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blinkerathome

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Everything posted by blinkerathome

  1. I fear someone in the dev team thought it would be a good idea to not increase mm ops drops while all the other rewards get doubled.
  2. Every little **** gets an immediate reply by musco, even that traditional jedi robes guy. But nothing for mm ops. Or any kind of vet/mm ops related issue...
  3. Where is the fix for the UC drop rate in mm operations? nvm. musco didn't even acknowledge that it exists. mm ops drops are neglected all over again
  4. Once per day is not enough for you? There are a lot of heroics you can do so time spend will be quite high if you do them all once per day. Anyone remembers the time some heroics needed a full 4m group? Good old days. Now its just them vs. your companion...
  5. The files you are looking for are located in: C:\Users\{Your User Name}\AppData\Local\SWTOR\swtor\settings and are called he{Server Number}_{Character Name}_PlayerGUIState.ini Just rename the ones from your old server to suit the new server number. For example: Darth Malgus server has the Server Number 4000. So you rename the file to 'he4000_blablablablabla_PlayerGUIState.ini' Your whole GUI State will be there again. All with proper positions, custom channels and custom colours and so on...
  6. This lag is happening for our guild aswell since the move to the new hardware at the start of october. It is arguably worse then what happened in dp and makes this content almost not playable. Release of NAHUT will be worthless if the instance is just wobbling around like that.
  7. West Coast: Region with one language -> 1 Server 1 physical location East Coast: Region with one language -> 1 Server 1 physical location Europe: Region with three languages -> 3 Servers 1 physical location With what bioware has made out of their own statement I really thought that it was one of the easiest to understand messages there was. But apparently not even bioware themselves understand what they write/communicate...
  8. Sadly there is no such utility. There are lots of fights where one would like to play Pyro but the amount of aoe damage incoming pushes you to going AP again. (A&E for example) But dont't let that fool you. There are fights where playing Pyro is pretty good (bestia). Overall it's the loss in defense and the low dps difference between those two specs that make playing AP pretty good and Pyro just meh. Learn AP, master AP and then learn and master Pyro.
  9. Extreme lag spikes yesterday in both gftm and dp.
  10. If any tank would have problem with energy then primary attack with no cd and energy cost would be valuable. But a tank is not meant to do the huge damage (and that wont change with that attack), a tank is meant to mitigate damage and that's what pt/vg is lacking. Additionally a tank in current operation and flashpoint does not have to kite a boss and that defeats the purpose of having a tank running away. Your ranged basic attack argument is not valid for tanking discussion (mitigating damage).
  11. VG/PT have asked for changes in their tanking spec for a long time but no answer is coming from developers and noone expects any answer, because frankly they don't care. Just look at what 5.0 brought to the tanking world: Another extreme defensive cooldown for assasins to again almost completely negate mechanics on a short cooldown but we are still stuck with useless transpose and nerfs to our defensives.
  12. Shouldn't have introduced solo mode to complete Revan story. (Maybe I should start a thread aswell and hate on everyone else's opinion when they disagree with mine...)
  13. So you had tier 1 and tier 2 gear before 5.0 (3 tiers available) and now you probably want to have tier 4 in gold (4 tiers and extra subtiers available). Maybe someone needs to rethink their own gear needs. In other words many people now have the chance to get higher gear then they used to. Instead of appreciating that there only comes hate. If you have done flashpoints before with tier 1/2 then you can still do flashpoints now with tier 1/2 and the difficulty should be about the same...
  14. Vanguards and Powertechs are totally fine for pve content. (And with fine I mean in a very good position!) We currently are in the position that taking a powertech/vanguard into a group is something that is actually liked by most people. Tactics/Adv. Prototype is a very good burst spec and you will do good damage with reliable outcome. The spec itself is easy to play and rewards you with good dps even with short time after learning. With some extra time and game knowledge you will do very good damage and fight for the top dps spot in the group in many of the fights. Plasmatech/Pyrotech is the dot based spec for our class. While I do think that it was a valuable spec before the damage buff to it, it now is even more. I advise everyone to first go and play Tactics/Adv. Prototype and then go for Plasmatech/Pyrotech. T./A.P. is fine for every boss fight in the game and there is no urgent need in a normal group to go P./P. but for your own amusement and some additional dps go try and play it. It feels weird at first coming from super easy T./A.P. but the joy it brings is worth it. To what JHeezey is saying: Either you lack a lot of skill or you're just trolling. Vanguard/Powertechs performance in pve is absolutely fine for the last years. And pointing him to roll fotm is really not what you should do. Commando/Mercenary dps is now the junk class of current pve with the immense amount of nerfs. Granted, for skilled players they just go to use A.S./I.O. or compensate with superior knowledge of the fight, but let's face it: How many are doing that and how many are giving up on their class? tldr: Vanguard/Powertech is very good for pve. It is not the flavour of the month but it does greater then average dps on both specs if played properly and the buff to pyrotech even allows us to play 2 different specs in endgame pve now without sacrificing group dps.
