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PredatorZeroAAAA

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Everything posted by PredatorZeroAAAA

  1. Here's a better idea: Get rid of the "Travel to [planet]" step altogether and just make it "Talk to [character] on [planet]".
  2. Here's what I recommend: 1: Sell tradeable subscription tokens for real money or cartel coins, similar to the PLEX, CREDD, or WoW Token systems, and with similar safeguards to the WoW Token system. 2: Allow us to auto-ignore whispers from low level players unless they are in your guild, friends list, party, raid, etc.
  3. I would like an option to make the launcher request the authenticator code only once per week. When you use that option, the system would remember your PC for the rest of the week. WoW and WildStar both have that option, why not SWTOR?
  4. Q1: Are you willing to tolerate armour clipping with the exotic biology of some species? Some clipping is acceptable, particularly with the helmet. Q2: Are non-human faces an issue for you, particularly in cutscenes? Absolutely not. A face does NOT have to look human or near-human for me to identify with it. In fact, when all the races look too close to human, that is a big pet peeve for me in MMORPG's. In WoW, I play a Worgen (Werewolf race), and it does not negatively impact my ability to identify with my character at all. Q3: Would you be willing to listen to a non-Basic speaking species? No. They would have to speak Basic. Q4: Would you like to see gameplay options available to unlock new species? Sure, why not? Q5: How important is it to you that a new species in tied in to setting and story? Moderate. I'd like to see story tie-in, but it's not a complete make-or-break for me. Q6: Would you be open to species that cannot utilize either some or any existing armour, visually? Depends on the severity. If there are a few minor cuts, like how boots only affect the ankles for Trolls and Worgen in WoW, I'd be fine with that. My main problem with BW's post is that it implies that the player character has to look human or near-human in order for the player to identify with him/her, which is just plain stupid. If you look at major non-BW properties, you can see plenty of examples. In WoW, there are plenty of completely non-human looking races, such as Trolls, Tauren, Worgen, and Pandaren. In Skyrim (And other Elder Scrolls games), you can roll a Khajit or an Argonian. In WildStar, you can roll Mordesh, Draken, or Chua. Players are able to identify with these races with no trouble. That said, all those races listed above are able to speak English (Basic). IMO, that is far more important that looking like a human or near-human.
  5. I think a good solution would be to allow you to overcap your affection / light side / dark side. Perhaps allow LS/DS to go up to 6,000 and affection to go up to 11,000, with the extra 1,000 points providing no extra reward or achievement, and serving only as a buffer.
  6. I want playable Trandoshan characters. The companion (Qyzen) you get as a Jedi Consular looks really cool, however I would want them to speak Basic, not whatever language Qyzen speaks.
  7. They'd probably make non-subscribers pay extra for it, though.
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