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Dontelar

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Everything posted by Dontelar

  1. Does anyone have or know of a list of all the comments that the class story companions make while exploring certain areas in the game? I've been googling for a while, but I haven't had any luck. If anyone knows of a video, that would be even better. I'd kind of like to know what of think of stuff in general, but I don't really feel like trying to figure out all the points that have dialogue and running through them with every companion in the game.
  2. I learned that the hard way too. And I'm just as confused about why there aren't any MH weapons there. As far as I know, the only guaranteed MH weapon mods at the same rating as the 65 common crystals are on Odessen when you use the sign beside the mod bench. Which means you have to get to Chapter IX to get them. I THINK it's always a DPS-aimed weapon, but the only character I've got there lately was a Mara, so I could be wrong about that.
  3. It took me a long time before I tried being a healer. It is very different all right, but I love it. It's sort of my go-to role in any game I try now. I love pugging FPs as a healer. All sorts of different groups. Sometimes I'll be teaching new players the fights and shortcuts, sometimes I'll get an awesome team that walks through bosses without any fear in the world. The most satisfying ones, though, are when you successfully drag a team of self-proclaimed experts to victory, seemingly against their own will.
  4. Uhh, I find that one very useful. Well, more before they turned all the story mode FPs into tacticals and heroics into jokes, but still. Being able to swap over from DPS to a healer at will during leveling FPs if your healer sucked or dropped out stopped me from having to give up on a LOT of FPs over the years. And it was usually easy to get groups for heroics if i announced that I could heal. And from what I understand, some people on harder operations will switch DPS trees depending on the bosses?
  5. Warrior class story. Commander Slinte on Hoth (when coming back after Belsavis). Baras told him that if he tells anyone where General Greiste is, he will kill him. But I need to know. Warrior: You're in a tough spot aren't you? Because if I don't get what I want, same result. Slinte: Dead if I do, dead if I don't. But if I don't, I'm dead right now, so I guess I do. blah, blah, blah, Slinte: Baras chocked out commander Lanklyn by holo. What do you suggest I say next time he calls? Warrior: *impales Slinte with my lightsaber* Slinte: So unfair! Edit: Oh, yeah, and don't forget Moff Broysc! If you don't know what I'm talking about, just search Moff Broysc on youtube.
  6. I'm working on Belsavis right now with my new DvL Marauder, and just did the planetary story quest were you first meet the Esh-Ka: Skull-Shatter: You.... You are a pestilence. Me: I'll interpret that as a compliment.
  7. No kidding. SWTOR was my first mmo, so I had no idea what the different terms meant. PVP? PVE? RP? So I made the mistake of creating my first character on a PvP server. Everything was going great. Until I got to Alderaan. Where I spent over a week just trying to get out of the first town - I could never get more than 30 seconds out before some max level jerk would take me out. Over, and over, and over. So I gave up on the game for quite a while. Now that I know what I'm doing, I'm not worried about it anymore (though I did start over on a PvE server). If I run into someone like that I just swap instances. Of course, I'm not against random world PvP - I run into some lower leveled guy who is flagged, I'll jump him, trounce him (usually), and then make a note of his name and leave him alone when he comes back to continue questing. Though I did have one amusing night when I was leveling my commando through Tatooine (the big dungeon area at the end of the zombie quests - I'm so glad they made that shorter now), and some random Merc decided to attack me. I beat him down. He came back and tried again. Same result. And again, and again. Then he got smarter, and waited until I started fighting a mob before attacking me. Didn't help. By this point a sniper that was working through the quest at the same time was as close to rofling via emote as you could get.
  8. I'll take one of those for my Juggernaut please.
  9. Agreed. I do sometimes get tired of sorting through my mass of color crystals to figure out which ones are actually unlocked.
  10. A few of my favorites from the bounty hunter: In orbit above Alderaan: Hunter: Bloodshed's an art, and Alderaan will make a fine canvas. Mako: I know you love your work, but you need to get your head checked. Seriously. And on the way to fight the Jedi that tries (and fails) to mind-trick you: Hunter: Jedi are all talk. Gault: No, I'm all talk. Jedi masters are something else entirely! I also find it rather amusing when my light side inquisitor picks a conversation option like "Very well.", and spouts off with "Murder and mayhem await!" Not at all what I was trying to say...
  11. Yeah, if it was only this kind of thing, that's what I would assume. But Ladra referred to my blue Twi'lek's red skin! It could be that that particular line of dialogue is tied to the warrior in general as well as the race (or do we just assume that all sith Twi'leks are red?), but I do know that my Zabrak sniper and Togruta merc never got that line.
  12. I just created a new Twi'lek Sith warrior for the Dark/Light event. I am on Dromund Kaas, and have already come across multiple instances of NPCs thinking that I am a sith Pureblood instead of an alien. I can't remember all of them, but both Ladra and Morrun Dokaas (in the Revanite quest chain on Dromund Kaas) have implied that I am a Pureblood. It's been quite a while since I started an alien warrior, so I'm not sure if this is a longer standing conversation bug, or if my character is somehow flagged wrong.
