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TurokDarkstar

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Posts posted by TurokDarkstar

  1. I don't know, I'm starting to think that people just want the game to die so they can say "I was right along..."

     

    Suspicious... The CEO of EA used that same exact line during the spore DRM debacle.

     

    Anyway, no one wants a game they paid for to die. I'd like to see the only star wars game on the market become very entertaining -- but the developers cannot make that happen. I could trot out the usual "world PvP is non-existent" and "the servers are ghost towns", but it's really the developers I take issue with. To difficult to transfer old set bonuses to orange gear? Then don't. Can't fix a bugged ability with the sage class? Change our how the ability works. I can't decide if it's laziness or incompetency on their part.

  2. whether you like the existing system or not what is suggested here also significantly devalues the crafting system. personally i like what bioware has done with the orange system. i really dont understand the complaints about everyone looking the same because i have found an orange piece for every one of my toons that works for what i want. does the orange system need some expanding, yes. does it even need some tweaks, definetly, but to call it a total mess would be incorrect.

     

    No, it would be an opinion based on both the intent of adding orange gear to the game and how they went about doing it.

  3. Seeing as how the game is heading for a very intensive gear progression system, with emphasis being put on PvE content/balance over PvP content/balance -- I suspect the IP just isn't enough to keep my frustration at bay for much longer. However, up until this point I've only played it because of Star Wars. So no, without the pew pew -- I wouldn't play it.

     

     

    • Gear progression system.
    • PvP stat
    • Lack of world PvP/community.

     

  4. No. That would demean the value and rarity of good orange gear. The current system does not damage your gameplay, but it also doesn't allow you to look great without putting in some effort. Indeed orange gear with augmented slots are highly sought after.

     

    The entire system is a cluster-****. The whole idea of orange gear was to allow players to keep a look that they liked at lower levels all the way into end-game. The augment system and set bonuses ruin that idea, because now we're stuck with ugly crafted oranges that cost you an arm and a leg ( even then you can't take advantage of set bonuses). It's a terribly convoluted system that could be easily fixed with a social slot system.

     

    Indeed, what was the point of the event armor or social gear if you either don't wear light armor or don't want to be at a disadvantage?

  5. When a marauder comes up to you and pops undying rage its 4 seconds FOUR seconds.

     

    All you have to do is stun them for the duration. NEGATED Or just knock them back and kite. Negated.

     

    Not hard to counter, not OP.

     

    Stun and run, the marauder is done. Cooldowns blown your kiting skills will keep him off till help comes or you can keep slowing and knocking back, the cooldown on Undying rage/GBTF is very long.

     

    PLAY A MARA/SENT

     

    Then decide if its op. Its not.

     

    Also Undying rage/GBTF takes off HALF of your health as cost to use, did you know that?

     

    Is there literally a marauder forum patrol squadron?

     

    The fact is that our CC, which happily maxes your resolve bar can't save us forever. Our TTK is about 40 minutes against anything that is not lightly armored (i.e. other sages) and our primary kiting ability is a pathetic two second root. The distance we can cover between that and force run only delays the amount of time before you catch up, force leap and destroy us. All the while we're not helping our team mates. Oh, and the best part? Applying dps, CC and kiting abilities takes us through about 9001 GCD's.

     

    Let's face it, Sages are annoying to marauders -- not some ranged god-kings that can stunlock kill you.

  6. I hate to say this but its probably because most of the real pvpers are long gone :/ or youre having a run of bad luck.

     

    They're gone, which means we can no longer outclass the better geared faction. The die-hards, RPers, and raiders are left. Suffice to say, they don't care much about PvP -- only the goodies they get after participating.

  7. more and more lately i have been noticing a massive increase in players doing just downright silly things in warzones. why cant the average player manage to figure out on their own what theyre supposed to do?

     

    why do players leave a turret completely undefended?

    why do players wait to call out incomings until after theyre dead?

    why do players get mad whenever someone tries to offer a real plan of attack?

    why cant players understand that the giant fireball above that enemies head means hes a healer and needs to die?

    why do players try to force a 3 cap on alderaan? it always, always ends in failure

    why do so many players get tunnel vision and fail to stop a cap even tho it is right behind them?

    why cant players understand that they need to save their CC for a time when it benefits taking an objective?

    why are there still players who do not have "pass huttball" bound to a key?

    why do players insist that they dont need to recruit gear and then complain about getting 3 hit?

     

    i could go on an on. its just so frustrating, even when im in a premade with my friends the pugs we get seem to do more to cause a loss than the other team. what makes this game, the objectives, class mechanics, any of it, so hard for the average player to grasp?

     

    is anyone else noticing this? im on the fatman, so idk if the server population just means the sample size is that much larger, but i feel like the players im getting stuck with are constantly a massive detriment to the team effort. ranked warzones cant come soon enough, tho i have a feeling that these players will find a way to make those unfun as well........

     

    You've noticed this lately?

    :p

  8. All good responses, especially those relating specifically to population. Ghost towns scare away new players and encourage veterans to seek out new opportunities elsewhere. All the other complaints mean nothing compared to this. If you have no population, you have no community. Without community, you have no reason other than what the game offer to login. People didn't stick with SWG for so long because of it's gameplay (lolNGE), and after a while it started feeling less like star wars (indiana Jones hats, anyone?)-- the only thing that kept people around were the relationships forged in game.

     

    So if we ignore that aspect and concentrate solely on what the game has to offer (PvE and PvP group content without a population and with a huge dull repetition factor), we're looking at a grim future. Every patch note that's written up tells me that the developers are unable to handle a game of this scope, which is a shame, because it's the first theme park game that I've really enjoyed.

  9. There is no feeling of community in SWTOR. They made it too much a WoW clone and many people are bored with that, so SWTOR is going to bore them even quicker. But in the end, there is no community for the players to rally around. The players don't affect anything in game, and they don't depend on other players by mechanic. Everything a player does is disposable, and you can't add distinct flavor to any server.

    5char

  10. Please. These points make sense in a mythical world where everything is perfect. Yeah, they don't do the most damage in the world, but they are by far still gods on the field. They have more CC than pretty much every class regardless of how easy it is to remove. The only better CC is from a scoundrel/operative. They're force speed is ungodly useful regardless of whether there are roots. By the time you can root them its already too late. And most importantly Force bubble is way too good. All you need is one sage bubbling everyone and the game goes to them.

     

    Yeah, on paper the sage is a bit weaker now. But in the game is different.

     

    I'll give up my lolbubble if all "cleanse" abilities are removed from the game. This way I have a good chance of causing some meaningful damage before the foaming-at-the-mouth melee nut job horde rampages in to cannibalize my corpse.

  11. Sorry but I'm sure it's been said many times here, I'm new to forums as I haven't had a reason since the beginning of the game to complain but Sages are WAY too OP. I'm all for class balance and the PvP in this game is FAR from balanced. Look at the group make ups on Republic side, at least half the team are Sage/Sentinel if not more. Constantly 3+ Imperials taking on one Sage and the Sage stands there and heals all day until his little buddies show up to save him. Barely making a scratch in their HP. If I don't see it fixed soon I'm afraid it's time to quit the game as PvP is the main draw for me. No, I'm not gonna re-roll to Sage to compensate for my QQ. The amount of these have sky rocketed since Bioware broke the game. I guarantee if they get nerfed, the population of Sage's drops dramatically and these so called "pvpers" can move on to the next OP class to compensate for their lack of skill. Go back to WoW you losers.

     

    What are the names of these OP sages? I'd like to learn their secrets.

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