever

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  1. For PvP, you want endurance augments as the amount of damage that gets mitigated in PvP is less and far more unpredictable to budget for mitigation completely.
  2. There's no set way to augment your tank. You augment what you need to reach your desired stat budget for mitigation. I would recommend not augmenting for shield, but for defense and absorb. For your mitigation values see this thread.
  3. 1. Kara 2. Aisthesis 3. Shadow 4. Tatooine Canyon 5. Overall Dmg Arena, Medals Arena 6. http://i.imgur.com/YuhhdjC.jpg
  4. The changes to Shadows/Assassins in 2.5 didn't really change your rotation much or how you played the class. The new mechanics in fact make it more mobile than ever before. I'm also confused as to how the changes effected lore or RP. It actually makes more sense that your flying debris absorbs damage prior to it coming to you rather than throwing debris at someone healing you. Can you elaborate on how the 2.5 changes effect what you listed?
  5. Kara (Republic)/Marcan (Imperial) can craft the Dread Forged Survivors MK-X Package for free w/mats. Tips appreciated.
  6. http://www.torparse.com/a/694864 Standard Balance
  7. Doesn't matter to me. I couldn't care less. I was just pointing out we had 3 teams running Tuesday. Good luck to everyone!
  8. Yeah we had 3 separate teams progressing at once yesterday.
  9. A separate, independent group of <Aisthesis> also got 1/5 NM DF. Pic coming soon.
  10. <Aisthesis> raided the Hoth Imperial Base today. Loads of fun! Thanks <Guerilla>, <Nova Imperium>, and whoever else showed up to defend the base on impside. http://i.imgur.com/40RXDp4.jpg
  11. You've clearly not had enough to drink...
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