  13. Well, I have motivation to get my Juggernaut going in KotFE, now that I know his wife will be coming back!
  14. Yeah, I've had that one before. "Stop taunting!" "I'm a sniper." "Exactly, you shouldn't ever taunt!" "Snipers can't taunt." "Then how are you getting aggro?" "By attacking the guys that you are ignoring while they try to kill our healer..."
  15. Yeah, just had a horrific attempt at Czerka Core Meltdown. We couldn't desert boss to move to the generators. My merc would have aggro, and run to the generator. With the rest of the group being low leveled (all under 30 I believe), they couldn't withstand the AOE long enough to wait for the boss to destroy it. So someone would have to stand by at a kolto station to keep them alive. It couldn't be the one at the generator, because no-one could click it with the boss being so close. But as soon as they hit the heal, the boss would switch targets to them, and run away from the generator... Maybe I'm missing some vital tactic here, but I don't recall this ever being an issue before KotFE. I'm also finding that the HM's are a lot more difficult than before. Not because the FPs are that much tougher, but because it's hard to learn how to tank/heal/DPS properly for "trinity" content, when all you have to learn on are tacticals. Which may end up with painful combinations, like 4 healers (talk about slow...). Or one tank and 3 DPS, which results in the tank having to intentionally NOT act like a tank to avoid being slaughtered on every second pull - especially if the DPS are low levels and can't kill things all that fast.
  16. Yup, my Sabatuer is crying now BW does have a tendency to overdo the nerfs. Anyone play ME3's multiplayer? Remember the Krysae Sniper Rifle? When it first came out, it felt like something like 75% of people where using it almost exclusively because it was so good. A couple weeks later, BAM!!! It became one of the worst weapons in the game. And then for some bizarre reason they nerfed it's RoF several months later, just incase anyone still felt like using it every now and then for the novelty...
  17. Same here too. Also on a female hunter, right after getting Coral arrested.
  18. Yup. DPS who think they can tank just because they are playing a guardian, who cares what spec!. Healers who have never seen the kind of damage non-tactical enemies can put out. DPS suicide charging everything. This thread is about to get much busier...
  19. What do you mean "required"? Why are you trying to customize your companion's stats that much anyway? Not one of the characters that I have finished all the solo content with ever spent any time trying to optimize the companions stats outside of finding the occasional piece of random loot and thinking: "Hmm, gloves with accuracy, I guess I'll replace Gualt's alacrity gloves", plus I never intentionally used the "best" companion to compliment my build. I just used the ones I liked. Most of them just used the gear I got from quest rewards, and it was always more than enough to handle the solo content.
  20. Oh, so now we are complaining that we are no longer "forced" to play a certain class with certain companion skills to get a minor bonus? Not that companion bonuses have ever influenced my decision about what class I wanted to play anyway.
  21. Would it be that hard to just add Tacticals while leveling, and still just leave the SM ones as they are? Then those of us who want the trinity team play can still enjoy our way of playing, while the DPS who don't want to (or don't have time to) wait for the longer ques can just que up for tacticals. I doubt that would make much of a difference to the que times for the current SM FPs, since most of the tanks and healers would still be in that que and since you can que both Tac and regular at the same time finding DPS should never be a problem, and I'd think there's still a high enough population of DPS people to keep Tactical ques flowing reasonably quickly even if there are very few tanks/healers in it.
  22. Err, no. It has nothing to do with min-maxing. I like the fact that there are three entirely different roles to play. 1. Managing aggro and defensive abilities properly, in order to keep the rest of the team safe, and make things as easy as possible for the healer to keep you alive. 2. Managing the other player's health bars and debuffs, knowing what skills to use in every different situation to keep them alive without overdoing it and running out of resources, and if it comes to it, who to sacrifice to keep the rest of the group alive. Plus also learning when you can throw in some extra damage without risking lives. 3. Hit things hard!!! But make sure it's the right things, in the right order. I'd love it if the other roles were easier to play outside of group content, to encourage more people to use them. Hmm, maybe easier isn't the word. Tank with a healer companion is easy-mode, but slow. You know what I mean. I guess you've been playing different games than me. Any examples? I'd like to try out a few, to get a feel for some other styles of party composition. True, very true. Though really, how often do you see someone in-game saying "Damage guy looking for group" compared to "DPS LFG". At this point, DPS is, for all intents and purposes, the name of the role. Not entirely sure how "Damage" got shortened to DPS instead of a more accurate DMG or something, but by now, it is what it is, and nothing is going to change that.
