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AOrdo

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Everything posted by AOrdo

  1. A Westar style assault cannon I did manage to do a paz vizsla look alike But even if the character is not going to appear on swtor soon (for the very reasons you said) having a look alike armor would be nice. Considering they put nice set out there that makes older armor look bad it's not heresy to call for either retexture old armors or add new ones , paz armor is a classic bulky looking mando armor. We could also ask for a Bo-katan set (though it's way more manageable on its own with a mix of sabin and the helmet they released ^^
  2. 1) No cannon ? 2) Add a jetpack to mandalorians chestplate (or another chest with jetpack so people can choose) considering the animations etc it's a bit weird not to have jetpacks. Or make possible that jetpack mount are equipable on the back in the outfits 3) Add rare dyes to the CM (Uniform dye / Ceremonial dye etc) or in the game via a vendor 4) Give us the ability to equip/test new CM items in the PTS for further test (and access to a vendor that sell all existing dyes) 5) Add a neo crusader mandalorian armor set (because republic and sith from kotor have their own so why not ? ) 6) Paz Vizsla armor ? Canon ? 7) Add a possibility to unify dye from other part than the chest 😎 Allow comp to use all kind of weapons from their style (Torian was using a staff and went with a rifle so it is possible)
  3. it's always difficult but we have to think how manageable the ideas can be haha
  4. I believe it's time they change the dye system. While it was fun (no) it's really a bother that dyes are pre-made combo with limited choice. The idea is so : still need to do combo of 2 dyes (or only one) and assemble it and then put it in the dye slot BUT now we can do pretty much what we want including mixing whatever we want as primary and whatever we want as secondary. Also it allow us to use rare colors as only dye. Overall more flexibility in the process is a good thing that will help bring more personalization !
  5. Yeah but playing as a healer or a tank with your companion as a DPS is a bit off , not very dynamic. Also yeah big + on the FP stuff , it would be more challenging with 2 comp than with the overpowered droid that basically is too strong. Either add a solo mode that's between Story and veteran mode. With adequat rewards.
  6. It is already the case in some chapter when you have to comp , however one isn't under our controle. Now it would just allow you to add another comp , it would allow to do FP alone , with some challenge (without the assistance droid). And if you play as heal you'd have more fun (same for a tank)
  7. As i told it would be for the further adventures , as it is easy even without companions 2 would only make it more fun
  8. 1) When you fight with other people you have a limit of cap I believe it to be 4. 2player and 2 comp , if you're 3 it's 3 player and 1 comp. Either there's no changes here or simply move to 5 as limit for a group (4 player + group leader comp) 2) As of right know we can use 8 character for crafting etc , as of right know since Kotfe we have quite an army of companions hence no reasons to worry with who will go in missions. I don't mind moving up the limit of comp you can send in missions. The slot of companions that joins you is not related with the number of comp you can send in missions.
  9. O) Copy decoration on personal stronghold (like for guild which make no sense why can't we do the same for our stronghold especially since we can have so many in the same time)
  10. I would have tie the unlock with a new chapter in the story , like we need a 3 blabla (obviously when Theron and lana were our lieutenants it would have fit) But yeah either works !
  11. It was a standard in both Kotor games. It was a way to balance Heal/Tank/DPS or whatever combo you used. It allow us to use the 50 ish comp we have in list easily. And could make a very nice dynamic. Of course adjusting ennemies number or difficulty should be considered and probably this 2 comp slot should only unlock once you reach a certain level (because of problems with dialogs in OG story) but in the futur the dynamic of having 2 companions to manage during choices could be fun (Kreia / Atton chit-chat was kinda fun)
  12. As seen on Kotor , wield by mandalorians mostly the same weapon used by canderous on kotor 1 would be a tremendous addition and could very well be adaptated as a sniper and a canon (least as blaster but who know) https://deadlystream.com/downloads/screens/monthly_08_2016/3d291f8b995cb9e765bcf4729ff9bbd3-hqb019.jpg
  13. I strongly support a neo crusader kotor style armor set (and the dyes that goes with it) The armor Zayne Carrick use to disguise himself on Taris and pass as a mandalorian would be nice (jetpack is included).
  14. A) Put the "Mandalorian heavy jetpack" on the CM B) Develop more the advanced class into a new stage of choice that would include the weapons : 1)Origin Story 2)Class (abilities) 3) weapon choice (what you wield) Basically all animations for tech classes are in the game regardless of the weapon used by npc. A lot of work yes but would be nice. C) Add a new tech class for non force users (a mixed one would be great like wielding a blaster and a sword for example so there's no troubles with animation OR add simply the animation from trooper / Agent) D) Kotor Mandalorian armor (there's the sith armor , the republic armor ....add the last iconic one) E) Canderous kotor 1 rifle (do a whole range from blaster to canon) F) Retexture or redo some old armors that are iconic (commando armor from trailers , jedi armors and sith warrior armor) G) Add the possibilty trough new content to use 2 companions active (and make the game harder in consequence) so we are in need of the Tank/Heal/DPS combo H) Add medium sized flagship for individuals (like a flying stronghold eh) same as guild flagship but smaller and with at least 3 design (Republic / Sith / Hutts) I) add a texture modification hook for SH (so we can change the overall style of the SH) J) Add some height to the flying mount so we can be more in the air (if possible) K) change the dye system so we can combine our own choices of colors (more dye sold , need to mix ourselves the dye to create a dye and then using it) L) create a wardrobe so we can put modified stuff in a "locker" and allow all character of our accont to use it without restriction of class or level) M) add .5 body size (1.5 / 2.5 / 3.5 / 4.5) to allow better personalisation N) Add an "age texture" to add some personalisation to character creations Here's the cookie for you
  15. While it's awesome that Story and classes are now separate it feel even more frustrating that our weapons are still linked to the classe. Frustrating that NPC can actually use different weapons than some classe abilities (mainly rifles in commando style abilities). It would be nice that they actually answer on that , what's the issue , why not doing it ? Also need to fix the switch because everytime i switch from one classe to another and back to first class all the abilities are messed up and it basically ruins the switch .....
