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Kimmjongheals

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  1. Please tell me this is a troll.... I dont play my merc anymorr and never ever will I go pyro as merc.... I play my pyro pt and consistantly get 4-600k every match. Dont believe me hop over to my server and ask around there are only 2 good PTs on the server shouldnt be hard to find. But lets put this in perspective for you guys. Fully CD popped I run in pop incendiary missile on someone and then thermal detonator before they know I am there becaude they have no initial damage, then I light them up with a rail shot for 4.5k min on full BM targets then thermal detonator explodes for about 4k meanwhile my incendiary missile has ticked 3 times at 1.2k each (3.6k) then I flame burst for 1600 which ads another dot that ticks for about 1k and the flame burst procs another rail shot for 4.5k TLDR the opening burst befor you see us (25m range) is 12k min then by the time you see us we are in our 4-10 flamr burst range and its another 6-8k before you have time to react. Realistically what you are seeing is all of this happeming within 3gcds but it is actually longer. PTs are OP yes, bit so is virtually every class in the game when the time to kill a player is less than five seconds. It is not fun in any way....
  2. Oh me oh my, have another slice of silly pie..... someone explain to this failure of an OP what an "MMO" is.... MMO (massive multiplayer online) not MSO ( massive singleplayer online) Seriously the lack of brain power going into posts on these forums is bewildering
  3. Stopped reading at everyome pves... I PVEd for 8 years on WoW and needed a break. I strictly PvP in SWTOR so I guess your statement is false?
  4. Mmmm sounds tastey... but neways are you 7/3/31 or 4/6/31? Non td specs are garbage 1.2.
  5. Your tears fuel my PPA procs please keep them coming. /thread
  6. Um no.... AP PTs are 4 meter Pyro PTs are 4-10 for flameburst or long range for TD IM RS RS and ED
  7. If you had issues with merc pyro and not pt pyro it is clearly a l2p issue on the other people. Mercs dont even have an interups or second stun or pull... nuff said
  8. Also another thing I noticed you said 50% for CDs or a group, I would say that is poor choice. Think this way. 17k hp you pop your shield it effectively gives you over 4k hp if you wait till 50% you are giving yourself 2k and the numbers get worse if you medpack. Always shield when starting a fight or 2sec or so in. Also I copied this from one of my other posts to give you a rough estimate. ^this IM-TD-RS-FB-RSorRP if no ppa - dead or near dead I am on my phone so sorry for any typos but here is a rough estimate With all CDs popped assuming most or everything crits, 700+dot im, 4k rs, 1.5k fb, 4k rs and 3.8k td explosion (average for me), 1.7k rp+ the 3 ticks of im for 700+ = a super rough estimate of? 17.1k if not all your cds were up a couple FBs or Rapid shots will seal the deal. Stun them after your initial burst so they cant medpack if their trink isnt up
  9. ^this IM-TD-RS-FB-RSorRP if no ppa - dead or near dead I am on my phone so sorry for any typos but here is a rough estimate With all CDs popped assuming most or everything crits, 700+dot im, 4k rs, 1.5k fb, 4k rs and 3.8k td explosion (average for me), 1.7k rp+ the 3 ticks of im for 700+ = a super rough estimate of? 17.1k if not all your cds were up a couple FBs or Rapid shots will seal the deal. Stun them after your initial burst so they cant medpack if their trink isnt up
  10. In a 1v1 this should ALWAYS be your opener, why? 2 reasons. 1 long range and dot lasts a while so you can get it on them before they know you are there 2 false ppa procs!!! If you open with flame burst it can trigger ppa and the you are fked. Side note: before I die I always max my heat with tab target IM and FB to get as many dots out as possible
  11. I highly doubt you play a merc or you obviously live on a server of baddies. Bodyguard mercs get worked over, arsenal mercs are interuptable to extinction pyro mercs are viable but why roll pyro merc and not have the utility or true potential of a pyro powertech. Mercs are on par with the worst or may be the worst ac in pvp right now. Just because you do well against bad players on occasion doesnt mean mer is fine. It is garbagr and anyone who says otherwise is equally garbage.
  12. First, your spec looks fine but I prefer 7/3/31 for the increased aim. Your opener should always be IM then TD then railshot then rocket punch then railshot. With cds no healer should be able to withstand the burst. Pyros die quickly its a fact. If you want to combat this either run with a tank for guard a healer or get 2p supercommando pve and 2p combat medic pvp they will increase your shield duration to 18s and be up alot with your spec. Personally I run with healers so have no issues. Always taunt any enemy on a friendly and pull stun enemies off healers. If your healer is healing themselves they wont be healing you ergo you will die faster. Always have td and rs/ppa on cooldoen and rapid fire when needed. If you are up against 2 healers pull them apart to use the map to your advantage i.e. behind a box to LOS their healing eachother or into fire in hutball. Solo queing is tough to stay alive for any one (cept maybe sins/maras) but always use your surroundings to your advantage knowing that all your casts are instant. Lots of times at low hp a sorc or something will be on me and i stand behind a box strafe out TD strafe back strafe out im strafe back strafe out rs etc etc they wont get a cast off due to server latency and you will eat their HP. Dont hop on the mara/sin fotm bandwagon though PTs are an unbelievably amazing class when you get skilled/geared and run with premades. Averaging 4-600k in every game in my PT with just BM no mod altering.
  13. First pics or **** 7 marauders is exagerating Second l2 engrish Third .... I dont even know what to say....
  14. Buy the credit boxes. 1 champ comm per and average 500 creds in each so for 30 comms its 15k I had about 3k champ comms saved up.... chaching well over 1.5 mil credits just took time between ques buying and opening 3k bags
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