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Geeorgedk

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Posts posted by Geeorgedk

  1. Thanks for answering. So going by what you said, the latter version will always replace the earlier version then?

    BW probably never tested this as it's not the normal way to go. I'm still wary though.

    I'll probably make a new commando and go through it, if I can stand going through it all again. It's a shame they did this though. Companions are an integral part of the game.

  2. Now the reason I'm asking this may be a bit weird, but it's all in the details for me. I've noticed that Fallen Empire companions that make a return aren't the same as 'vanilla' companions in that they don't give conversation affection points, but also, and this ircks me quite a bit, they don't open their mouth when you click on them.

    This could either be a bug or intended, or something they might fix in the future.

    It does kill immersion for me a bit, makes them more pet like than they already are.

     

    I have 2 question concerning this, and I prefer knowing beforehand than risking it on my trooper:

    1. If I use the companion console, do I get the 'vanilla' version of Elara

     

    2. If I use the companion console and do in fact end up with the 'vanilla' version, what happens when I meet Elara later on in the story? Do I end up with 2 Elara's or will one replace the other? If one is replaced, which one will be removed?

  3. The rng grind is quite awful yes, most will agree on that, but there's something else that's way worse.

     

    I got to level 70 this evening, and in about 3 hours I got to command level 8. One blue and some greens and the rest was crap. I actually didn't mind that.

    It did got me thinking though, apart from the uprisings, what new content is there really? And that's really the main issue.

    I've been playing on and off for about 4,5 years now, done most stuff, got most reputations, did all the classes etc, almost valor 100 on several classes, so what am I going to do now? Do the same stuff again that I've been doing for years just to get some gear? This expansion almost seems aimed at new players, who haven't done all the content of the last 4 years and want to experience it all. So what about the veterans then?

     

    I will say, the chapters are awesome. Really liked them. Kudos to Bioware. But this is a mmo, more or less still, so those chapters you do maybe once or twice, and you're done. What's left then? And for some odd reason I did like the fact I got to 70 now, perhaps the idea of being more powerful is appealing.

     

    It did got me wondering though, what would have been a great expansion? More ops that perhaps 10% of the player base does, a lot of new flashpoints perhaps? More story for the vanilla companions?Although that's not lasting/repeatable content.

     

    So, what would have made this expansion awesome? What do you guys think?

  4. That was Tuesday. We already had it along with a 7 gig download.

     

    Not sure about GMT but seems like for me on the US east coast, they do stuff at either 7am or 4pm my time.

    Yes, that's what I thought, so that would mean we could play tonight for those that didn't get early access?

    Well, midnight CET in my case.

  5. That was an interesting perspective to start with. I played Wow for a long time, and several other MMO's as well. Not sure how much you can compare them though, they are similar at the core, but very different in other places.

     

    Swtor mostly followed the model that many mmo's before, and mostly after Wow, followed. A gear progression based threadmill with several layers on top (grinds/reputations etc) to keep players entertained. Swtor of course focussed a lot on the story through extensive use of cutscenes and interaction with npc's and companions, so in that regard it deviated a bit from Wow. But at the core, it was mostly Wow with a Star Wars skin and then some (story). That is fine as long as they expand on that, which they haven't for a long time. Instead they went the single player story route and neglected everything else that Wow is still doing up to this day (and keeps it in business, quite successfully).

     

    That's probably the biggest mistake they made, focussing so much on those chapters and neglecting basically everything else. This is a MMO first and foremost. Perhaps they have some metrics showing not many people do operations or fp's, but if that's the case, something's not right. Wow thrives on those and has been for a long time, and assuming Swtor is basically a copy of Wow with a different setting, something is not right if they feel group content isn't worth developing.

     

    But, there could also be something else going on, perhaps players aren't entertained enough once they finished the story because there's no more real personal story when 'story' was supposedly the focus of the game. Or perhaps the planets kill immersion because they're basically big corridors that make you feel locked in and don't offer much incentive to revisit once you've done the story on them.

    Other than heroics, which can be transported to, some datacrons and achievements, once you've got those, no need to ever go back. The universe is quite dead once you're done with the story in it. So much for all that story.

