My idea is very simple. First of all, every class got High Mobility skills. Agents can Roll, Inquisitors ca force speed around, Warriors has a base charge for not mentioning Intercede in Juggernauth. But what about Bounty Hunters and Troopers ? They ain't. It is my opinion that they can benefit from something like a jetpack jump of 16/18 meters. I love playing with my Mercenary dps, but when i'm under attack, most of the times i can't keep at distance my opponents the way i want. Yes, i understand that Jet Boost is enhanced in Arsenal, and cooldown reduced in Pyrotech, but snipers can either way knockback and Roll away to keep enemies far from them.Most of the times after i used my boost against opponents in pvp they can easily charge me from my back when i'm running away tryin to spam kolto missile or using my healing probe (stopping my run for channeling) I think this idea will make the gamplay of this class, Bounty Hunter/Trooper very fun and dynamic. Indeed you can work this out in different ways between Mercenary and Powertech, as you did for Agents. Healing Specs could benefit too from this new skill. I really think you should do something in this sense, then all classes will start to be really balanced, at least about the basic movements skills. I wanna, in the end, express my gratitude for this chance you give to us to express our opinion about gameplay and let us give you some tips and suggestions. Arrivederci