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terpineva

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Everything posted by terpineva

  1. Hello all, Lately, I've been stagnant on my healer and need some help to maximize him. I do nothing but warzones, my crit is around 38% buffed, 2k cunning with stim, and I usually crit on my kolto injection for 6k outside of warzones. I'm full war hero with 1280 expertise and 19k health. My usual rotation is to hot/probe everything that moves, even things that aren't taking damage for ta hits. Then I use SP or SB when I hit 3 ta's. RN always popped on CD, and I only use Kolto Injection on ball carriers. With this, I usually get between 400-1m healing. If anyone is ever under 30% I use SP and dont stop until they get over the free zone. However, it seems like there are guys that do signifigantly better than me, and I'm not sure what I'm doing wrong. Can anyone who regularly breaks 1m healing or dominates rated warzones in healing clue me in, possibly show a log or video?
  2. terpineva

    FOTM stacking

    Every + 2k team runs 2 pts and at least 1 Mara, no exceptions. Our team recently tried swapping out pts for other dps classes and lost a ton of effectiveness. Since it was the powertechs alts I don't think it was the player and the gear was the same. The sad thing about this game is very few comps work, and many specs just have zero place in rateds. So many ppl have a pt alt now that there is a ton of pushback to nerfing pts, but when EVERY team runs 2 pts at least it's not a l2p issue, it's a strong class....
  3. The issue isn't 1v1 vs a Pyro, they're not too hard to take out. The issue is when a team can keep them alive when they're in mobs, theres no other dps that can come close to competing. Not even Rage Juggs.
  4. Its massive. You get 2-3 recruit geared players in your pub its almost a guaranteed loss. The difference between recruit gear and Fully Augmented WH/BM is massive. Maybe 30%? I would like to blame the players for showing up in recruit gear, but TBH, its Biowares fault. Augmented gear has thrown everything (especially TTK) out of whack. Recruit gear needs to be much closer to BM than it is. All 3 of my characters are full WH with Augments, my gripe isn't about my gear but the guys I'm forced to play with when I'm not doing rateds.
  5. Every game 80% of the talent leaves after 3 months. The guys not as good figure stuff out and get better through practice, but they're not the super gamers that can play any game and dominate. IMO, Powertechs can get by on mediocre play and be considered good. I can spot a bad Marauder, but Powertechs all use the same 3 button rotation. There are also some really talented concealment Ops and Mercs that just dont get any recognition because they have just have a gimp class.
  6. pvpers: noone cares about you or the ratings go cry on the forums QQ QQ BUT I'M THE BEST QQ NERF QQ Sorry but the cool kids dont think you're any cooler than the role player. At least they go outside and do something social instead of playing 16 hours a day.
  7. They dont need a nerf, like PT's have said in this post, they're easily countered by other DPS. Its all just a L2P issue. I'll break it down here. Operative - Stay at the door and be happy you were allowed to queue Juggernaut - Force Push and run the other way Marauder - Force Camo and LOS. Sorceror - Kite and run the other way Mercenary - Reroll. Assassin - Stay stealthed. Snipers - Keep sniping and call for help. You shouldn't try to 1v1 an Powertech this is a team sport and Powertechs are good for 1v1, burst dps, and sustained dps. Other classes have their roles too. Juggernauts run the Huttball, Marauders jump to things and interrupt, Operative and Assassins hide on nodes, and everyone else heals and guards us. If you want to kill a PT Get 2-3 guys. This is a team sport. Fact is Powertechs are just better players than everyone. We've got our complex rotation down that most other players couldn't handle. Class is balanced and is clearly a L2P issue.
  8. I've noticed a ton of them in rateds, and they do very well. There seem to be at least 2 on every team, and they usually top dps. After a few games in the rateds, there does seem to be some 'required' classes and PT is one of them. Can we stop with the skill nonsense? It doesnt really matter and its childish.
  9. I have no fricking clue about sins but I do know they are almost as good as a jugg in Huttball, and have stealth. A tank with stealth is incredible. They're easily the most popular tank in rateds.
  10. Concealment needs some help. Not much, but some. I've always thought they need a spammable melee damage dealer that costs 0 energy. More damage than than rifle shot, and something that can be weaved into rotations after the initial burst. I havent played concealment in months, but conceal ops rarely put me in danger. Lethality is fine, Medicine is fine.
  11. I played several games and came to the conclusion that you need 2 tanks (that can guard pref sins) 2 healers 4 dps with at least 1 melee dps You coud mix and match classes but I'd rather take a good player that fits the role than the optimal class. The one thing I would avoid is taking 2 Op heals...
  12. I agree with most of what you said however people need to understand that a premade is just a collective of 4 players and it doesnt guarantee them anything. What kills you is when 2 premades go up against you. What killed us on our old server is the pubs have a much greater chance to have 2 premades in a game where Empire had too many casuals. At the end of the day most warzones are decided by a War Hero curbstomping a fresh 50 and creating a numbers advantage early in the fight. Now I think the big issue is match making. While there may be 80 people queueing the chances of you facing the same team again are very good. Since the whole warzone cycle is around 18 minutes, the other groups could be staggered by 5-8 minutes so that team may be the only ones available for instant queue. It sucks, but you need a massive population or a longer queue wait time for 'fairer' queues.
  13. terpineva

    OPs nerf again?

