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Regentlord

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10 Good
  1. Hmm... personally this was amazing for me. Went from 80ms on Harb to 20ms. I could see how annoying this is for actual West Coast players though. The one thing that is good about this though, is it makes cross server warzones/ops closer than ever.
  2. As of today that is all I need? I tried queueing a few days ago with full 232 + full augs and people told me I needed to go grind 300 GC first.
  3. Hey, with the new patch changes to bolster, what does the "checklist" for solo ranked look like now? There is the obvious things like: Valor 25, stims, and adrenals. What about gear? How do you get gear for ranked, or do you even need it anymore? If you do need it how long does it take to get? Thanks.
  4. What are they even doing. Unsubbed. Maybe see you in 5.2. No one wants to play Solo Mercs for 4 months.
  5. Can you link your rated record? I looked up the name in your signature and it is unrated.
  6. Just look at the PvE optimal stats and make adjustments where necessary.
  7. The real issue with mercs is how little the punished for blowing energy shield. Everyone just takes all three utilities for it and it becomes insanely overpowered and is on such a short cooldown. Energy Shield Reflect Kolto Energy Shield is back again
  8. What counters operatives: Mercs What are 75% of ranked players: Mercs Once mercs get nerfed and all the fotm people go back to playing their normal classes then it should be better.
  9. There has never been a bantha companion for sale.
  10. ... You realize that 99.9% of players don't cheat. It is just that the .1% that do ruin it for the other 99.9%.
  11. With the current state of class balance, it is incredibly hard to kill anyone in matches with healers and tanks. As long as both the healer and tank are decent the match will go to acid 100% of the time. This is already insanely tiring and boring, but the mechanics of acid and the mechanics of bolster do not work well together. For whatever reason, some players with worse gear will get bolstered to have a few thousand hp more (but less stats maybe?) than geared players. When it comes down to acid they always win by one tick. Either bolster needs to be fixed or acid mechanics need to be redone. They could even replace acid with something where healing is reduced by like 50% and it goes up until someone dies. 1 Healer 3 DPS = FUN 1 Tank 3 DPS = FUN 4 DPS = FUN 1 Healer 1 Tank 2 DPS = NOT FUN
  12. They are already "permanent" you just have to start the chapter, grab them and leave. I don't see why they shouldn't make them easier to grab, or they need to make them not go outside their chapters.
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