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Zombietroll

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Everything posted by Zombietroll

  1. I've encountered this bug once out of 25-26 times running the flashpoint. It certainly exists, but is fairly rare.
  2. So you get kited often due to lag and that means bioware should nerf ranged characters? Also you site realism as an indicator of what needs balancing in a game with lightsabers. Lolz.
  3. Thats what annihilating every NPC on Nar Shadaa while sitting on group finder is for Achievements would be way better though if they had been counting since launch. I really think I would have most of 'em by now.
  4. Adding a slow: Force slow Increase damage: Polarity shift for all specs already accomplished this I think Allow faster movement: Force speed Why would you ask for things you already have?
  5. This pales in comparison to the pre-2.0 stun bubble
  6. I heard insulting the Devs in forum posts gets results. We should all definitely hop on this bandwagon immediately, followed by threatening to pull our subs.
  7. This would be great. I also think the que time for a non-tank wanting to see the whole story would be around two hours or more.
  8. We are playing an MMO about Star Wars, isn't everyone here a virgin?
  9. I feel the same way about the phrase 'elder game' as opposed to 'end-game'. Its like Bioware is trying to distance itself from WoW and other games.
  10. I'm a terrible at pvp when I try and DD on my operative, and I find it easy to get 'behind' someone. The game seems to think that 'behind' refers to anything in the rear 180 degrees of someone, so even being off to the side enables the condition. And if you were a strafing god, this is luckily stun wars, after all. Try strafing out of that.
  11. I really don't give 2 Siths what he wants or needs credits for. I'm pointing out that it is pointless to sit on fleet all day crafting and then come to the forums and complain that the top tier materials only drop for the players running content. Grinding credits for the sake of grinding credits isn't what the game is about, and the economy will never reflect that as a result. My tone, though harsh, is a reply in kind for his attack on the raiding community. He explicitly stated that we are pampered by the Devs and are all somehow extremely rich in credits. The amount of credits spent in wipes alone accounts for making rare materials a reward for end-game (elder game) content. It is also not like the entire raid group group is getting multiple Mass Manipulation Generators each. They are generally used as a resource for the entire guild or raid group for gearing up, or assigned to individuals by a /roll.
  12. I made it through SM TFB using group finder last night. We one shot the first two bosses, but operator 9 gave us a bit of trouble. We had a token wipe, where everyone was just getting a feel for the fight and mechanics, to be expected. Our next try took us to yellow phase almost flawlessly. Then the Sorc healer who was supposed to go to the middle completely spaced out. We typed directions into ops chat in caps, whispered him where to go, even had the tank try kiting him into the middle. We even had another Sorc extricate him into the middle, which he promptly force sped out of, I guess thinking it was a fight mechanic to run out of. We cleared the fight 2 pulls later.
  13. Marauder has pretty terrible AOE damage in both of its commonly used operations specs. It is also melee, which means it has to take more boss mechanic AOE damage in some fights, and risk getting cleaved in others if not careful. The utility is pretty strong for the class, and the defensive cooldowns are the best non-tank set in the game. Perfectly balanced? Maybe not, but I would say it is within the 5% margin for error. Sniper has a spec for front-end burst, an AOE heavy spec, and a solid DoT spec. All of them are raid capable and ranged at 35 meters now, which is far enough to circumvent or mitigate raid damage AOE and a few mechanics. Entrench, the bubble, and vital regulators rounds out their utility quite nicely. What they lack to compensate is the ability to off-heal or cleanse when the wookies hit the fan. I've seen Sorc and Merc DPS die because they refused to throw as static barrier or heal on themselves at a crucial moment. Does that mean their utility doesn't exist? Obviously there are fights with tight enrage timers that throwing an off-heal isn't feasible because the dps check is too tight (HM Styrack, NiM Kephess pre 2.0). But any other time a live DPS is going to outdamage a dead one. Worst case scenario when throwing an off-heal would be losing damage, and hopefully i can repay that as a healer with a couple corrosive darts.
  14. You could just field respec at the start of the match anyhow
  15. I think mine is still set almost entirely to default, but I barely notice the numbers anymore. It mostly registers to me as hit, miss, or critical. The longer you spend not focusing on the numbers, the more your likely your brain will be to categorize them as unimportant and the less they will detract your attention from elsewhere.
  16. I wonder if I'm the only one who wants to be able to make my characters 'feminine assets' larger? I want to keep the smallest body type (looks best to me and allows fitting through small spaces) but I would love to have twin death stars the size of the larger frames. I would gladly spend a couple thousand Cartel coins on this improvement.
  17. Keybinds are proven to be faster and more reliable than clumsily dragging your mouse across the screen. It also facilitates multiple actions quickly regardless of hotbar placement. Any decent player you run across uses at least a few keybinds, and most of the best use them near-exclusively.
  18. Did this on my sniper a couple weeks ago, specced Marksman. Fight went something like: activate heroic moment, legacy orbital strike, orbital strike, pretty basic MMS sniper rotation. Poor thing died in under a minute if I recall correctly.
  19. Sounds legit and makes way more sense then the guy saying to CC strongs over elites
  20. I assume most people in the thread aren't including healers in the interrupt rotation. If I am in an HM FP, I often enjoy the time to interrupt (the casters at the end of Athiss are a good example). In operations however, I very rarely have time or spare concentration to time an interrupt. Exception possibly being if someone asks for it concisely on teamspeak/mumble.
  21. It takes less time to level up, and two of the AC's can only DPS.
  22. I ask this only because I have read a lot of your posts and see wisdom in many of the things you say. How do Commandos (Mercs) have better burst healing than Scoundrel (Operative)? Maybe I've just never grouped with a good one, but to my limited knowledge about merc healing the class has heat (ammo) management issues and a lot of short cooldowns on odd skills. I benched my merc healer long before level cap, perhaps too soon, due to the way the class handled early. Are the base numbers on Merc (Commando) heals significantly larger than Ops (Soundrels) or is it by some other merit that they achieve higher burst (such as their move that burns stacks to gain bonus healing). I'm currently gearing up a Sorc healer alt to see what it can do compared to my Operative. If Mercs are really as good as you say though, I might be inclined to finish leveling it as well.
  23. A few of the bosses have mechanic that makes them immune to taunts, or simply do some raid damage and may look like they aren't focused on you. You could try turning on your target of target indicator in UI if you haven't already done so.
  24. The purpose of guarding a melee DPS is to help mitigate AOE damage which more often affects melee DPS, and to reduce their aggro. A melee DPS only needs to reach 110% of the current highest threat to gain aggro of a mob, whereas a healer outside 4 meters needs to reach 130%. Typically the aggro healers get is on mobs the tank and DPS haven't touched yet, where a single heal will give aggro.
  25. I just did this fight for the first time on HM last night and one-shot it. Once Olok came out, the other healer announced in mumble that he was field respeccing to DPS mid-fight. I still didn't have any trouble healing it, as a matter of fact I still had time for a couple shivs and orbital strikes every now and then. I think the fight could use a bit of tuning during the coin phase as well as the actual boss phase. Both are just way too easy, even on HM.
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