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Skirata_Kal

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Posts posted by Skirata_Kal

  1. I know what you mean. During beta, I played a Chiss Bounty Hunter and just felt that the voice didn't match the appearance. On the other hand, I can't imagine anything other than a Chiss going with the Imperial Agent Male voice, lol. I too wish there were choices, but understand the technical limitations of a fully voiced MMO (multiple actors doing the same lines...I could see that being a dev nightmare).
  2. Throwing in my opinion here. Jumping is off in this game. Yes all datacrons can be gotten, yes I have gotten a vast majority of them. I admit to having a problem in this game with timing certain jumps. Once you learn how to do that particular jump, doing it again isn't as hard. The problem is that you shouldn't have to learn a trick to jumping off a box, it should be consistent. There are many times when you get to an edge and press the jump button while running and just fall down instead. Perhaps this is related to the ability key delay people mention, I'm not sure, but it's definitely a problem, just one that can be overcome in the meantime.

     

    Agreed! People with no problems jumping and manuevering in other games are struggling to make jumps in this one. There are definitely some delays between button pushes and when the interface recognizes it (and turning all settings to low on a very good pc doesn't help). The 'l2play' crowd are just trolling. As you said, they're not impossible, but some jumps take more persistence than they should.

  3. Every now and then I'll run into a quest that kicks me in the head, but it VERY rarely takes me more than one attempt to down a quest mob (and when it does it's usually because I'd just steamrolled a long series of trash mobs and suddenly found myself needing to think).

     

    Captain Jesh on Quesh was the only truly challenging quest mob that I could recall and I still almost solo'd him (if I'd gone back even one more level later I think I would have done it, but another player asked for help when I was in the area and we downed him easily there). Some players solo'd him with no sweat (or so they claim) so I think some spec's work better for some fights than others (Corso, my smuggler's tank took almost no damage from a 38 champion, but got two shot by Jesh who is lvl 36...I still think something is off about that mob lol)

     

    Just remember, despite what the arrogant 'I solo everything in my sleep' trolls say, there's no shame in asking for help and even if something isn't designated as a group quest, that doesn't mean you can't group with another player to do it. I've helped numerous people with their class quests and if I ever run into trouble, I have a guild of helpful people to call upon.

     

    I do understand though that some servers with low pops can be difficult to find groups for, especially when some planets have a pop of 4-12 and general stays silent when you ask for help.

  4. Datacrons were advertised as rewards for players who like to explore and go off the beaten path. The implementation though appeals only to the Tomb Raider crowd. If I wanted to do that sort of thing, I'd dust off my PS2, reattach it to the TV and throw Lara through her paces again. I'm healing just fine without those extra stats so if someone wants to go through the trouble, knock yourself out! If I ever get bored, maybe I'll hunt for one or two. Oh, and to the inevitable L2Play trolls...I had no trouble jumping in WoW, Skyrim or any other game (console or PC) for that matter. Try again. Don't get me wrong, I love this game, but the interface still needs TONS of work!
  5. I found it to be one of the easiest planets and I went there 1 lvl below the planet recommended.

     

    Your doing something wrong or wearer lvl 10 kit :p

     

    Agreed, for the most part. Captain Jesh can be a challenge for certain AC's and I think that is where most of the complaints are from. The planet as a whole though is quite reasonable and I breezed through as well (frankly, I thought portions of Alderaan and Balmorra were tougher). When Corso is barely scratched by a lvl 38 champion yet two minutes later 2 shot by a lvl 35 champion, something besides the player is a little off there! lol.

  6. Damn I'm about to fly there next on my main.

     

    It's not THAT bad. One quest mob named Captain Jesh is the only problem. The rest of the planet is more than reasonable. And depending upon your server population you might just need to group with someone for Jesh. With two pc's and their comps he's easy. As for the other fight that I've seen some people complain about, as another poster suggested, just CC one of the elites and then fight the other. If you don't have a CC then it might be a challenge.

  7. Hello, I guess you missed the part where I said that I had no other problems with Quesh. As a matter of fact, I soloed two other level 37 elites on the planet no problem (with my tank pet, stims, and geared out, thank you very much).

     

    ONE NPC IS BUGGED -- Captain Jesh. He does about three times more damage than the other level 37 elite bosses on the planet, and he is level 36. If that equates to you my asking the game to be made easier, you've got some serious problems and should not be looking for video games to heal them.

     

    Agreed! Since my previous post, I have finished Quesh and moved on to Hoth. Jesh was the only problem I had on Quesh. The rest of the planet was more than reasonable. Hoth so far is the same (though MAN that glare off the snow is TOO realistic! Hurts the eyes lol!). I lucked out and encountered a Sentinel that also needed Jesh and he went down like a rock with two of us. Again, he doesn't need any huge nerf (and nothing else on Quesh that I saw needs ANY change at all) but as Cedia says, he was doing at least 3x the damage to Corso that higher level elites and champions were doing. I still came close on one attempt and I could see a dps toon with a healing comp maybe having an easier time. Or even a good tank pc with a healing comp.