     

    In Wow the environment is seamless, you can travel everywhere in a world that feels believable and alive, mostly.

    Most planets in Swtor feel very repititve and boring, there's just not a lot going on, perhaps those invasions will help a bit. Any mmo is as good as how believable and immersive the world is.

     

    I'd love to see more of existing planets instead of introducing new planets. All planets feel so confined, mostly to where the story wants you to go. More interaction with vanilla companions through perhaps weekly missions to either build their affection or learn about their past or whatever. Vanilla Swtor laid a good foundation, they should focus more on that instead of introducing new planets all the time and a gazillion new companions.

     

    What Wow does very well is catering to a lot of different audiences, that's where Swtor really dropped the ball. You could argue for instance that people that love operations are only a very small minority, but still, they are part of the player base. No new operation in 2,5 years time is just terrible. Focussing on mostly one element (chapters) really is a bad idea. I don't really care about operations, I do care about a healthy player base. If you want a solid Mmo, you shouldn't be focussing on one target audience.

  6. This, this, and this again. Losers are losers and should not benefit. Granted I could imagine the amount of premades would increase but it also drived me insane how people will be losing and go "oh well still get some comms" and goes to sit on node. However! I believe half comms should go to top mvp, and top heals, dps and objectives. That way up to 4 can get it. People who carry should be able to walk away with something. Some can argue that dmg doesn't matter but when I break 2 mil and next highest is 300k... That matters it means w.o me no one died. I mean just a rough idea but even on losing teams in sports there are exceptional players that people will not forget.

    Really, are you kidding me? So lets see, Reps losing all evening and getting nothing from it. It's bad as it is right now and you want Reps to gain nothing from participating.

    I would say that's a really stupid idea, but then again, it might work. Because it would kill pvp faster. That would be a wake up call for Bioware of for Imps to start caring about pvp faction wise.

    If people get nothing from losing they'll go to the winning side, so it's Imp queues all the time. Lets see how long that lasts.

     

    I bet all the people here that say 'man up, learn tactics bla bla' only play Imp. Go pvp on Rep side, I've seen some Imps do it, 2 lost games later they're back on their mains Imp side.

    Most Imps don't give a **** if they only pvp against Imps, they just want to pvp. So eventually we'll end up with an even smaller player pool of people.

  7. I read it, very nice as a guide for beginners. Good job. You covered everything as far as the scope of this guide is meant to cover.

    Couple of things I'd like to add/ask/suggest:

    - perhaps divide the starting section into smaller sections, now it's mostly a wall of text with paragraphs, so to speak

     

    -use sections like: 'how gearing/bolstering works' , 'how resolve works' etc etc. Or just 'gearing' 'resolve'.

     

    -what do you mean by ' You'll want to gear yourself up with old lower-level, non-pvp gear' . I assume you mean anything below or at item rating 162?

     

    -I saw a typo in the Huttball section 'When you load in your tema'

     

    -When I guard a node on Voidstar, Novare Coast and Civil War, I try to keep some distance so the stealth that wants to cc me loses some time after cc and getting to the node. Not sure if that's the best strategy, but perhaps something to consider. I don't do that for non stealth classes, then I mostly try to hide behind the node (if possible, Civil War).

     

    -Maybe not that important, but when levelling, it's best to save commendations for when you get to 65. You could just have enough for a full 208 set, so don't spend it while levellling :) To be fair there isn't that much you'd spend it on anyway, but still.

     

    - at 65, make sure you are at 2018 expertise before jumping into anything. Maybe you mentioned this.

     

    - Perhaps make a 'general tips' and 'general strategy' section for each warzone. All the warzone sections feel a bit 'wall of texty' ;) Having sections is good for looking up info.

    Meh, maybe I'm nitpicking, but well, you wanted feedback ;)

  8. As someone else mentioned in this thread, the calm, thoughtful, perhaps a bit boring way the male counselar is voice acted, fits the class well. It's a diplomat, a scholar, more so than a warrior or hero.

     

    My favorite by far is the male Sith warrior's voice, that guy 's voice is so awesome. It's not overly typical Brit voice acting, it's calm, confident, bit cocky/arrogant, brilliant voice.

