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HolyFrogx

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Everything posted by HolyFrogx

  1. If anyone has a screenie of either of my 26k Objectives hutball, 19 medals or 97k healing Voidstars done this month, please post them. Sometimes Voidstar doesn't allow me to take screenies. thanks! Also, anyone remember the exact date 1.5 came out?
  2. Hi all, you all know I love the sent mechanics, but we have a rough time staying on top of server records charts. So, this one is dedicated to Sentinels and Marauders records, post 1.5 nerfs on the 15th of November 2012. Not sure how we can verify the dates other than the date stamp on the screenshot path, so honesty is required. Good luck! Most Damage dealt in a WZ 1: Frogalicious 815,595 http://i.imgur.com/VZhwF.jpg 2: 3: Most Damage taken in a WZ 1: Frogalicious 411,886 http://i.imgur.com/VZhwF.jpg 2: 3: Most Healing dealt in a WZ 1: 2: 3: Most Kills in a WZ: 1: Frogalicious 89 Kills http://i553.photobucket.com/albums/jj376/twolny/Screenshot_2012-11-25_17_17_43_337719.jpg 2: 3: Most objective points: 1: 2: 3: Most Medals: 1: Frogalicious 19 http://i.imgur.com/nddMS.jpg 2: 3: Biggest single hit, single target in a WZ 1: Angelol 8,594 http://i46.tinypic.com/2hgbc49.jpg 2: Frogalicious 7,196 http://i553.photobucket.com/albums/jj376/twolny/Screenshot_2012-11-24_17_28_21_947583.jpg 3: 4: 5: Biggest single hit total, AOE targets: e.g. 20,283 http://i553.photobucket.com/albums/jj376/twolny/AOE20283.jpg 1: 2: 3:
  3. There are plenty of bubble teams around on Dalborra and to be honest, its not a total win strategy. The problem is that is that its really really annoying. PVP loses its flow. One game the other day had two teams of bubblers go head to head. The game was ****ed.
  4. Has anyone tested the effect of team bubbling in 1.6 PST? I'm just wondering if any changes have been made. After watching very carefully, I'm of the opinion blind bubbles can and should remain with Sorcs/Sages traited for it. as a great defensive mechanism. But, bubbles applied to team member's should not explode stun on impact/expiry.
  5. Roger 10-4 rubber ducky over. The juggernauts and guardians in Shien are tough atm and back on topic, it'll be interesting to see who gets on top in the duels.
  6. Fair cop. I got no idea about the heavies and didn't think it through. I'm assuming nothing comes close to hitting 5 targets for 4,5,6,7k in the Shien tree, but having singularity sweeps gives you a crowded area option, even if it hits for only 3,4,5,6k. Run as a vigilance spec until you need an AOE burst. Just puttin' it out there.
  7. http://www.torhead.com/skill-calc#500hZfRrRozzZGr0Rdf.2 Are any guards running Shien form with autocrat singularity sweeps? That would terrorise Dalborran pvp.
  8. Who are the operative healers out there atm? I think Noco was the Steel equivalent back in the day.
  9. nice. It's fun to speculate. Who would beat Steel & Moshelle? Maybe Daffy & Lycaon. Maybe Treyice & Glammon (with a LOS location) Maybe Armand & Na'aki
  10. I was getting it a bit last week, again in Warzones mostly. Seems all good since Sunday.
  11. No problem with the bubble blind spec, I've run it and it's totally valid. If I was able to keep up with those damn maras that keep LOSing my heals, I might stick with it. The thing that does need a nerf is the damn V1siesmic grenades. My sorc stacks them because they are op. Perhaps, put them on a 5-10 minute cool down, get rid of them altogether from PVP. Seismic grenades on a void star door when it opens, is clever so I guess thats ok. but as a sent, I'm not the fastest player, but when I am watching my target use their skills and use up their stuns, I try to go in for the bursty kill. But then, BLAMMO! No soup for me. And it happens time and again. Just not fun.
  12. I grew up a watchman, became a focus sent, but really wish combat was viable. The above has become terrible since 1.4 and even combat can feel orrible.
  13. The odd thing is that derpasmash is by far the most effective at pvp ATM, But it's just not fun. It's like running in glue. Btw got no chance of hitting the 75k healing medals anymore. Did 512k damage recently, with only 62k healing. Perhaps of they put merciless off the global down, people would go back to watchman.
  14. Yes, against recruits and fresh 50s. We are talking about sentinels, not guardians. It's not the same.
  15. Still godly, yes agree. But, I have to say being destroyed by an operative without getting a skill off is is a bit lame.
  16. Full, Full War Hero with Elites and 600+ bonus damage, cannot hit for 8k. Stop your BS.
  17. On the upside, I will be lolsweeping the hell out of you all now: PvP The caps for Warzone and Ranked Warzone Commendations have been increased. All players can now accumulate up to 4500 Ranked Warzone Commendations and 2750 Warzone Commendations. Nice, but then this: Elite War Hero armorings, barrels, and hilts have had their stats improved slightly.
  18. Update 1.5: Classes and Combat Subscribers are no longer charged credits for skill point re-specializations. Yay! However, I and my Juyo form compatriots have been nerfed. So please dont zerg me anymore, kthanksbai. Your pal, Frog. Jedi Knight Sentinel Watchman Merciless Zeal's healing has been reduced to .5% per point (down from 1% per point). Sith Warrior Maurader Annihilation Hungering's healing has been reduced to .5% per point (down from 1% per point).
  19. I cant believe this. I actually feel like I'm going to cry. I get permazerged and need to run this watchman to survive. I'm really sad. I am gonna have to level my scoundrel and I don't want to.
  20. A handful of Mercs have figured it out too.
  21. I think its most impatient kids, or oldies getting partner agro that impatiently want to get in quick a WZ in before dinner, or before x, y, or z. But, as for those asking are the 50s popping yet, its just annoying. I think most players have a tonne of regular pvpers in their friends list, so you can see if anyone's running WZs. If I see anyone in a WZ, then Ill definitely stay.
  22. Well this is interesting. Sentinel: I went from 581.4 Bonus Damage (14 overkill augs) to 576 Bonus Damage. Crit rating went up around 1.5%. Then I traded a back in one 51-Strength 40 Crit Mod for a 64 strength 11 power one which took me back to 581 bonus damage and gaining about 1% crit over previous build. Bonus damage on force power has diminished greatly, though, and to be honest, if feels like I am surviving a little better, and hitting a bit milder. Strange feeling and hard to confirm, but could just be my reflexes. Will stick with it for a while and might post some screenshots of the build later on.
  23. Yes. Yes it was necessary, for creative purposes. Just like your post was necessary.
  24. AH! This is something I didn't realise and will remove my 14 overkill augments today. I am at full warhero Sentinel (I mean full full, with twin elite hilts and 63 mods scattered throughout my gear) and have loaded 14 overkill augments - +18 power +12 endurance. I forgot to add in the sage sorc strength buff (which does not apply to power) which I have permanently now having levelled my sorc to 50. Its worth the 120k removal fee just to check it out.
  25. But joking aside, we are still tough as nails. However I will mention, the stuns/resolve change has become slightly abused. I remember reading the patchnotes, where they were trying to stop greenies/noobs from over resolving a foe before the good (!) players got there. What has happened now though is that the any 3 good players will stunlock any opponent to death, before a pass is able to be made or any defensive CDs able to be hit. Bioware, please increase resolve duration a bit. Thanks.
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