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Arrogus

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Everything posted by Arrogus

  1. Take the model from this blaster: http://www.torhead.com/item/936Z8sB/industrial-blaster#comments, make it into an orange quality item that can be used in either hand, and put it in the Cartel Market. Don't even change it. Heck, make it cost 600 Cartel Coins if you want to, I'll pay it and so will a lot of other people. Easy money.
  2. I didn't know you could play a necromancer.
  3. I would certainly like SOME kind of acknowledgement of my player's relationship. It seemed like we had the "marriage" cutscene, and then went back to our ordinary master/subordinate roles.
  4. I just beat it last night as a level 54 Madness Sorc with Xalek. My moronic companion kept dieing to the laser, and I couldn't handle the Archon's damage output (I'd run out of force just healing myself). What finally worked for me was ignoring the ads completely, causing the Archon to spam his laser constantly; the attack is easily dodged, and as long as he's using it, he isn't damaging you directly, giving you time to heal and recover your resource.
  5. I noticed that after I destroyed them once, and then died, they stopped dropping them on subsequent attempts (possibly because I had already gotten the "bonus" objective). Fortunately, the fight seemed to go a lot more smoothly when I just decided to ignore the spawns and stay close enough to the Archon to dodge his lazor attack. In fact, his frequent use of the lazor gave me a chance to heal.
  6. Well, this is my nail in the coffin. Don't get me wrong, I'm not getting so upset about this that I'm ragequitting. The fact is, I've been severely disappointed with this game ever since I hit 50, and have been holding out hope that the more grave errors will be corrected. I think this decision reveals something about Bioware's attitude towards problems in their games. It tells me that the many issues which prevent us from fully enjoying what should have been a fantastic MMO will likely never be resolved. Maybe I'll check back in a year or so and see if Bioware and EA have matured any.
  7. I chalk it up to my character's force of personality. I mean, I make her slaughter Jedi by the hundreds and then sleep with me, I could certainly persuade her to wear a skimpy outfit. In an "RP" sense, I make her use red lightsaber crystals as a symbol of my domination of her. Making her wear the slave girl outfit would fit my RP perfectly.
  8. Bah, we're all perverts. Who among us can honestly say that they don't delete their browser history before letting someone else use their computer? I say enough self-loathing! Embrace your true self! Or end up like one of those homophobic preachers who get caught with a call-boy.
  9. It had better just be a placeholder. If Ashara's willing to sleep with me and slay hundreds of Jedi using two red lightsabers, she's certainly willing to show some skin for me.
  10. "I solve all my problems by shooting them with lightning" -Darth Sidious.
  11. Arrogus

    Avoiding Disaster

    By "broken" I mean overpowered.
  12. Arrogus

    Avoiding Disaster

    They would be quite similar, but they would have room for talents which would be broken in the other combat style. Am I really explaining this?
  13. Arrogus

    Avoiding Disaster

    It's the substance of the change which is important. My proposal could literally be implemented without changing anything in terms of combat. I really don't see what problem you could have with segregating PVP from PVE, other than it being more work for "poor old Bioware."
  14. Arrogus

    Avoiding Disaster

    I may need to clarify further: two sets of skill trees, thus three trees for PVP, and three for PVE.
  15. Arrogus

    Avoiding Disaster

    I don't like PVP, I complaining about changes made due to PVP negatively effecting PVE play.
  16. Arrogus

    Avoiding Disaster

    That would work as well and I would fully support such a change. And expertise does not solve this because it's a flat change which ignores the more subtle differences between PVE and PVP.
  17. Arrogus

    Avoiding Disaster

    Like I said, some of us play for flavor, I simply could not enjoy myself as much on some classes as on others, ie. killing people with lightning is much more fun for me than shooting them with a blaster. Care to address the hypothetical situation I posited?
  18. Arrogus

    Avoiding Disaster

    Your post basically boils down to "screw you PVEers", so back at you.
  19. Arrogus

    Avoiding Disaster

    Ah, a post with substance. I wouldn't say "completely different class", the flavor and overall role would remain the same, but the execution would be optimized for the combat type. Also, "roll another class" is a non-solution. If Bioware nerfed a class into complete unplayability, would you tell the people who used to love that class to quite whining and reroll? Some of us play a class because we like its flavor.
  20. Arrogus

    Avoiding Disaster

    It maintains PVP balance better, but some PVE balance must be sacrificed in order to do that, which screws over those of us who could care less about PVP.
  21. Arrogus

    Avoiding Disaster

    I may have been a bit unclear in my OP, I am proposing that there are two separate skill trees, one for PVP, and the other for PVE, both of which a player fills just like the current tree, and both of which can be switched between voluntarily at any time.
  22. Arrogus

    Avoiding Disaster

    That really leaves out those of us who hate PVP. My solution lets you balance them separately, so both sides are happy. That's basically the same as making PVE enemies weaker, it doesn't correct issues of class balance in PVE, it just makes everyone OP to different degrees. I actually wouldn't mind equivalent gear for PVP and PVE, stats are quite a bit easier to balance than abilities and talents.
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