    Male smuggler is second on my list. The way he delivers those mostly funny/flirty lines is just hilarious. The guy who voiced the smuggler is a perfect cast.

    I did like the male Bounty hunter a lot as well, typical bad *** voice, reminded me a bit of Sam Elliot.

     

    Special mention goes to Jennifer Hale, so versatile and brilliant. Her portrayal of Satele is great, as was that of Bastilla. Fem trooper is basically Fem Shep, but I'd assume that was a voice director decision.

     

    The thing I missed a bit in the male voice acting (don't have female chars) of Republic force users, is a wider range of expressions and emotion. I get their mostly supposed to be calm and collected, but a little emotion couldn't hurt.

  9. I explained very clearly what the two major reasons are and how they feed on each other. believe it or don't. I've nothing more to say. it can't be anymore clear. players gravitate toward the winning side. no matter which side that is. if you want to talk conspiracy theories, alrikfassblahblah will be happy to feed you relatively inconsequential gibberish.

    The weird thing is, you stated all the reasons why there's more people playing Imp, yet you got it backwards. Insert everything with Rep, apart from your first argument, and see where that goes.

    Not sure what to tell you anymore. But I assume you mostly play Imp so meh, you don't care.

  10. did you stop reading after the first two lines? because I provided a very clear example of PUBS being the dominant faction (CO and then later on JC).

    I did stop reading yes, but I read the rest now. I've been pvping for about 4 years now, and yes, on pub side there have been very good teams, and yes Imps had a hard time, bla bla bla.

    I've pvped on 2 servers before the server merges took place, and overal Imps have been dominating, perhaps not as much as they have now, but still.

    And the whole 'animation thing, imps are more bad *** etc' ,perhaps it didn't play as big a role back then as it does now, player population does change. I don't have an answer for that, I mostly go by the Imp players I asked in game and what I've seen on other media. It's just a sample of course, nothing scientific about it.

     

    I'll ask you this though, if animations, being bad *** etc isn't important at all, why aren't all the good Imps moving Pub side? You could say well 'why would they, it's all good Imp side'. That's true, but it doesn't help the game overall.

    It's why we're having this thread and others.

    I have characters on both sides and whenever I'm on my Imp char, I notice a lot more hate/disdain for Pubs than the other way around. Pubs are weak, goody two shoes, etc, amongst the remarks I've seen.

    I remember several times chosing light side options on my Imp in fp's and people talking ****.

  11. pretty sure the major factors in order of relevance are...

    [*]more balanced (fewer bads, less likely of popping a WZ in which you have to carry 4-6 players whereas the other te

     

    Why do you think that is really? Bit amazed you stated that as the most important thing. It's because of the reasons I mentioned.

    That's what I meant by cause and effect.

    Those shorter queues and less bads are because people prefer playing Imp in the first place.

    You can't say people go Imp because queues are shorter, that's the effect of more people going Imp.

  12. Your reasoning is a bit flawed as too why there are more imp pvpers. It's certainly not just better animations lol. It's because the actual imp stories are more interesting than the rep ones. Most people who start the game will play through the stories to get the class buffs. The rep ones, especially the Jedi ones are so boring and lame, that people quickly switched to imps side. Most people who are new to the game don't jump straight into pvp, so most don't even realise there is an imbalance. Plus most people like the idea of being a little bit evil or dangerous and are attracted to the imp side. Blame Bio for the class stories and blame the people's natural attraction to the dark side.

    The issue is once people start pvping on the rep side and see the big imbalance, lots switch to imps to pvp because it's easier to play with a group who can steam roll people, than actually learning to play properly. On a percentage vs percentage basis, there are actually the same if not more rep players that are as good as or better imps. But the population is much smaller on the rep side, so the less experience or less skilled players stand out more because there aren't enough reps queueing. While the less experienced imp players hide in amongst the larger population of players, which means they can be spread out through more games. This allows them to be carried by the better players.

    At certain times of the day, imps are a lot worse than the worst reps I've seen. In those time brackets the reps completely dominate them. But once again, because of the larger population, the time brackets are more in favour of the imps because a higher population means a better chance of having better player on during a larger part of the day.

