Is it the same team that made the first pile of junk?
Is it the same team that designed Ilum?
Is it the same team that thought 230 servers was a good idea?
Is it the same team that released a game with no guild features?
Is it the same team that decided the Hero engine was a good idea?
How long the game lasts is determined by the playerbase.
LA wouldn't shut down the game if it was making a lot of money.
Conversely, if everyone unsubs... they wouldn't have much of a choice.
Agreed, it's way too fast. Especially for a game which lacks endgame content currently. One would think BW would have lengthened the time it takes to get to 50. It was quite simple to get to 50 even with skipping multiple quests and never doing PvP.
Doubling the xp required would have been a good design decision I think.
But then again... this game isn't exactly making a name for itself in the 'good design decisions' category.
Such a low population in primetime? Holy, that's pretty bad.
Imagine how bad it is for people who play in off-peak hours.
BW should just merge everything into 10 servers and be done with it.
Who cares what it looks like.
It's like taking a shotgun blast to the liver. You're dead anyways, no point prolonging further agony by trying to administor medical care.
Ya, you get to 50 and unsub basically unless you like playing alts.
The levelling is 'ok' in this single-player RPG, once the levelling and class story ends, this is about as bare-bones as a game gets.