  23. Wait, all the leveling FPs are going to be tacticals?! Damn, guess I wont be running FPs until max level anymore. Also, won't this contribute to the already painful number of tanks geared for DPS in the lower stages of end-game? But without the trinity, the only thing that will ever matter is DPS. Tanks just slow things down. So do healers, or any other sort of support class exept maybe a character that is designed entirely around buffs. But even then, that would require either massive groups, or a ridiculously powerful buff to really be worth it in something like tacticals. Like say, 33% attack boost to make up for having one less person attacking in a four man group. But even then, that's just for bosses. Against spread out adds (and without a tank they will be) it's still a disadvantage. Now everyone just races to flatten enemies the fastest? That takes all the fun out of group play. May as well just have one ranged class, one melee class , each with their three specs being burst/DoT/AOE (wait, melee is pretty much always inferior do to mobility issues, scratch that, just one class total), and pick the "class" story you want to experience. Also, seriously? "because WoW has it too"? Lets see, what other MMO's have I played some of? ESO, Secret World, Rift, DCU Online, LotRO, Neverwinter, DDO. Hmm, they all use the trinity too! Heck, even most party-based single player games do. The only real exception I've played (aside from shooters - which are an entirely different ball-game) is Dragon Age Inquisition's multiplayer. Which sucks. Though even there, a "proper" group of one tank, 1 barrier mage, and 2 DPS still seems to work the best, unless the DPS are astoundingly over-geared for the difficulty level they are playing, though even then the barrier, AKA healer, still makes things even easier. (admittedly, I haven't played since the last couple expansions, and never really bothered with the highest difficulty much, but I'm fairly sure that hasn't changed) Anyway, back on topic: I'd say that the 12x XP is the biggest problem here, as far as leveling FPs go. While DPS ques were long before, they have definitely gotten notably longer now that so many people are just power-levelling through to end-game. The best solution (along with slowing down leveling to a more reasonable rate) would be to come up with a way to make healers/tanks easier and/or quicker to use while questing. Changing the companions roles depending on what you are speced as maybe? A healer's companions are tanky with higher DPS than the current tank companions, tanks get off-healing DPS companions, and DPS get tanky healing companions? That would help to level out the playing field when doing solo content. I guess that's more of what the devs can do to help. As for us, perhaps a slightly more helpful attitude towards new tanks/healers would help? I know that for the longest time, I used only DPS, simply because it's hard for a new player to get into being a tank/healer. My first character was a Juggernaut. I wanted to try out tanking, but the first time I tried (Hammer Station) I got booted very quickly because I didn't really know what I was doing. Same thing (on Athiss) with my first commando healer. No-one tried to give me advice, just insults and kicks. So I went back to DPS. Fortunately I tried it again later, and stuck with it, while I slowly started getting less and less insults, and now I can tank or heal HM FPs like I actually know what I'm doing! But getting to that point was painful. And unfortunately, I still see that same attitude far to often when I'm playing. I try to help them learn as much as I can, but still, I know from first-hand experience how discouraging it is. That said, I'm still a strong believer in "tough" teaching (aka, you pull it, you tank it, etc) when necessary. And if they prove they don't WANT to get better, well, fine, ignored. Edit: Wow, that got longer than I expected! TLDR: I don't like tacticals, trinity is more fun, 12x XP makes non-endgame ques longer, make solo content for tanks/healers quicker by changing companions, encourage and advise new tanks and healers instead of just insulting and/or kicking them.
  24. Red Reaper with my Bodyguard Merc. I immediately realize that this is going to be bad, when I load in to find that the tank and one DPS (the other hadn't loaded in yet) had already started the first pull. I (foolishly) ran in to try to save them. As you may expect, we all died. The other DPS loaded just before we died, and also rushed in. Multiple deaths by everyone, as people ran back into the fight one-by one... I died twice before I realized how badly this was going to work (apparently I was a little slow that day), and then stayed dead for a while, telling the others to do the same to reset the fight so we could go into it properly. It took a while before they listened. Meanwhile, I'm checking out the others. And was disappointed to see that the level 54 tank had significantly less HP than my 50 healer. Eventually, everyone died, rezzed, and we started over properly. The tank jumps in, DPS follow on the same target he started on, and all three tunnel-vision on a single strong. Everything else mobs me as soon as I cast the first heal. I suddenly found myself frantically spam-healing myself, and wishing we had waited until my DCDs had cooled down before the tank started the fight. But I go down, followed by both DPS (who apparently also had more aggro than the tank), and finally the tank. As soon as we rez again, one of the DPS says: "OUR HEALER REALLY SUCKS!!!!" The tank agrees with him. OK, screw this. /leave Once my lockout expires, I re-que, get Red Reaper again, and it goes perfectly. And this is why I always make a point of getting field-respec on any heal-capable class. When I'm a better healer in DPS spec than the healer is in healer spec...
  25. Overall, I'd pick: 1. Vette 2. Gault 3. Akaavi 4. Talos 5. HK-51 Though ideally, it would vary some depending on the character - my main characters being: LS Juggernaut - Vette, Jaesa, Ashara, Talos, Raina DS Assassin - Khem, HK-51, Xalek, Treek, Talos Sniper - Raina, Vette, Lokin, Blizz, Kaliyo LS Saga - Nadia, Felix, Qyzen, Dorne, Ashara Mercenary - Gault, Mako, Blizz, Akaavi, Vette Scoundrel - Akaavi, Vette, Gault, Theran Cedrax, HK-51 Though I haven't played the Knight/Trooper far enough to have an opinion on Doc, Rusk, Scourge, Vik, and Yuun.
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