    The only solution to the population imbalance is to have cross faction pvp.

    You're just going by what you're assuming is the case. There is no proof whatsoever that because the stories are better/cooler, more people pvp on Imp side. And are the stories cool by their own right, or because you're playing a bad *** Imp? Or a combination of both? People in general steer towards the evil/bad side in mmo's. I've played some and it's the same every time. By the way, the stories being better is very debatable.

     

    From other mmo's I know that most serious pvp'ers don't really care about the levelling, they just want to pvp, so I doubt a supposedly cooler story would help there. I know this is all anecdotal, but I've asked quite some Imps why they prefer pvp as I was intruiged about the gap, and most said, it's either the cooler animations, being more bad ***, or shorter queues. And well shorter queues, that's cause and effect.

  13. You're very negative against the reps. If someone is trying to ofer advice, then they obviously care enough to try and improve the situation. So I don't see how it's irrelevant. You need to stop being a negative nancy ;)

     

    Also I hope that "80% you quoted" is based on population percentage and not actual number of players because there are nearly the same percentage of serious rep players based on population vs imp players based on their population.

    I'm not being negative here, I'm being a realist, from my own experience and from others, I know that Imps win most. I pvp on both TRE and Harbinger Pub side, it's the same. Imps win almost everything.

    If most if not all good players play on one team, you can't expect the lesser team to get on their level. Because they will either get demotivated and quit, or join the other team.

    If it were close, then sure they might improve, but the difference right now in pvp between Imps and Reps is huge. You can't fix that by good advice, as good an intention that is. I do support it. It's just not enough.

  14. Unfortunately you are in the minority of pvp players. Sure there is a place for Lore in the game, but most pvpers just want to pvp, they don't care about the Lore aspect. I don't think it will diminish the population at all. If anything it will revitalise it and probably bring a lot of players back who left because it isn't cross faction and/or cross server (if that will ever happen)

    It will be a shame if you leave as there are ways around the Lore situation if you are willing to have an open mind and be a bit flexible with your thinking. Lots of people in other threads have suggested ways around it, so I won't rehash it.

    Ask any ranked players if they want cross faction, then do a poll of how many reg players want it. I can tell you that my old pvp guild of 50 players are all for it and not one against. I'm guessing you'll find 99% if not 100% of ranked players want it. Reg players will be a mix, but I would say more than half, if not three quarters of people want cross faction pvp.

    The only way to know is to do a poll.

    Well, as you can not know, and no one can really, because your facts are anecdotal or based on what people that can be bothered to visit the forums think, it's up in the air really.

    But if you think about it, all those Imp players that hate playing Rep side because Pubs suck so much, suddenly don't mind playing alongside of them. Doesn't make a lot of sense does it?

     

    Even if it's only 10% of players that have lore objections, that's still 10%, out of a small player pool as it is. I hope this will somehow get fixed.

  15. -snip-

    Sorry, this is all irrelevant. When about 80% of the serious pvp population is concentrated on one side, it's just irrelevant. I get what you're saying, all good advice, etc. Good advice is not gonna fix this.

    It's like giving the baseball team of St. Kitts good advice on how to beat the US team. I know, that's a bit exaggerated, but just to get the point across.

  16. As harsh as it may sound, there is no way this is gonna get fixed. Most good pvpers are on Imp side. As long as they are there, whatever you do pub side won't matter.

    Good pvpers that play Imp side feel no obligation to go Pub to play their alts, because why would they really? If they wanna play Pub, they would do so. Apart from the fact that most of them leave after 2 games or so, playing their Pub alts, seeing what a mess it is.

     

    There are very good Pub pvpers btw, that can rival the best Imp pvpers, but they only do ranked. I hardly ever see ranked Pub players in regular warzones. Perhaps that would be a first step. But maybe there are also not that many of them, shrug.

  17. When they finally get around to making all pvp cross faction (if they ever do), all of these threads will be null and void. I can't wait till that happens because then we'll actually have better and hopefully less one sided matches.

    Queue times should also be faster.

    I actually doubt that, sure some people wouldn't mind but some will. It will make the total player pool even smaller. Not everyone likes to pvp alongside the enemy.

