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TSgtSeuss

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  1. I think the biggest thing people aren't thinking of, is that when they did the APAC transfers, they were transferring characters to empty servers... Even if they could do manual transfers from US Server to US Server, they would have to figure out how to fix the legacy problem. What if your character name is taken on another server? What if your Legacy name is taken on another server? Do they transfer ALL characters from the server, or just ones with active subs? Keep in mind that most of these servers were FULL at one point... Transferring a full server will take a LONG time... Just moving APAC characters took a week, and they didn't have Legacy issues to deal with there. Do they transfer all of your characters at once, or start with higher levels and work their way down the list? If they don't transfer all of your characters, or all of the characters off of the server... What do they do with the Legacy system of the other characters? Do you get a new Legacy on a new server? Then what happens when your alts are transferred over? Legacy merges? It may seem like manual character transfers are easy, but they won't be easy and they'll take a LONG time to do enough good to justify the time.
  2. The abbreviations are confusing the **** out of me... and I'm in the military! Sorry for the troll post... these are the things I think about when I'm home alone and the power goes out...
  3. I believe the OPs intentions with "Money Laundering" is to use an alt to basically cancel a GTN sale without losing your deposit... such as: You post an item for $5K, plus deposit. Some other guy posts the same item for $4500. You can either: A. Leave your item up for 2 days, where it probably won't sell because someone else is selling it cheaper. B. Cancel the sale (and lose your deposit) and relist it for cheaper. Or C: Buy your own item with an alt, and relist it for cheaper... with this tactic, you lose way less money, because the GTN only keeps a small fraction of your initial deposit.
  4. To me, modern MMOs all seem to have lost that "epic" feel... EverQuest was my first real MMO, and I have very fond memories of truly epic moments in that game... Solo-stealthing the Plane of Hate for my rogue's epic weapon quest, knowing that at any moment a wrong turn would mean my character could possibly lose everything. What a rush! A couple of years after I quit EQ and dabbled in several other MMOs, I tried World of Warcraft. World of Warcraft is another game I have fond memories of because, in its youth, it was a very epic game. The first time my guild downed Ragnaros in Molten Core (with me as the Main Tank, no less!) gave me an overwhelming sense of accomplishment. Then came the multiple expansion packs for WoW, which made everything easier and more player friendly, so it could appeal to a broader audience. Every game I have played since WoW has followed this pattern... Easier content that smaller, incompetent groups can tackle = more players = more money = less "epic" game. I'm an adult player, with a wife, kids, and demanding job... But I want to have to work towards a sense of accomplishment in an MMO... To me, "Massive" doesn't just refer to the number of players online, it also refers to the grand scale and feeling of the game. My love affair with MMOs is far from over, I'm just looking for the right one... An MMO with developers that are more interested in creating a game that's "massive" in all its aspects, not just massive subscriptions.
  5. I tried this out yesterday... you CAN NOT RE items made by another player for a chance to learn a schematic (only for mats). It seems like the only things you can RE for schematic upgrades is world drops that you already have the schematic for. I checked the GTN for Armoring that my cybertech could RE, and the only one on the GTN that had a 20% chance" listed was an armor plate with no "Made By" tag on it.
  6. I've finally decided to roll a guardian alt. My goal is to try to get him to 50 (relatively) quickly, with raid PvE tanking with a little bit of casual PvP tanking spattered in. So far (At L21) the guardian feels comparable to a WoW Warrior, as far as tanking goes, and I have a ton of experience end-game raiding there. I have intended on leveling up as a tank spec so I can get hotkey as I go, and get used to using my bread & butter abilities... So far, it doesn't feel like I'm killing too slowly with Kira out with me... My question is: Will I wind up noticeably slowing down my leveling as a tank spec, or should I go DPS and just relearn my hotkeys and tanking abilities once I get to 50 and run my first (easy) Flashpoints?
  7. After checking server populations every day at peak hours for a week, I'd agree and confirm these server selections... And add Drooga's Pleasure Barge as the next server to fill after The Harbinger for US West PvE.
