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RomerioLopez

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  1. Please update customer service with this information. https://imgur.com/a/2VpkGLD Can you set guild perk set bonuses server wide?
  2. Any chance of an update on this? Many people have built characters around particular bonuses being active, and playing without them does not spark joy.
  3. Will the expansion be "Free" for those who were subscribed for the 14th of December, even if they are not subscribed when the expansion actually drops?
  4. I look forward to this post, because as it is right now, one of the biggest credit sinks in the game (GTN Tax) is being bypassed, because the value of many items, exceeds the 1 Billion credit limit on GTN Sales. Taking credits out of the economy, will do much more than limiting their creation (especially at the miniscule levels the conquest rewards provide). To do this, we need meaningful credit sinks. Please consider the impact this change will have on Veteran flashpoints. For many players, Veteran flashpoints are their entry into group content in SWTOR. A large percentage of veteran flashpoint groups don't contain any healers, This will mean no combat revives for veteran flashpoints, which will lead to a less interactive experience for new players. It's not fun spending 1/2 a boss fight dead, because you stood in the fire by mistake.
  5. Will a statement regarding loot in party chat be enough for Customer Service to ensure loot is allocated to the correct player, in the event that one of the players in the group does not uphold the agreement? ie. 10 Stack Dreadtooth - We want the Amulet, but we also want to help out others in the community with achievements, so we open the group up to anyone else who wants to come. - In the group advert, and inparty chat, we state "Amulet goes to <guild>" If the player who is automatically awarded the amulet does not trade it, can Customer Service intervene to ensure that it gets settled correctly?
  6. When casting Propulsion Round twice in quick succession, the caster becomes stuck and can no longer move. This effect persists through death and /stuck does not resolve it. In most ops groups, a friendly Sage can pull you out of it, to allow movement again. In pvp Groups this does not happen. This effect can be replicated by casting propulsion round twice in quick succession.
  7. Agreed, and also, the small amount that were selected for testing, were not a valid cross-section of the community as a whole.
  8. So the healers have this massive thread, calmly discussing the 1.2 changes, and how the desired effect could be achieved using other methods and means. We get a "Good work guys, this is great feedback" from the powers that be. 1.2 Still goes live with all the original healing nerfs - Way to reward the good feedback BW.
  9. But would be very cool And then we could have E-peen boards that show the fastest clears .
  10. The only measure of Healing should be how many avoidable deaths occurred. If I want big numbers, I'll heal through the Dot instead of just cleansing. I'll heal instead of shield. This is why healing meters are a terribad idea. I'd go as far as saying, the best healers are the ones who heal the least, without anyone dying.
  11. I wonder if they have re-run the queries that determine when 'off peak' is since the release of the oceanic servers? When I look through the server lists. I will see many US servers at light, and all 3 Oceanic ones at "Very Heavy". Perhaps if they re-checked the most convenient times, they might find something different.
  12. I support the weekend pass idea, but not at the expense of existing customers 1/ NEVER take down the game to patch in support for Free players 2/ Give paying customers priority access in a Queue. If there is 10 Free players, and 10 Paying players in a Queue for a server, make sure the 10 Paying players get in first. Allow them to access the service they are paying for. It is easier to keep an existing customer than it is to get a new one, but once an existing customer has left, they are much harder to entice back.
  13. Get all your friends to petition your name as offensive. If enough people complain, they will make you change it.
  14. I agree with the general sentiment of this thread, and am worried about the long term implications this will have on the game. Regardless of how 'soft' the trinity is supposed to be, to play the game in any sort of group environment, we need Tanks, DPS and Healers, in roughly a 1/2/1 ratio. In this thread, we don't just have Sage's worried about their class. But ALL healers. Once the number of active in game healers drops below a critical mass, groups stop forming, players struggle to find activities and the numbers start to drop off. I would like to add my voice to the call for data. You say you have targets that you would like the classes to reach. Please tell the community these targets, and we can help you adjust our classes to meet them. Rather than just a big swing of the nerf bat wherever it is easiest. We are in the current situation because of your original inability to balance classes properly. Why do you think this would have changed with your second swing of the bat? Hybrid spec is a result of people doing something that was unforseen. These proposed nerfs have many unforseen (By the developers) implications. As a community, the Healers are pointing these out to you, and I implore you to listen. An MMO without healers is a dead MMO.
  15. IME, those that toot their own horn have the least to toot about. If you need to abuse people to get your point across, you obviously are not very good at what you do.
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