    If they ever go full cross faction, I'm out. Lore wise it makes zero sense. Odessen meh, I can somewhat understand, the rest, no way.

    In other games the faction division can be overcome by some clever twisting of game lore, but Star Wars is iconic. It makes no sense for sith and jedi to battle together everywhere.

  18. A lot of criticism expressed here is rather pointless. Things like 'why would I bother healing headless chickens' or 'Reps don't do objectives' or insert 'whatever reason'.

    It's pointless because most good pvpers aren't playing Pub side, so what do you expect really?

     

    People that are serious about pvp mostly do so on Imp side because of cooler animations or because it's cool to be evil or because queues are shorter (which is of course a simple matter of cause and effect, if people go Imp for the aforementioned reasons, of course queues will be shorter).

    There is no fix for the imbalance. Unless they make Reps cool or something.

     

    It is what it is. Eventually all warzones will be mixed, and that will be the end, literally.

  19. Im just laughing when persons are actually saying "imps are better then reps" in a serious tone, are you really that naive? Or maybe im too old and have no roleplaying feeling but it just depends if pvp players are playing on their imp characters or reb characters and if people actually understand that in wz's its about teamwork,timing in cc's,right time to burst,tunnel healers,using taunts(they cost NO FORCE) etc etc. Just silly to see this posts all the time...

    You must mostly be playing Imp, try pugging Rep, on any server, see if you can get a positive win ratio. You won't on the 2 biggest servers anyway.

    It has nothing to do with people knowing what to do in whatever warzone, it has everything to do with the fact that almost all good pvp'ers go Imp.

    I could have a group of Reps knowing every tactic in the book, against better Imps, that will mean crap.

  20. Not sure what point you're trying to make. Most PvPers i know of do not care about the lore other than "Cool. Star Wars!" and it seems a vast majority would love for all warzones to be mixed. It would actually encourage me to play a couple of my pubs that i like the animations or character better on. But no; I'm sure its all the players fault for doing what they can for faster queue pops when the devs response for cross server has been a big fat "no."

    How can you not get the point I'm trying to make, like really? My point is, pvp right now is horribly imbalanced, Imps win most matches. If this continues, we'll end up with everything being mixed.

    Whatever gave you the idea that most people want everything mixed? I loathe Odessen, not only because I hate the map but also because I don't want to play with the other faction. Odessen is by far the worst map as far as 'people leaving before it started' goes.

    Just go reread what I have written really.

  21. What mostly bewilders me is how Imp players don't acknowledge the problem. 'Dude those animations, they're so bad ***, and I get to be evil, lol', and 'those queues are so much shorter so I have bad *** animations and shorter queues, it's a win win, I don't care about factions, I just want pvp dude, like for real'. Yeah ok, so why bother having factions in a game that's so lore heavy and factions play a major part?

     

    I mostly play Rep and lose most games, I'd say 10 out of 14 or so, on a busy night. And that's almost every day of the week.

    I know quite a lot of people that went Imp because of this. That's not healthy, unless you want pvp to eventually be all mixed, that's what happend in Rift, and see where that game is right now.

    If things keep going like they are right now, all warzones will be mixed, you can quote me on that.

  22. On most servers Imps dominate pvp, I'm active on 3, and it's the same for all those 3.

     

    What most Imps don't realise is, by winning most, they're actually making 'all mixed warzones' more probable.

    And that's not a good thing, because it will kill pvp in the long run, as some people do like to pvp Rep side, and those will either stop pvp'ing or quit the game or go Imp, increasing the imbalance even more. It will also cause annoyance for the Imp players used to winning all the time, now they're stuck with Rep players in all warzones.

     

    The end result will be all Imp warzones and long queues, as I'm sure this will mean a (substantial) loss of active pvp'ers.

     

    Long story short. If you want a healthy pvp community, roll Rep at times, as an Imp.

    And I've heard the stories of Imp players playing their Rep alts, yeah, no. One or two matches perhaps, that's it. Once they realise the imbalance, they're back on their Imp chars.

    I know several people mostly playing Imp that at times play Rep, and I see them coming and quickly going.

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