  15. I went through pages on the dev tracker and Keith actually said that UC will come from nim. So sorry for that. But he also said it's coming in 5.5 . With us not even being in 5.4 how long will it take for it to be deployed? Another 2 months from now? So a total of 6 months since 5.2 got released? I don't want to be mean but that is super slow. And at that time people already went through the trouble that is farming PvP or praying to rngesus for crate drops. Or just abandoning the thought of nightmare operations completely.
  16. It's been over 2 months now and no decision/answer from a developer. When asking these questions we (the players) think you really are concerned about this issue and would like to hear our opinion so you can act quick. But what again happened is that the thread is being abandoned by developers and no gold message has been seen in a long time. This is not the first time and despite increasing activity on the forum most of the time it's one post to start a topic but no other post to confirm that something out of the thread has done anything. It's just like the 'I am looking into it.' and then no follow up ever. Back to topic. Every nightmare raider knows that in the last years there was little to no love for us. (4.x > nim gear on hm ops but no nim gear on nim ops | minor chance on nim gear drops |5.x > nim gear drops (244) worse then hm gear drops (242) on stats | assembled gear drops for classes and specs that aren't even in the group) With this you could have changed it a little bit to the better side and regain some of our trust in your decision making, but look what has happened again...
  17. Open the link. Next to the 'Operations Training Dummy' you can select your language and the side. Click Default for side and then you see that first one is Vanguard and second one is Powertech. The website offers automatic translation between the languages and sides.
  18. VG: 1361 alacrity/ 12.29%(low because of missing left side) works perfectly fine to get the proc every 4th gcd PT: 1585 alacrity/ 13.77% works fine aswell redo your testing...
  19. And again you haven't learned or tried it. The amount of gcds between each proc for RS/HIB is always the same and is not touched by alacrity. So energy regeneration from that is not touched either.
  20. It doesn't touch the cooldowns of defensive abilities for example. But it works exactly as it should be on all necessary abilites a powertech/vanguard uses for offensive purposes. Thus there is no way for you to get into energy problems by using alacrity! Please don't misinform people that ask for help when you clearly don't know what is happening. On a side note: Alacrity even lowers your cooldown on explosive fuel/combat focus but not touching the 15s that it provides the benefits. With alacrity you can fit more abilities in the time window and get the time window more often.
  21. Increasing alacrity does not affect resource management at all. It was changed long long ago how it works. Alacrity speeds up your gcd and reduces your cooldowns accordingly. At the same time it increases your resource regeneration so there is no change. For PvE stay with the usual setup provided by the number crunching people. They work perfectly.
  22. Can you upload one (or more) of your dummy parses to parsely.io? And consider using the 2.5mill hp variant of the dummy. This way people here can further analyse your rotation and give you some advice. Aswell you might look into other people parsing and what they use when.
  23. There is a fundamental difference between the 3 mentioned abilities. Sorcerer small bubble and mercenaries shells are some sort of 'apply and forget' abilities. They heal or mitigate damage when damage is taken. When those 2 classes are not able to bubble/apply the shells they can simply use any other of their single target heal abilites on the person. The operative healing works completely different. It's super hot (heal over time) based. But mostly having your own probes on a character makes the use of one of your other heal abilities become viable. Without you will not use it. (Surgical Probe heal is low but with 2 stacks of Kolto Probes on the target it refreshes them and they instantly apply one of their hot ticks to the target.) So main difference is that you can heal without the said abilities on merc and sorc without a problem. But on operative without your own Kolto Probes you loose a huge amount of healing.
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