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DarrelK

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  1. Arenas are literally as dead as the worst times of end of s1, end of s2 ranked yes. The 30 min queues to pop with 2 n pcs to keep you company hits the nostalgia vibe just right. What effort, what rewards, they literally switched to the flair model so they don't have to do anything for ranked after what was it, s8 or something... 0 maintenance or support and it was still going for years. And anything that doesn't have the population to support popping 24/7 can be fixed by gating it behind limited time availability - weekends only, or certain hours daily only, etc.
  2. Half a year now and can't fix the css (if the new UI mess is based on what I think it is) of a table
  3. Ping is also considerably more shaky, and desync in PvP feels worse
  4. AP definitely going to be significantly better with these changes. Probably biggest winner. Sniper to some degree as well. For operative healers, I don't think this change really makes sense, that choice remains way too bad to take instead of the flat 5% higher healing. At 3 minutes cooldown, it's useless. Especially considering it kills your energy permanently after that (has to reset Adrenaline Probe cooldown too probably).
  5. This game barely has like 3-4 good players online at a time. They will farm the others.
  6. Weird logic all around. Bad players/noobs/whatever should be losing. Good players should be stomping. That's how PvP works.
  7. What are all these pointless medal changes that nobody asked for? The old system worked great for 10 years.
  8. Excited for Baron Deathmark's helmet 😩
  9. Hey, thanks for the update. There is just one piece of feedback that I think could be useful - class balance shouldn't be dealt with on a big scale once a year (at best). There should be balance fine tunings every patch. As long as class balance is being paid attention to, most of the PVP players will be happy (at least those who play ranked, and I have to give you credit - ranked definitely seems to be more alive than ever, despite the lower population these days, well done with the daily rewards!) I am not very active anymore, I don't tryhard, and just log to play some arenas to chill out when I get extremely tilted in a certain other MOBA game but the state of classes has barely changed from what I remember about a year ago - just that mercs are not so extremely overpowered anymore. Either way, balancing definitely could use more frequent (although smaller) tweaks. Bonus points (but I know this would take some significant developer time and attention unless you already have something like that and you just need to rework it to be publicly available) - an API for stats and "match history". It would be incredibly useful if match data for ranked gets stored and if we had an API where we could access it. I personally would love to develop some stat web app, and just play around with the data, to see what tools we could build for players. And ultimately, an API like that would be useful to monitor class performance and aid balancing.
  10. This "On Fire" thing definitely doesn't even have a "top 3" ring to it. Additionally, all titles that come after the name seem pretty lame. The Eternal, Dread, etc titles were all pretty good, "On fire" is a surprising downgrade. The class name should be in there at the very least.
  11. Option 3 is the best. It allows for some (even if somewhat small) gear progression, while still making it viable to PvP without a huge grind - similar to the last iteration of PvP gear. Tier 1 was really cheap and easy to get, most people instantly had Tier 1 gear when they hit max level. Tier 2 required some grinding, but it was fine, the difference was not substantial. Just another thing that a tryhard would grind to optimize.
  12. Wow, I lived to see sorc heals gutted. I expect them to nerf the other healers too, however. Looking at these nerfs, they are just way too brutal to be sorc only, I'm pretty sure operative healing will be hit too. Potentially merc too, if they want to reduce healing all around.
  13. Bugfixes are a good thing, even if they indirectly nerf a class I like to play. Because they are an unintended advantage. The operative insta heal is hopefully fixed, too, so we are back to square one, and hopefully it will be just mercs and snipers until Bioware get the idea that they maybe shouldn't wait until the next expansion to remove some dcds from mercs.
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