    Our self healing was pretty good. I dont like nerfs, but I surive so well I didnt have to worry about getting focused on and still do well. I dont think it was a massive advantage, but it was nice and now I'll just have to worry about positioning more. I guess the times of padding my stats and letting a marauder whack on me all game while I spam surgical probes are over.
  14. My Op and a Jugg held a node against 6 for a good minute, which is long enough for our dps to arrive and actually kill stuff. Personally, 2 tanks, 2 healers, 4 dps is optimal. Tanks guarding heales are unkillable with the right players, but they can't kill anything either.
  15. I find doing massing amounts of damage is more dependant on the other team being all healers and poor dps than what I do. Of course, some players do alot less damage because they are actually taking players out of the game (ie killing them) instead of hitting them like a target dummy. Still Impressive, I've had those types of games where I hit over and over and was still 300k short of this.
  16. I spec lethality on my Operative which you have to get some hits in than kill at range. Kiting is extremely difficult for the class, since there are so many snares and gap closers. Good melee snares / roots first thing, so you're cc really doesn't nothing. Sorcs probably have the easiest, but then again, my mara can just just camouflage, and my Jugg just has to wait a few seconds for charge to reset. The best thing ranged can do is cover each other, hide, and los mara's jugg's from charging them.
  17. Marauders are just goons that put out tons of dps and have some team functions. As far as winning a game goes, Assassins, Powertechs, and Operatives are far more functional to actually winning warzones. Our server figured that out and the Marauder population has leveled off... I wont argue that they put out massive dps and are amazing taking squishies out, but that doesn't exactly equate to being overpowered.
  18. Thanks, I can totally understand. Imperials tended to be mouthy on our server, but they all slowly left after 1.2. I can understand hating Imps cus of Ilum (which was the worst system ever), Now the Imperial community is much mellower than the pub community, which has the only remaining pvp guild on the server, and are known for their bad attitudes. Personally, I've always believed in treating people on the net how you would in real life. its a dumb idea, and i dont let ethugs walk all over me, the problem is with the way the game is set up they are walking all over me by winning. They can trash us all day and we really cant do much about it. Trust me, I practice my tail off and have done 600k healing on one character and 600k damage on another, but I cant control what the other 7 do. I'm actually surprised people are so understanding and theres not as much pushback. I was expecting a 'cry more' plethora of responses but I appreciate the replies.
  19. This was the cycle, and it worked itself out pretty well. Everything has changed now and there is no fresh blood. Very few people reroll on our server, as its painfully obvious the is no community left; usually less than 200 on both sides during prime hours. The 50's we have now are people who just bought the game, and are just experiencing pvp. The leveling planets are empty, and it seems like this is how things are going to be until the server shuts down. We've been bleeding players on our side, I'd say we lose about 3% a night. People see the writing on the wall, Imperials are not going to be able to enjoy content, so why stick around. I have nothing against the 8 Republic that play, with the exception of their taunting. The fact is they are better than us atm and I do not see that changing. The answer is on the wall, reroll or quit the game. I refuse though to be someone who quits a game because of constant losing, and would like to go out winning a few but I need 7 other decent players to do that.
  20. I played Carnage for a week and had some good games were i had heals on me and I prefer Annihilation still. Carnage is viable, I just think Anni is a tad better.
  21. After my 16th loss in a row, I just dont see a point in playing anymore on this server, and I dont want to reroll. The truth is I want to win, but its just leading to more frustration and the game is no longer fun. We generally have about 20 people queueing for warzones on both sides in a 3 hour period. Outside those times, pvp just does not happen. Republic queue's 8 of the same, they are all Conquerers with War Hero gear and more or less win everytime. Imp's have 1 premades that does pretty well, but even that group rarely logs now; most of the good imperial players have rerolled Fatman. I'm the most geared guy on the Imp side now, and I log in knowing there is no chance to win when half my team is in recruit gear. Its not like the pubs aren't going to show up less geared and coordinated, and being the only 'name' left on our side I'm constantly being taunted by them. I try to only reply with 'GG', but they like to get thier comments out. The losing would not bug me as much if it werent for that, I'm probably one of the nicest guys on the server, but being the only name they recognize I get focused and taunted all game. They've made it personal, and I really want to win, but I just dont see it happening. The fact is, if you queue on our server as Imperial, you will play with the same group of undergeared players that played the day before, and you are guaranteed to lose 100% of the time. The sad fact is, while we still have some okay players left, our optimal lineup puts in a good game but falls short. I'm sure this isn't the only server with this situation, and its beyond frustrating. The population is just not big enough for any breather, you always play the same team. I feel like Bioware doesn't think this is a problem, and with big server you have variety and play multiple teams and have a shot at redemption, but playing with the same 8 its like sparring with Mike Tyson over and over... Soon is no longer acceptable for me. We need some dates and informaiton about transfers.
  22. I just went Rage tonight. Its amazing with heals and far from a gimmick like what people say. However you are very squishy and rage generation seems to be a problem. I like Annihilation better because single target dps trumps aoe any day of the week. It may be less, but its effective dps.
  23. Ravage has nothing to do with it. The 10% buff to our closer though is huge. Much of the reason people see Mara's as Op now is because there is more burst and more melee right now. Pre 1.2 it was all Sorc's and Merc and a few melee mixed in. Now there are more sins, Juggs, and Mara's so the ranged can't burn us down. Play a game with 6 geared ranged on the other side and you'll see real quick how OP we aren't.
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