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TurokDarkstar

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  • Location
    Lok
  • Interests
    Killing Rebels... Uh, I mean Imperials! Yes.. Imperials..
  • Occupation
    Loud Mouth

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  1. You didn't understand what I posted. I have to admit, I don't have any idea how the cut scenes work in tandem with the ship. I always assumed that the scenes weren't entirely prerendered because of the player characters armor. I do hope whatever they created is up to our collective expectations, I'm just skeptical that it will be enticing enough to lure us back after we've finished decorating.
  2. No offense, but I'm fairly certain we could spend all day speculating about technical hurdles that would prevent different features and mechanics from being easily implemented. Maybe I'm being unreasonable, but isn't it better to do it right or not at all? Time will tell, I suppose. Hopefully they went a bit beyond simple customization and are giving us a reason to twiddle our thumbs between loading screens.
  3. As much as I'd love to have a mansion or something on the Imperial homeworld, it's just more practical to add customization to player ships. After we get done decorating and customizing, why would you head home to a planet when your ship has everything you need? Remember folks, SWG housing was both fun to customize and practical. In tor, you don't need crafting machines, you don't need an excessive amount of storage space, you don't need to setup vendors to sell your wares and you don't need to sit through multiple 2-4 minute loading screens.
  4. How do you display your acquired titles underneath the player characters name? I see people running around with "Imperial Diehard" and "Bounty collector" displayed below their names instead of the classic "Playername, The jerk". Is there an option for this or is it just for certain titles? Thanks.
  5. Why can't Bioware act immediately on player feedback when developers like Arenanet can? Also, why on earth would they prioritize an "internal metric" over player feedback?
  6. Although 1.3 will be a continuation of 1.2's legacy implementation (useless fluff crap) -- it is nice to see basic core game features being added in. I hope 1.4 is dedicated to adding vanity pets, mounts and some fixes to the engines load times if they feel like it.
  7. These links to "fallacies" are becoming somewhat of an internet meme. It's easier to just say, "I disagree". Anyway, I disagree and stand by what I said. They lost a hell of a lot of people without any stability in sight.
  8. They lost 25% of their subscribers and theres nothing to indicate that it won't keep falling.
  9. Why is it that multiple 50+ page threads can pop up without a single word from the developers (and if they do respond, it's scripted). Meanwhile, you can't shut up the GW devs and their corny sense of humor.
  10. DPS: *Snarl* *Foam at the mouth* *Drool* Heal: "Sharing is caring!" Tank: "Scorpion: GET OVER HERE!"
  11. Prime time population shrinks while subscriptions increase? Whodathunkit?
  12. How do you enjoy this great game if you spend all your time on the forums defending how great it is? Anywho, merge servers and create fun PvP content before this slow bleed turns into a massive wound. /thread
  13. Reasons why fleet is indicative of population: PvPers Que from either fleet or ship because of epic load times.PvPers que from fleet to have quick access to PvP vendors before and after fights.PvEers look for groups at fleet.PvE content starts from fleet.Crafters have access to mail, market and bank from fleet.Most dailies are offered at fleet.Top tier vendors are on fleet. Players go AFK on fleet while waiting for most of the above content to become available.
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