  16. Some suggestion for new combat styles since it will be a thing now. Commander (or whatever name) : Support class using mid distance/close combat type of weapons. Will use a combo of buffs and attacks depending of the spec. The idea is to go NPC style with the style allowing to switch between a sword and a blaster pistol depending off the fight/spec. My idea would be that the main weapon will be the sword (for exemple it could be the blaster or you can choose by placing the main weapon you want in the main slot) and depending of the distance it would be immediately replaced by the blaster (for the basic attack that is). Then the abilities will use the weapon it required. Also you can have a abilities that makes you able to switch (like snipers can go to kneel/cover) and it will be replacing your bar with the other one (with loadouts and stuff it'll be manageable i believe). You can also have a stance with sword in one hand and blaster in the other and the animation will do the job (like the punch the jugg do the weapon is unused and there's no issues) Either method is fine in my opinion it'll depends more on the possibilities by the game mechanics than everything else. 3 specialization : First line -> Will mainly use the sword (most attacks with the blaster would be replaced by more attacks with the sword) act like a tank (guardian/juggernaut style with force power abilities replaced by buffs for group or companion) Slasher -> The balanced spec , with sword attacks and blaster attacks will be a a sworded version of the smuggler (scoundrel) replacing kicks and hits by sword slash. Some buffing abilities but since it's already an heavy dps spec focus will be on damages not buffing (but shotgun attacks can be replaced by buffs actually depends, I'm open to suggestions). Support -> Mid-distance spec , mostly combo of buffs and blaster attacks. Only one sword attack (AOE stun with buffing speed for party) healing spec based on buffs so it's more like an off-heal that'll ease the heal job. So that's the new spec for Tech characters. Adding (finally) a sword in the mix. For the jedi and equivalent combat style could be done that basically combine Force powers and lightsaber attacks. (same principle but you replace blaster attacks by force powers that buffs and/or deal damages) What do you guys think ?
  17. Still waiting , still hopeful , still disappointed ? please hear us. Add a simple complementary set with heavy helmet , heavy belt and chest with jetpack and shoulder pads (or not or two versions ) directly in the CM for 1220 CC and you'll make all mando players really happy.
  18. It's a generic idea and maybe there's already a thread suggestion it , but anyway. With the graphic overhaul on the last armor sets it would be really nice to have an upgrade on some old and classic sets. Cassus Fett Mandalorian Hunter Mandalorian Seeker Atris etc (in the case of the two mando sets just add the jetpack for the Hunter set and a lot of people will be happy heck you can even simply add a set in the CM with the heavy helmet, heavy belt and chest piece with jetpack to sell it'll be bought) Also a Mandalorian Kotor set would be really cool since we already have the iconic Republic armor and Sith Armor from Kotor games... thanks
  19. Hm I'm talking about the blue mandalorian armor which is worn by Mandalorians troughout the game (the Mandalorian Hunter set actually but with the jetpack and shoulder pads etc) Not talking about Mando armor like in TCW
  20. I agree on the end-game stuff , wasn't having those on my mind ^^
  21. I believe it's still a nice idea to add the full armor if anyone still is interested.
  22. I know there's a lot of equipment that are close to the Honor guard one in the game , but for whatever reasons none have the same style. Either it miss the shoulder pads , or the collar , or the chest design is not the same. Would be very cool (Yes I do play an Honor guard in RP and it's purely my own interest but common) Please ?
  23. The title said it all. There's still stuff with class limitations , why not removing them One example in mind the Marauder set which is for Warriors (about logical) and Operatives.....(wut ?) Would be nice to see the class restriction removed on this and on all other armors (at least for Outfit if not for gear)
  24. We need this (I know the Hunter set exist but no jetpack , no shoulder pads and no heavy helmet nor belt it's really a crapy version) https://www.google.com/url?sa=i&url=https%3A%2F%2Fwww.reddit.com%2Fr%2Fswtor%2Fcomments%2F9knaho%2Fdoes_anyone_know_if_this_chestpiece_exists%2F&psig=AOvVaw3AKgfyRsiDEnMCYWAx4JYq&ust=1618253281580000&source=images&cd=vfe&ved=0CAIQjRxqFwoTCJCNt7Tt9u8CFQAAAAAdAAAAABAJ
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