  8. NIce post! I'll admit, when I opened the thread I expected to see something like: Airbag When those nasty Imperials start blasting the Republic Fleet Station, position your speeder between the GTN and the wall to avoid falling as the Fleet Station tips on its side. But you're right... There are tons of ways to make money (lots of money...) and save money on this game if you know what you're doing
  9. You're absolutely right, the developers SHOULD be doing their job... But at this point with the rapidly dwindling server populations, we're basically faced with the option of unsubbing and letting the game die, or trying to make it live long enough for the developers to do their job. After the massive cluster**** that was Star Wars: Galaxies, I WANT this game to succeed... I WANT to play a good MMO in the Star Wars universe. If I have to do a little bit of work by rerolling to keep the game alive, I'll be happy to do it. On that note, It's been one week today since my wife and I rerolled on to Canderous Ordo (PvE, US East) and I couldn't be happier with the decision... 80 people in the Republic Fleet, 92 people in the Imperial Fleet at 2 PM on a Thursday.
  10. On a side note, I recently abandoned my toons and rerolled on to a higher population server in an effort to enjoy the game a little more... At level 22, I just reached a $250K credits... Something seems so very wrong with that...
  11. That's a pretty poor comparison... First off, everyone on the team gets HUGE bonuses... Plus everyone on the team gets a Superbowl ring--the ultimate gear upgrade. Secondly, You would NEVER see a team intentionally tank the Superbowl so they get a higher draft pick... If you give players in an MMO better gear to tank a match, they WILL tank a match. Finally, the losers in the NFL get a consolation prize for losing... They get a higher round draft pick. Just like the losers in WZs get consolation comms...
  12. Good points... But I'd like to add slightly to this: 2a - Leveling is about triple the speed it should be... This is a BIG problem with the game. In almost any MMO, going from level 1-50 for the first time is an enjoyable ride. Once you're at level 50, you have to find something else to do... PvP, end-game content, end-game crafting, RP... Something. Everyone that buys SWTOR gets through this initial "really fun" stage within a month. The second time around, leveling a toon is significantly less enjoyable. Then even less for the third, etc. The whole game takes 2 months to "complete." On top of the fact that people can get through content lightning fast, this also has a HUGE negative effect on the economy... The hilts/barrels/mods/enhancements you buy to gear up your toon are obsolete in a day or so, so why bother buying them? 4a - Credits flow like wine in this game. Inflation is incredibly rampant because quest & daily rewards are way, way too high. A watered down currency will DESTROY your economy. Besides, as I've mentioned in other posts: In Episode 4, Luke says "$10,000? We can almost buy our own ship for that!"... You can't buy your own **** with $10,000 in this game. Are we to believe that the fall of The Old Republic actually deflated the currency?
  13. Except for all out, RL war, ALL competition's are supposed to be "just for fun"... But there's always a loser in a competition, and it's always more fun for the winners than it is for the losers... This isn't Counter-Strike... People don't play match after match just for sheer S&G's and JUST for the fun of it... They play to win, and they play to improve their toon. If all players had the same gear, and there weren't any gear rewards for PvPing, then PvP would just be a "mini-game" and not "content."
  14. Well, Be honest... This isn't exactly manual labor or anything... People don't spend 8 hours a day pouring concrete in the game... Do they "work hard?" No... Do they put a ton of time, coordination, and planning in to it? Not answering for everyone, but yes, probably... Again, I'd say: Your issue isn't (shouldn't be) with the PvP reward system, your issue should be with the population of your server. But to say the people who group together and learn how to play a competitive part of the game as a well-oiled machine deserve nothing for their efforts? That's just messed up...
  15. So... the solution is to give the losing team better gear faster? What sense does that make? I realize this is a game, and it's supposed to be fun but... come on... When you play competitively, you SHOULD have to work for your rewards... if you get your **** pushed in constantly, you should strive to improve your play (also known as "competition.") If you don't like competing for better gear, don't PvP... I agree it sucks for awhile, and ranked warzones (if done right) should help by pairing up like-skilled players... but the "something for nothing" **** has to stop when it comes to competitive play... *Edit* If you're on a low population server, server population is the problem, not the PvP reward system...
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