  8. We're looking at this.

     

    A few general notes on challenging fights.

     

    One of the most important aspects of higher level fights against elites is to counter their special abilities. You are required to use your interrupting abilities (e.g. Distraction on the Imperial Agent) in these fights to prevent these enemies from gaining the upper hand. In the short term, stuns and ballistic attacks/knockback will also help, but your interrupt abilities have the added benefit of preventing the target from using their special abilities.

     

    Make sure your companion is properly equipped and that their signature abilities are enabled. For example, if you rely on your companion to take the brunt of the beating in a fight, make sure their 'defensive stance' is activated. Turn off their area of effect abilities when you're fighting single enemies - they are not efficient for these fights. You can enable/disable abilities by opening your companion panel (~ by default) and right clicking the ability. The green indicator on an ability tells you if a companion will consider the ability for use in their AI rotation.

     

    Do not underestimate the benefit of stims and relics as short term efforts to turn the tide. Same goes for your 20 minute 'heroic moment' ability (the one that only works with your companion and triggers the music).

     

    This sounds obvious, but make sure that your skill points (k) are distributed and that you've trained primary your abilities to level.

     

    Finally, if all else fails, gaining additional equipment, levels or bringing a friend along to help with a challenging fight can be used to overcome temporary blocks. However, be advised that if you run into constantly very challenging fights, it is a good indication that your equipment might need updating.

     

    All these notes aside, we are looking at difficulty issues constantly. If we find a trend that indicate a certain fight is broken or a specific advanced class has issues, we will act accordingly. If you want to provide additional insights, such as your character's spec, your approach to combat, your companion or a particular fight you would like us to look at, please feel free to do so in this thread.

     

    regards

    Georg

     

    Overall, I don't have too many issues with Quesh so far. My lvl 38 healing spec Scoundrel so far has only struggled against Jesh. I made 3 attempts before giving up due to the wait on the Probe Revive and going back to the med-center = "we're done with this for now". On the first attempt, IIRC, I CC'd Jesh and then Corso and I quickly took down his two adds. I put a pair of HoTs on Corso and then had him pull Jesh and was quickly overwhelmed. It seemed like the second he aggro'd both of us had 4 different DoT's on us and there was no way any of my heals could arrive in time for one of us much less both. (BTW to the inevitable "you need to l2play" trolls, I've played MMO's and PC games longer than some of you have been alive and always got return invites and guild switch requests as a healer during Vanilla Wow, BC and Wrath so I'm not a scrub, though I'll admit to not being the best of the best...and I healed Taral V just fine at lvl 35 with a 32 tank and a group that didn't know what CC is).

     

    Most elites I get on the first try, though this wasn't my first death by any stretch, so I thought it over and came up with a strategy and tried again. This time he had no adds, I again put the two HoTs on Corso and tried again, this time making sure I wasn't too close. This try went much better since I wasn't taking any of the damage and for a time I was able to Cleanse Corso's DoTs and heal ahead of the damage, but once again their came a point where he had more DoTs than I can cleanse, and even after burning Cool Head and later All In (followed by another Cool Head) I still didn't have the energy needed to Cleanse and heal and Corso went down again and without any energy reserves, I quickly went down as well even with bubbling and dodge (and with no energy, a heal spec'd scoundrel does no noticable damage).

     

    By the time I was able to Revive from my second attempt (yes I should have vanished after Corso went down), the two adds were back so on the third try, I cc'd Jesh and killed the adds again. This time, I tried to watch for what Jesh was doing and interrupt (I have 3) but still Corso took too much DoT damage and even with Cool Head (All In has 20 minute CD) I didn't have the energy to Interrupt, Heal AND Cleanse. I did manage to get Jesh down to 10% health on this try but clearly that was as far as this effort was going to go.

     

    I'm certainly not asking for any nerfs, especially since most of what I've seen of Quesh is more than reasonable IMHO. In fact, even the large 18k health elite robots that attack after clicking on a quest node barely scratched Corso, so healing him and contributing some DPS was effortless lol. The Jesh fight though does look like it could use some tuning, not alot, but some. Either a slight adjustment to his cast time or cd or something of that nature. But definitely not a nerf to the ground!

     

    Grouping, at present, isn't really an option when there are only 4 other people on Quesh and general stays silent after a group request (small server my friends, who I currently outlevel, and I moved to when the one our guild was assigned to had a queue time that was unacceptable...but that's another topic for another thread), so I'll probably just move on to the other quests and come back later. I have considered switching to Bowdaar and trying to gear him up and seeing if he'll do better. And I'm always open to other suggestions because I know I don't know everything lol. Anyway, troll away trolls, "l2play" right?

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